
PRIMARY FIRE
Biotic Launcher
Three-round burst hitscan rifle dealing 25-7.2 damage per shot (75-21.6 per burst). 36 ammo, 1.7 shots/s, 1.5s reload. 2x headshot multiplier. 25-45m falloff range.
support
Tactician
Jean-Baptiste Augustin
Unknown
Hit Points
250250 Health - 0 Armor

An elite combat medic and ex-Talon operative, Baptiste now uses his skills to help those whose lives have been impacted by war.

PRIMARY FIRE
Three-round burst hitscan rifle dealing 25-7.2 damage per shot (75-21.6 per burst). 36 ammo, 1.7 shots/s, 1.5s reload. 2x headshot multiplier. 25-45m falloff range.
PASSIVE
You can gain excess ultimate charge, which carries over after using your ultimate ability. Tacticians can charge up to 25% of their next ultimate after reaching 100%, though the additional 25% has a 25% reduced gain rate and no passive charge generation.
SECONDARY
Lobs an arcing projectile that heals allies in a 3m radius. 60 HP splash healing, 30 HP direct hit. 10 ammo, 1.11 shots/s. Shares ammo pool and reload with primary fire. Cannot self-heal. Passes through full-health allies.

SHIFT
Activate to heal yourself and nearby allies within 12m. Heals 50 instantly (100 if target is below 50% HP) plus 50 over 4 seconds. 12 second cooldown. Heal-over-time cannot be interrupted once applied.
Cooldown
12
Instant Healing
below_50pct
100
Instant Healing
above_50pct
50
Healing Over Time
50over 4 seconds

E
Toss a device that creates a field preventing allies from dropping below 20% HP. Device has 125 HP and lasts 5 seconds (field lingers 5.5s). 22 second cooldown, 6m radius, 10m height. Can be destroyed or hacked. Prevents environmental deaths.
Cooldown
22
Duration
5
Device Health
125

ULTIMATE
Project a rectangular barrier (9m wide, 5m tall) that doubles the damage and healing of all friendly projectiles passing through it for 10 seconds. Up to 35m range. Adds +100% base damage/healing (stacks additively with other amplification). 2550 point ultimate cost.
Duration
10
Ultimate Cost
2550

EXTRA
Hold crouch to charge a higher jump. Takes 0.7 seconds to fully charge, reaching up to 9.1 meters at 17.44 m/s. Charge persists for 1 second after crouch is released. Must be on walkable surface to charge.
PASSIVE
Healing allies with your weapon also heals you. Heals for 40% of healing dealt.

PRIMARY
Versatile dual-mode launcher. Primary: three-round burst hitscan dealing 25-7.2 damage per shot (75-21.6 per burst) at 1.7 shots/s with 36 ammo. Alt Fire: arcing healing projectile dealing 60 splash/30 direct healing at 1.11 shots/s with shared ammo pool. 1.5s reload. 2x headshot on primary only.
Ammo
36
Reload Time
1.5

SECONDARY
Lob a healing projectile that heals all allies near the impact.
Minor Perks
Biotic Reloader
Historical perk: Hitting an entire three-round burst reloads a healing projectile. Healing projectile direct hits reloads 3 primary fire ammo.

Expanded Field
Immortality Field's radius is biggers.

Field Medicine
Immortality Field duration and radius increased by 20%.

Assault Burst
Regenerative Burst grants Baptiste 20% increased attack speed for 4 seconds, but no longer heals over time.
Major Perks

Automated Healing
Using any ability triggers Baptiste's Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 40 health.

Automated Sustainment
Immortality Field automatically activates at Baptiste's location when he would take lethal damage, without consuming the cooldown. 90 second internal cooldown.

Pyrrhic Amplification
Amplification Matrix also amplifies enemy damage by 50% but amplifies ally healing by an additional 50%.

Rocket Boots
While airborne from Exo Boots, use (SPACE) to dash horizontally.
Instant healing increased from 40 to 50. Healing over time increased from 40 to 50. Cooldown reduced from 14 to 12 seconds.
Developer comment: Regenerative Burst's long cooldown limited its availability during fights. Reducing the cooldown and increasing its healing output allows Baptiste to more reliably support himself and his team during engagements.
Moved from Major to Minor. Attack speed reduced from 25% to 20%.
New Minor Perk. Immortality Field radius increased by 30%.
Moved from Minor to Major. Healing per shot increased from 25 to 40.
Removed.
Cooldown reduced from 25 to 22 seconds.
Developer comment: While Immortality Field remains one of the stronger abilities in the game, its extremely long cooldown can feel difficult to use effectively for such a reactive tool. Reducing the cooldown gives Baptiste more flexibility without increasing its overall effectiveness.
No longer removes healing from Regenerative Burst. Attack speed bonus reduced from 30% to 25%.
Removed.
Changed to now using any ability triggers Baptiste's Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 25 health.
New Minor Perk. Hitting an entire three-round burst reloads a healing projectile. Healing projectile direct hits reloads 3 primary fire ammo.
Will now do instant healing but cannot critically heal low targets.
Healing explosion increased from 50 to 60. Direct impact healing increased from 20 to 30. Maximum ammo reduced from 13 to 10.
Attack speed increased from 20% to 25%.
Developer comment: Increasing Assault Burst's attack speed to balance its loss of instant healing. Also, boosted Automated Healing as its current effectiveness is low for an ultimate perk.
Healing per shot increased from 25 to 30.
New perk. While airborne from Exo Boots, use Jump to dash horizontally.
New perk. Regenerative Burst grants Baptiste 20% attack speed for 4 seconds, but no longer instantly heals.
New perk. Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed.
New perk. After placing Amplification Matrix, your Shoulder Turret periodically fires up to 12 shots at allies, each restoring 25 health.
Cooldown decreased from 15 to 14 seconds. Radius increased from 10 to 12 meters.
Developer comment: Adjusting the values of Regenerative Burst will increase Baptiste's self-survivability while also providing greater support to his teammates.
Global projectile size update: Hitscan radius large reduced from 0.08 to 0.07 meters.
Primary fire recoil reduced by 30%.
Developer comment: This change is aimed at reducing the fatigue resulting from controlling the recoil over longer periods of play more than trying to add power to Baptiste's primary fire.
Minimum health threshold decreased from 25% to 20%.
Health increased from 200 to 250.
Primary fire ammo reduced from 45 to 36.
Developer comment: Baptiste has a high amount of sustained damage in addition to his various survival tools. We would prefer to keep his long cooldown abilities feeling impactful so we're going to be pulling back on some of his damage potential here.
Health decreased from 150 to 125. Cooldown increased from 23 to 25 seconds.
Instant healing decreased from 50 to 40. Heal over time decreased from 50 over 5 seconds to 40 over 4 seconds.
Developer comment: Regenerative Burst's overall healing output has been too effective after gaining the bonus instant heal for low-health allies, so we are reducing its total healing slightly.
Cooldown decreased from 25 to 23 seconds.
Developer comment: Immortality Field provides powerful utility, but its long cooldown means that Baptiste often has to wait for the perfect opportunity to use it. We're decreasing its cooldown slightly to promote more flexibility in usage, though it will still be uncommon to see it in more than once per engagement.
Minimum health threshold increased from 10% to 25%.
Developer comment: Baptiste is capable of potent damage and healing output but often slightly underperforms across many skill levels. This change to the Immortality Field's minimum health threshold will strengthen his utility and enable him to more reliably assist his allies after its effect ends.
Primary fire damage increased from 24 to 25. Primary fire minimum falloff range increased from 20 to 25 meters.
Now heals for 50 instantly and 50 over time, instead of 100 over time. The instant heal portion is doubled on targets at 50% or lower health. No longer heals Baptiste for double.
Developer comment: This change helps reinforce Baptiste as a Support hero that can save allies in clutch moments. This new functionality is intended to synergize with Immortality Field, allowing for faster recovery after saving his allies (or himself!) from imminent danger.
Healing ammo increased from 10 to 13.
Developer comment: Baptiste is under-performing because teams aren't playing as grouped up right now. Increasing his healing ammo will let him heal more targets who aren't necessarily grouped up.
Total healing increased from 75 to 100 health.
Primary fire minimum falloff range reduced from 25 to 20 meters.