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damage

Sharpshooter

Elizabeth Caledonia Ashe

Unknown

Hit Points

250

250250 Health - 0 Armor

Ashe

Ashe

Ashe is the ambitious and calculating leader of the Deadlock Rebels Gang and a respected figure in the criminal underworld.

Hero Info

Abilities + Weapons

PRIMARY FIRE

The Viper

Semi-automatic rifle with two fire modes. Hip fire: rapid shots dealing 35-10.5 damage at 3.9 shots/s. ADS (Take Aim): high-damage precise shots dealing 75-22.5 damage at 1.52 shots/s. 12 ammo with unique bullet-by-bullet reload. 2x headshot multiplier.

hitscan

Damage (ADS)

min

22.5

Damage (ADS)

max

75

Damage (Hip Fire)

min

10.5

Damage (Hip Fire)

max

35

Rate of Fire (ADS)

1.52

Rate of Fire (Hip)

3.9

+

PASSIVE

Sub-Role: Sharpshooter

Critical hits reduce your movement ability cooldowns. Critical hits grant cooldown reduction to Movement Abilities based on 0.75% of damage dealt.

SHIFT

Coach Gun

Blast enemies in front with a shotgun, knocking them back and propelling Ashe backwards. Fires 15 pellets dealing 6 damage each (90 total). 10 second cooldown. Can be used while rooted to knock back enemies without self-knockback.

dashhitscan

Cooldown

10

Damage (Total Volley)

90

E

Dynamite

Throw an explosive that detonates after a 2 second delay or immediately when shot. Deals 50-20 explosion damage plus 100 burn damage over 5 seconds. 12 second cooldown. Can be deflected, destroyed mid-air by Defense Matrix, Kinetic Grasp, or Javelin Spin.

projectile

Cooldown

12

Burn Damage

100over 5 seconds

Explosion Damage

max

50

Explosion Damage

min

20

ULTIMATE

B.O.B.

Deploy Ashe's omnic sidekick who charges forward 65m, knocking enemies into the air for 120 damage, then attacks with arm cannons dealing 17 damage at 8 shots/s for 10 seconds. B.O.B. has 1000 HP, is treated like a player (can be healed, buffed, debuffed), and contests objectives. 2450 point ultimate cost.

hitscanmelee

Arm Cannon Damage

17

Charge Damage

120

Ultimate Cost

2450

+

PASSIVE

Damage Role Passive

Damaging an enemy reduces their healing received by 25% for 2 seconds.

PRIMARY

The Viper

Dual-mode semi-automatic rifle. Hip fire: 35-10.5 damage, 3.9 shots/s, 20-40m falloff. ADS (Take Aim): 75-22.5 damage, 1.52 shots/s, 35-55m falloff, 25% movement penalty. 12-round magazine with unique sequential reload (0.5s initial + 0.25s per bullet). 2x headshot multiplier on both modes.

Ammo

12

Reload Time (Full)

3.5

SECONDARY

The Viper

Hold to zoom in, increasing damage and accuracy but slowing rate of fire.

Minor Perks

M

Rapid Fire

Historical perk: Unscoped shots gain 30% increased attack speed, but deal 15% less damage.

Remote Detonator

After using Dynamite, pressing E again causes it to detonate after a 0.5 second delay.

M

Sidewinder

Historical perk: Coach Gun pushes Ashe and enemies 20% farther.

Double-Barreled

Knocking an enemy back with Coach Gun briefly allows it to be used again within 1 second with 25% reduced knockback.

Major Perks

Viper's Sting

Hitting 2 consecutive scoped shots on a target deals 25 extra damage over time and reloads 1 ammo.

Airburst

Dynamite has a 40% increased detonation radius (5m to 7m) while airborne and refunds 3 ammo when thrown.

Patch History

2026-02-10

2 changes
BUFFDouble-Barreled

New Minor Perk. Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.

NERFSidewinder

Removed.

2026-01-08

2 changes
NERFViper's Sting

Ammo gained reduced from 2 to 1.

NERFThe Viper

Secondary fire falloff range reduced from 40-60 meters to 35-55 meters.

Developer comment: The increased falloff range helped reinforce Ashe's role as a long-range hitscan, but it has made her damage output too consistent at far distances. Partially reverting this change reins in her long-range pressure while preserving this identity.

2026-01-08

1 change
NERFThe Viper

Secondary fire falloff range reduced from 40-60m to 35-55m.

2025-11-11

1 change
BUFFThe Viper

Secondary fire falloff range rescaled from 30-50m to 40-60m.

2025-11-11

1 change
BUFFThe Viper

Secondary Fire falloff range rescaled from 30–50 meters to 40–60 meters.

Developer comment: Increasing Ashe's falloff range allows her to perform more consistently at her intended mid- to long-range distances.
20 older patches

2025-08-26

2 changes
BUFFRemote Detonator

New Minor Perk. After using Dynamite, pressing E again causes it to detonate after a 0.5 second delay.

NERFRapid Fire

Removed.

2025-07-22

2 changes
NERFSidewinder

Knockback increase for both Ashe and enemies reduced from 20% to 12%.

BUFFRapid Fire

Primary fire damage penalty reduced from 15% to 10%.

2025-02-18

4 changes
BUFFAirburst

New perk. Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown.

BUFFViper's Sting

New perk. Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo.

BUFFSidewinder

New perk. Coach Gun pushes Ashe and enemies 20% farther.

BUFFRapid Fire

New perk. Unscoped shots gain 30% increased attack speed, but deal 15% less damage.

2024-12-10

2 changes
BUFFCoach Gun

Can now be activated while mobility locked (e.g. Steel Trap) to knockback enemies without self-movement.

NERFAshe

Hitscan radius large reduced from 0.08 to 0.07 meters (global projectile size rebalance).

2024-12-10

2 changes
BUFFCoach Gun

Can now be activated while affected by mobility locking abilities but won't move Ashe.

Developer comment: There were some inconsistencies for when Coach Gun was disabled by mobility lock abilities. Now Ashe will be able to activate Coach Gun while mobility is locked out (such as Junkrat's Steel Trap) to knockback enemies but won't move herself.
NERFAshe

Global projectile size update: Hitscan radius large reduced from 0.08 to 0.07 meters.

2024-09-03

1 change
NERFThe Viper

Primary fire damage reduced from 40 to 35.

2024-07-09

1 change
BUFFB.O.B.

B.O.B. now gains the Tank role passive ability.

Developer comment: This Big Omnic Butler tanks a lot of incoming fire and will now be more resistant to knockbacks and critical damage.

2024-06-20

1 change
NERFAshe

Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Developer comment: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob). The counterplay and interaction of two charging abilities impacting each other is great, but it took both players out of the fight a little too long.

2024-02-13

2 changes
BUFFB.O.B.

B.O.B.'s weapon damage increased from 14 to 17.

BUFFAshe

Health increased from 200 to 250.

2023-09-07

1 change
BUFFThe Viper

Reload time decreased from .25 to .2 seconds.

Developer comment: Ashe has the longest total reload time of all heroes to balance out the advantage of being able to shoot after a partial reload. However, we are shortening it slightly to make the full reload from empty less punishing.

2023-03-07

1 change
BUFFB.O.B.

B.O.B. now prefers to shoot at enemy targets that Ashe damages with her rifle.

Developer comment: We want to enable Ashe and B.O.B. to easily assist one another more. B.O.B. now prioritizes targets damaged by Ashe's rifle, which may allow for more flexible Ultimate placement.

2022-04-26

1 change
NERFB.O.B.

BOB base health reduced from 1200 to 1000.

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