RECALL PROTOCOL

damage

Flanker

Anran Ye - Age 22

Wuxing University, Chengdu (Previous), Watchpoint Gibraltar (Current)

Hit Points

250

250250 Health - 0 Armor

Anran

Anran

The star graduate of Wuxing University’s Fire College, Anran is always burning to push her limits.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Zhuque Fans

Anran shoots a volley of two fiery projectiles, dealing 20 damage per shot (40 damage per volley). Critical hits deal 2x damage. Each hit contributes to the 'Ignition' burn meter: 25% for damage/support heroes, 17% for tank heroes. The projectiles have travel time.

+

PASSIVE

Damage Role Passive

Damaging an enemy temporarily reduces their healing received.

SECONDARY

Fan the Flames

Anran ignites enemies in a short 10-meter cone in front of her. It consumes 10 ammo and deals 30 base damage per volley (6 shots). Each hit contributes to the 'Ignition' burn meter. If the target is already burning, this ability always crits (60 damage per volley), doubles the base passive burn damage to 20 DPS, and constantly refreshes the 3-second burn duration. It bypasses D.Va's Defense Matrix and Sigma's Kinetic Grasp and pierces multiple enemies, but is blocked by barriers.

beambypasses defense matrixbypasses kinetic grasppierces targets

Damage per hit

30

Damage per hit

burning_target

60On burning targets

Damage per hit

30

Damage per hit

60On burning targets

E

Dancing Blaze

Anran phases out and strikes nearby enemies in an 8-meter radius, dealing 50 melee damage. She is invulnerable for 0.8 seconds, extending by 0.16 seconds for each additional target hit. This ability is on an 8-second cooldown and contributes 50% ignition for damage/support heroes (33% for tanks). It is considered a melee attack and can be blocked by melee-blocking abilities.

blockable by deflectblockable by javelin spinblockable by vendetta blockgrants invulnerability duringmelee

SHIFT

Inferno Rush

Anran propels herself forward with two charges, each on an 8.5-second cooldown. She gains +110% movement speed for up to 1.3 seconds, dealing 50 damage to enemies she impacts. The initial burst provides vertical movement at 18 meters per second, then transitions to horizontal. Each hit contributes 50% ignition for damage/support heroes (33% for tanks) and applies 8.5 m/s knockback. It can be quickly tapped to gain vertical height.

dash

ULTIMATE

Vermillion Ascent

Anran rises into the sky for 1 second, then dives down, exploding on impact. Players have 3 seconds to target a landing spot within 40 meters. Damage is 165 at the 2.5m center, falling off to 90 at 10 meters, and guarantees 100% ignition. It applies 4.1-15 m/s inverted knockback. This ultimate is vulnerable to hinders, stuns, or phase outs.

cancellable by hackcancellable by hindercancellable by stun

ULTIMATE

Vermillion Revival

This ultimate can only be activated when Anran is dead, within 5 seconds of dying. After a 3-second channel, Anran revives herself, exploding upon return. The explosion deals 55 damage to targets directly on top of her, applies 10 DoT post-explosion, and guarantees 100% ignition within a 2.5-7 meter radius. It also applies 4.1-15 m/s knockback.

EXTRA

Ignition

Hitting enemies with any fire attacks applies a burn percentage to the target. Once the meter fills, the target is 'burned,' dealing 10 damage per second for 3 seconds. Burning enemies are visually indicated by a fire effect and a red health bar overlay.

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PASSIVE

Damage Role Passive

Like all damage heroes, Anran gains increased ultimate charge from healing or damaging enemy heroes.

PRIMARY

Zhuque Fans

A volley of two fiery projectiles, each dealing 20 damage (40 per volley). Critical hits are possible, dealing 2x damage. Projectiles have travel time and contribute to the 'Ignition' burn meter.

Minor Perks

Smoulder

Ignited enemies burn 1.5 seconds longer.

Smoulder

Ignited enemies last 1.5 seconds longer, extending the base burn duration from 3 seconds to 4.5 seconds. This adds an additional 90 burn damage when combined with 'Fan the Flames' doubled DoT.

Heat shield

Gain 50 Overhealth when using an Ultimate (Vermillion Ascent or Vermillion Revival), plus an additional 50 Overhealth for each enemy ignited by the Ultimate.

Major Perks

Short fuse

Impacting an enemy with 'Inferno Rush' reduces its cooldown by 1.5 seconds, significantly increasing mobility and burst damage potential by allowing more frequent rushes.

Hungering blaze

Heal 50 health for each enemy hit by 'Dancing Blaze', turning it into a major survival tool with significant self-healing potential in groups.

Patch History

2026-04-14

5 changes
BUFFFan the Flames

Impact damage increased from 5 to 6.

Developer comment: Anran's damage could feel underpowered relative to the time required to ignite enemies. Increasing Fan the Flames' damage improves her ability to secure eliminations, while adding healing to Dancing Blaze's base kit rewards effective use of the ability and improves her survivability.
BUFFDancing Blaze

Now heals Anran for 50 health on the first target hit and 25 health for each subsequent target.

NERFInferno Rush

Impact damage reduced from 50 to 30.

REWORKHungering blaze

Changed. Increases the healing of Dancing Blaze's subsequent strikes by 25.

BUFFAnran

Minor Perk cost reduced by 7%. Major Perk cost reduced by 5%.

2026-03-10

1 change
BUFFInferno Rush

Will now automatically climb over small ledges. Jump height while active increased by 20%.

Developer comment: These movement adjustments improve Inferno Rush's fluidity and traversal options while the ability is active.

2026-02-24

2 changes
BUFFDancing Blaze

Increased the distance you can move while active from 1.5 to 2.25 meters.

BUFFInferno Rush

Cooldown reduced from 8.5 to 8 seconds.

2026-02-13

4 changes
BUFFFan the Flames

Impact damage now uses beam damage against armor mitigation (Only reduced by 30% when used on armor).

BUFFIgnition

Burning build up linger time increased from 3 to 4 seconds.

BUFFInferno Rush

Can now be canceled with quick melee.

BUFFZhuque Fans

Impact damage increased from 20 to 22.

2026-02-10

3 changes
BUFFFan the Flames

Impact damage increased from 4 to 5. Maximum ammo increased from 8 to 10.

REWORKDancing Blaze

Cooldown reduced from 10 to 8 seconds. Cleansing effect removed.

REWORKInferno Rush

Maximum vertical height reduced by 20%. Added "Hold to use Inferno Rush" hero option.

2 older patches

unknown

1 change
NERFDancing Blaze

Dancing Blaze no longer cleanses negative effects.

2026-04-15

1 change
NERFDancing Blaze

Dancing Blaze no longer cleanses negative effects.

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