RP RECALL PROTOCOL
WUYANG
// WUYANG · SUPPORT · PLATINUM · PC
WIN RATE
51.0%▲ 0.6%
TIER
BBalanced
PICK RATE
6.6%avg 14.3%
AMONG SUPPORTS
#4/ 14
META STANDING
SLEEPER
Supporting data · real Platinum · PC snapshot · no fabricated trendline.
STADIUM // BUILD EDITOR

Theorycraft Wuyang's Stadium build round by round — pick powers and items and watch EHP and budget update live. Load a featured build below to start from a full annotated loadout, then tweak it.

STADIUM // BUILD EDITORWUYANG · POWERS + ITEMS
// POWERS · PICK 40/4 · ROUNDS 1·2·4·6
Tidal Save

heals allies with Passive for an extra 75% over 4s and restores 15% Energy for each target hit.

Ebb and Flow

rewinds to its starting location with 50% damage.

STRATEGIST NOTE
Undertow

For each Water Orb hit, gain 10% Energy and reduce ability cooldowns by 0.5s.

// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Paindrops

After using an ability or Gadget, your next 2 Water Orbs shoot 2 additional orbs that each deal 20% damage.

// VIEW STRATEGIST NOTE
Flow State

While is active, every 50 damage or 75 damage dealt extends the duration of by 1s, up to 5s.

Streamline

While is activated, place Passive on all allies within line of sight with 25% reduced healing.

Puddle Stomp

While is active, landing from a jump heals all allies within 6m for 75 for every 1s spent falling.

STRATEGIST NOTE
Bifurcation

After using an ability, your Active chains to the previous target with 100% healing for 4s. You can place an additional passive .

// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Current Confluence

+25% Duration. Allies affected by Passive or Increased Healing Effect are healed for 30% of damage you deal.

// VIEW STRATEGIST NOTE
Ripple Sense

Empowered Water Orb can be steered more freely and has 35% increased explosion radius. Every 5s, your next Water Orb will reveal all enemies within 8m on impact for 5s.

Waveshatter

can crit enemies at close ranges and gains up to 150% more width and 75% more effectiveness based on time spent travelling downwards.

ITEM LIBRARYR7: 6/6 · 72,500g total · 108/108 items
Charged Plating1,000
ABILITY ·

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.. 10 Health

AP +10% HP +10 AR +25
STRATEGIST NOTE
Compensator1,000
WEAPON ·
WP +5%
// VIEW STRATEGIST NOTE
Electrolytes1,000
SURVIVAL ·

At the start of the round and every time you respawn, gain 30% Move Speed for 10s while out of combat and 100 Overhealth.

MS +30% HP +10 OH +100
Field Rations1,000
SURVIVAL ·

While on the Objective, restore 8 Life every 1s.. 10 Health

HP +10
Plasma Converter1,000
WEAPON ·
WLS +10%
STRATEGIST NOTE
Power Playbook1,000
ABILITY ·
AP +10%
// VIEW STRATEGIST NOTE
Running Shoes1,000
SURVIVAL ·

At the start of the round and when you respawn while not in Overtime, gain 30% Move Speed for 10s while out of combat.. 10 Health

MS +30% HP +10
Shady Spectacles1,000
ABILITY ·
ALS +10%
Weapon Grease1,000
WEAPON ·
AS +5%
Adrenaline Shot1,500
SURVIVAL ·

Health Packs grant 20% Move Speed for 5s and 50 Overhealth.. 25 Health

MS +20% HP +25 OH +50
Ammo Reserves1,500
WEAPON ·
Ammo +20%
Armored Vest1,500
SURVIVAL ·
AR +25
Aura Repellant1,500
GADGET ·

On Use: Knockback all enemies within 8m.. 25 Health

HP +25
Barrier Snippet1,500
GADGET ·

On Use: Gain 50 Overhealth for 3s.. 25 Health

HP +25 OH +50
Exo Springs1,500
SURVIVAL ·

Holding Crouch for up to 0.75 seconds increases the height of your next jump by up to 250%. (15s cooldown)

HP +25
Feathered Soles1,500
GADGET ·

On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus.. 25 Health

MS +25% HP +25
First Aid Kit1,500
SURVIVAL ·

Reduce the time before your Life begins regenerating by 33%.. 25 Shields

SH +25
Frenzy Amplifier1,500
WEAPON ·

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

AS +10% MS +15%
Heartbeat Sensor1,500
GADGET ·

Enemies below 30% Life are Revealed to you.. 5% Move Speed

MS +5%
Med Kit1,500
GADGET ·

On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus.. 25 Health

HP +25
Reflex Coating1,500
SURVIVAL ·

When you are stunned, slept, hindered or anti-healed, gain 50 Overhealth for 2s.. 10 Health

HP +10 OH +50
Siphon Gloves1,500
SURVIVAL ·

Quick Melee damage heals for 25 Life.. 25 Health

HP +25
Stratosphere Beacon1,500
SURVIVAL ·

Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (15s Cooldown). 25 Health

HP +25
Winning Attitude1,500
SURVIVAL ·

When you die, gain 15% Ultimate Charge.. 25 Health

Ult +15% HP +25
Aftermarket Firing Pin3,750
WEAPON ·
AS +10% MS +5%
Ballistic Buffer3,750
SURVIVAL ·

After taking damage from an Airborne target above 5m, gain 75 overhealth for 3s (8s cooldown). 25 Shields

SH +25 OH +75
Cushioned Padding3,750
SURVIVAL ·

When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.. 25 Shields. -40% Negative Effect Duration

SH +25
Custom Stock3,750
WEAPON ·
WP +5% AP +10% HP +10
Dashing Skates3,750
GADGET ·

On Use: Dash a short distance.. 25 Health

HP +25
Iron Eyes3,750
SURVIVAL ·
AR +25
Vishkar Condensor3,750
SURVIVAL ·

Convert 150 Health into Shields.. 25 Shields

HP -150 SH +175
Advanced Nanobiotics4,000
WEAPON ·

After healing an ally, gain 10% Attack Speed for 3s.. 5% Weapon Power

WP +5% AS +10%
Biolight Overflow4,000
ABILITY ·

When you spend your Ultimate Charge, cleanse yourself and grant nearby allies 75 Overhealth for 3s.. 25 Health. 5% Ability Power

AP +5% HP +25 OH +75
Bloodbound4,000
SURVIVAL ·

The last enemy to deal a final blow to you is Revealed to you when nearby. Deal 15% more damage to them and take 15% reduced damage from them.. 25 Armor

AR +25
Emergency Chip4,000
WEAPON ·

Once per life, when you are below 150 Life, gain 15% Weapon Lifesteal and 50 Overhealth for 5s. 25 Shields. 5% Weapon Power

WP +5% WLS +15% SH +25 OH +50
Energized Bracers4,000
ABILITY ·
AP +10% ALS +10% HP +10
Field Support4,000
WEAPON ·

On Use: Place a Biotic Field at your location that restores 40 Life every 1s for 5s.. 25 Armor. 5% Weapon Power

WP +5% AR +25
Hydro Mender4,000
SURVIVAL ·

While is active, restore 20% of your Shields every second.

SH +25
Ironclad Exhaust Ports4,000
ABILITY ·

When you use an ability or Gadget, gain 25 Overhealth for 3s.. 10 Health. 5% Cooldown Reduction

CDR +5% HP +10 OH +25
Junker Whatchamajig4,000
SURVIVAL ·
HP +25
Oceanic Ointment4,000
SURVIVAL ·

Empowered Water Orb's explosion and can remove Burn.

HP +25
Repulsion Greaves4,000
SURVIVAL ·

After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s. (15s Cooldown).. 25 Armor. 5% Move Speed

MS +5% AR +25 OH +75
Shieldbuster4,000
WEAPON ·

After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.. 5% Weapon Power

WP +5% AS +15%
Siphon Snippet4,000
GADGET ·

On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown).. 25 Shields. 5% Cooldown Reduction

CDR +5% SH +25
Skyline Nanites4,000
ABILITY ·

Ability damage to airborne enemies deal 25% bonus damage over 2s

ALS +10%
Stockpile4,000
WEAPON ·
AS +5% Ammo +25% HP +10
Vital-E-Tee4,000
SURVIVAL ·

Convert 100 Health into Armor.. 10 Armor

HP -100 AR +110
Wrist Wraps4,000
ABILITY ·
AP +5% AS +10% HP +10
STRATEGIST NOTE
Multi-Tool4,500
ABILITY ·
AP +10% CDR +5%
// VIEW STRATEGIST NOTE
Technoleech4,500
WEAPON ·
WLS +10% AS +5% HP +25
Tidefill Basin4,500
WEAPON ·

While is active, gain 3 ammo and 5% Energy every 1s.

AS +5% SH +25
Water College Hat4,500
ABILITY ·

Passive also gives 5 Overhealth per second, up to 15.

CDR +5% SH +25 OH +15
Meka Z-Series5,000
SURVIVAL ·
HP +25
Vitality Amplifier5,000
ABILITY ·

While above 50% Life gain 10% Ability Power.Otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.. 25 Shields

AP +10% ALS +15% SH +25
STRATEGIST NOTE
Hydrocache5,500
WEAPON ·
WP +10% SH +25
// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Icy Coolant5,500
WEAPON ·
WP +10% CDR +5%
// VIEW STRATEGIST NOTE
Nano Cola5,500
ABILITY ·
AP +15%
Talon Modification Module6,000
WEAPON ·
WP +15%
Aerial Distresser9,000
WEAPON ·

Weapon damage to airborne enemies deal 30% bonus damage over 3s.

AS +10% SH +25
Geneticist's Vial9,000
SURVIVAL ·

The first time you would die each round, revive instead with 250 Life after 3s.. 25 Health

HP +25
Necrotic Repellant9,000
GADGET ·

On Use: Knockback, Hinder and slow all enemies within 8m for 1s.

CDR +5% AR +50
Salvaged Slugs9,000
WEAPON ·

Dealing Weapon Damage to Barriers or Deployables has a 60% chance to restore 1 ammo. If ammo cannot be restored, instead restore Life equal to 20% of damage dealt.

AS +10% HP +25
Sonic Recharger9,000
ABILITY ·

Passive Life Regeneration can overheal up to 100.. 25 Health. 10% Ability Power

AP +10% HP +25
Sundering Vial9,000
WEAPON ·

Damage reduces the enemy's existing Overhealth by 35% and applies 35% Overhealth reduction for 5s. (3s Cooldown).

WP +5% AP +5% HP +25
Torrential Transistor9,000
SURVIVAL ·

gives allies within 12m of the target 50 temporary Overhealth ever 1s.

SH +50
STRATEGIST NOTE
Wuxing Waveriders9,000
ABILITY ·

While is active and you haven't jumped, float upward or Crouch to float downwards.

WP +5% AP +10%
// VIEW STRATEGIST NOTE
Divine Intervention9,500
SURVIVAL ·

When you are Stunned or take more than 125 pre-mitigation damage at once, gain Overhealth equal to 25% of damage taken for 3s and start regenerating your Shields.

SH +50
STRATEGIST NOTE
Gadget Maximizer9,500
ABILITY ·
AP +10% CDR +5%
// VIEW STRATEGIST NOTE
Overdrive Core9,500
WEAPON ·

Once per life, if you take damage that would reduce you below 30% Max Life, first gain 150 decaying Overhealth.. 25 Shields. 10% Weapon Power

WP +10% SH +25
Reinforced Titanium9,500
ABILITY ·

While you have Shields, gain 5% Ability Damage Reduction. Reduce the time before your Shields begins regenerating by 33%.. 50 Shields. 10% Ability Damage Reduction

SH +50
Three-Tap Tommygun9,500
WEAPON ·

After using an ability or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target's current Life over 5s.

AP +10% AS +10%
Volskaya Ordnance9,500
WEAPON ·

Deal 5% increase Weapon Damage for every 100 Bonus Max Life the target has, up to 25%.

AS +10%
Aerial Surf10,000
SURVIVAL ·

After using an ability or Gadget, your next jump gains 75% jump height. This bonus is doubled while is not active.

AP +15% SH +50
STRATEGIST NOTE
Catalytic Crystal10,000
ABILITY ·

Ability Damage and Healing grants 20% more Ultimate Charge.. 15% Ability Power

AP +15%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Codebreaker10,000
WEAPON ·

Ignore 50% of Armor's damage reduction.. 15% Weapon Power

WP +15%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Colossus Core10,000
GADGET ·

On Use: Gain Unstoppable, 10% Damage Reduction, 25% Max Life, and grow in size, but deal 25% reduced damage and healing for 3s.

AR +50
Commander's Clip10,000
ABILITY ·

When you use an ability or Gadget, restore 10% of your Max Ammo.. 10% Attack Speed. 40% Max Ammo

AS +10% Ammo +40%
Gloomgauntlet10,000
SURVIVAL ·

Melee damage grants 10% Move Speed and restores 5% of Max Life over 2s.. 50 Armor. 15% Melee Damage

MS +10% Melee +15% AR +50
Jet Skates10,000
WEAPON ·

On Use: Dash a short distance.. 25 Health. 10% Weapon Power. 10% Ability Power (10s Cooldown)

WP +10% AP +10% HP +25
Martian Mender10,000
ABILITY ·

Restore 3% of your Life every 1s.. 25 Health. 5% Cooldown Reduction

CDR +5% HP +25
Phantasmic Flux10,000
WEAPON ·

While at full Life, Lifesteal grants up to 50 Overhealth.. 10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal

WP +10% WLS +15% AP +10% OH +50
Rüstung von Wilhelm10,000
SURVIVAL ·

While below 30% Life, gain 10% Damage Reduction.. 50 Health. 10% Health, Armor, Shields

HP +50
Super Serum10,000
WEAPON ·

On Use: Increase your total Attack Speed by 50% but deal 15% reduced Weapon Damage and Healing for 5s. Reload all your Ammo.. 25 Health. 10% Attack Speed. 10% Weapon Lifesteal

WLS +10% AS +10% HP +25
Superflexor10,000
WEAPON ·

When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.. 25 Health. 10% Weapon Power

WP +10% AP +5% HP +25
Tidekeeper's Connector10,000
WEAPON ·

Every 1s while using Active reduces cooldown by 0.3s for every attached ally.

WP +10%
Vortex Vial10,000
GADGET ·

On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown).. 50 Health. 10% Move Speed

MS +10% HP +50
Wave Lance10,000
WEAPON ·

Water Orbs gain 150% increased projectile speed when released.

WP +10%
Weapon Jammer10,000
WEAPON ·

Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.. 25 Armor. 10% Weapon Power

WP +10% AR +25
Cybervenom10,500
ABILITY ·

Dealing Ability damage applies 35% healing reduction for 2s.. 10% Ability Power. 5% Cooldown Reduction

AP +10% CDR +5%
Ogundimu Reduction Field10,500
SURVIVAL ·

When you take damage, gain 0.5% damage reduction for 1s, stacking up to 20 times.. 50 Armor

AR +50
Amari's Antidote11,000
WEAPON ·

While healing an ally below 50% Life with your weapon, deal 15% increased Weapon Healing.. 25 Health. 15% Weapon Power

WP +15% HP +25
Booster Jets11,000
ABILITY ·

When you use an ability or Gadget, gain 10% Move Speed for 2s.. 20% Attack Speed

AS +20% MS +10%
Crusader Hydraulics11,000
WEAPON ·

When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s.. 50 Armor. 10% Weapon Damage Reduction

AR +50
El-Sa'ka Suppressor11,000
WEAPON ·

Critical Hits apply 35% Healing Reduction to the target for 2s.. 10% Weapon Power

WP +10%
Kitsune Charm11,000
ABILITY ·

On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s.. 50 Shields. -40% Incoming Negative Effect Duration (25s Cooldown)

MS +75% SH +50
Liquid Nitrogen11,000
ABILITY ·

Dealing Ability Damage slows the target's Move Speed by 10% and their bonus Move Speed by 15% for 3s.. 25 Health. 10% Ability Power

AP +10% HP +25
Lumérico Fusion Drive11,000
ABILITY ·

When you use an ability or Gadget, restore 50 Armor or Shields over 3s.. 50 Armor. 10% Ability Power

AP +10% AR +50
Mark of the Kitsune11,000
WEAPON ·

When you use an ability or Gadget, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.. 10% Ability Power

AP +10%
Nebula Conduit11,000
WEAPON ·

Prevent 15% of incoming damage and instead take that prevented damage over 3s.. 50 Health. 5% Weapon Power

WP +5% HP +50
Waterfall Wetsuit11,000
SURVIVAL ·

For each target hit by , gain 20 Overhealth, up to 80.

CDR +10% SH +25 OH +80
Aquajet Amplifier12,000
WEAPON ·

Using Active on an ally restores you for 50% of its healing.

WP +10%
STRATEGIST NOTE
Hardlight Accelerator12,000
WEAPON ·

When you use an ability or Gadget, gain 5% Weapon Power for 3s, stacking up to 3 times.. 10% Weapon Power. 10% Cooldown Reduction

WP +5% CDR +10%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Iridescent Iris12,000
ABILITY ·

After spending your Ultimate Charge, gain 100 Overhealth for 3s.. 20% Ability Power. 10% Cooldown Reduction

AP +20% CDR +10% OH +100
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Vanadium Injection12,000
WEAPON ·

While at 100% Ultimate Charge, gain: 50 Health 10% Weapon Power 10% Ability Power 10% Attack Speed 10% Cooldown Reduction 10% Move Speed. 50 Shields

WP +10% AP +10% AS +10% MS +10% CDR +10% Ult +100% HP +50 SH +50
Refresher13,000
ABILITY ·

Reduce all Ability cooldowns by 8s.. 25 Health

CDR 8s HP +25
Eye of the Spider14,000
WEAPON ·

Critical Hits reveal the target for 3s.

WP +25%
✓ EQUIPPED · R7
Champion's Kit14,500
ABILITY ·
AP +35%
✓ EQUIPPED · R7
The Closer14,500
WEAPON ·

Deal 10% increased damage to enemies below 30% Life.

WP +20%
IF COUNTERING…
No conditional adjustments. Add one to plan counters (vs a hero, a comp, ahead/behind).
· unsaved
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