RECALL PROTOCOL

tank

Stalwart

Akande Ogundimu

Unknown

Hit Points

525

525525 Health - 0 Armor

Doomfist

Doomfist

Doomfist was the calculating leader of Talon, a terrorist organization and paramilitary force that works in direct opposition to Overwatch.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Hand Cannon

Short-range burst of 6 pellets per shot dealing 5 damage each (30 per shot). 4 shots, 1 shot/0.55s. Ammo regenerates over 0.65s per shot. Has no traditional reload.

blockable by deflectblockable by javelin spinprojectile

Ammo

4

Damage

1.5per shot (min)

Damage

16.5per volley (min)

Damage

5per shot (max)

Damage

55per volley (max)

Falloff Range

30mend

Falloff Range

15mstart

Rate of Fire

3

Reload Time

1.6sfrom empty

Reload Time

0.4sper shot

+

PASSIVE

Sub-Role: Brawler

You regenerate additional health per second for each nearby enemy. Gain 15 HP/s per nearby enemy within 10 meters.

+

EXTRA

The Best Defense...

Dealing ability damage generates temporary overhealth. 35 overhealth per enemy hit by abilities. Max 200 overhealth. Decays at 3 HP/s after 1s delay.

Duration

3s

Overhealth

200max total

Overhealth

75per enemy (Meteor Strike)

Overhealth

40per enemy (normal abilities)

SECONDARY

Rocket Punch

Hold to charge a devastating punch, then release to lunge forward. Deals 25-50 damage on impact plus 10-30 collision damage with walls. 3 second cooldown. Fully charged punch stuns for 0.25s.

cancellable by hackcancellable by stundashmelee

Cast Time

1.6smax charge

Cast Time

0.2smin charge

Cooldown

4s

Damage

25base impact (min)

Damage

10base wall slam (min)

Damage

38empowered impact (min)

Damage

40base wall slam (max)

Damage

75base impact (max)

Damage

113empowered impact (max)

Max Range

19.7mself (max charge)

Max Range

29.4mself empowered (max)

SHIFT

Seismic Slam

Leap forward and slam into the ground, dealing 50 damage and slowing enemies in a cone for 2 seconds. 6.5 second cooldown.

cancellable by hackcancellable by stundash

Cooldown

6.5s

Damage

50

Radius

15m

E

Power Block

Brace and block incoming damage from the front by 80%. Blocking 100 damage empowers Rocket Punch, increasing its damage, speed, and adding a stun. 7 second cooldown.

cancellable by hackcancellable by stunchanneled

Cooldown

7s

Damage Reduction

75%

Duration

2.5smax

ULTIMATE

Meteor Strike

Leap into the air, becoming untargetable, then crash down at a target location dealing up to 300 damage at the center (15 damage at edge). Also slows enemies hit. 1870 point cost.

grants invulnerability duringgrants phase during

Damage

300inner sphere

Damage

100outer sphere (max)

Damage

50outer sphere (min)

Duration

4stargeting (max)

Radius

2minner sphere

Radius

8mouter sphere

+

PASSIVE

Tank Role Passive

Knockbacks are less effective against you. You also generate 50% less ultimate charge for enemies who damage you. Reduced critical damage received.

PRIMARY

Hand Cannon

Knuckle-mounted shotgun firing 6 pellets at 5 damage each (30 total per shot). 4 shots with auto-regen ammo (0.65s per shot). Short range with spread.

Ammo

4

Damage

1.5per shot (min)

Damage

5per shot (max)

Falloff Range

30mend

Falloff Range

15mstart

Projectile Speed

80

Rate of Fire

3

Reload Time

1.6sfrom empty

Reload Time

0.4sper shot

Spread

2.5

Minor Perks

One-Two

Hitting an enemy into a wall with Rocket Punch reloads all Hand Cannon and overfills ammo by 2.

Seismic Slam Refill

Seismic Slam hitting enemies reloads Hand Cannon ammo.

Survival of the Fittest

The Best Defense generates 50% more overhealth.

Major Perks

Aftershock

Enemies hit by Seismic Slam are slowed by for 2 seconds.

Meteor Impact

Meteor Strike center damage increased by 50 and outer radius increased by 20%.

M

Seismic Empowerment

Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch.

Power Matrix

Power Block also blocks projectiles from allies within a small radius behind Doomfist.

Patch History

2026-05-12

2 changes
BUFFSeismic Slam

Camera lock and shockwave effects now trigger later to better align with the animation.

Developer comment: Seismic Slam's shockwave is now more tightly synchronized with its visual impact, preventing cases where the effect could appear misplaced.
BUFFRocket Punch

Added new visual and sound effects that play when Empowered Punch is about to time out.

2026-01-08

2 changes
NERFRocket Punch

Empowered punch now deteriorates after 20 seconds.

Developer comment: Empowered Punch can be held indefinitely, creating situations with limited counterplay. Adding a duration sets clearer expectations while maintaining its intended impact.
NERFPower Matrix

Projectile absorption area scaled down to more closely match the size of Doomfist's model.

2025-10-14

2 changes
NERFPower Block

Damage reduction reduced from 80% to 75%.

Developer comment: Power Block can make Doomfist difficult to punish in certain situations. This change reduces its damage reduction slightly, giving opponents more opportunity to overwhelm his block with damage while preserving the flow of Doomfist's gameplay.
BUFFAftershock

Slow duration increased from 1.5 to 2 seconds. Slow amount increased from 30% to 40%.

2025-08-26

4 changes
BUFFAftershock

New Major Perk. Enemies hit by Seismic Slam are slowed by 30% for 1.5 seconds.

BUFFPower Matrix

Damage absorbed during Power Matrix now provides equivalent Empowered Punch amount to Power Block.

Developer comment: The change to Power Matrix aligns the perk with Doomfist's regular Power Block, ensuring consistency in how Empowered Punch is charged.
BUFFOne-Two

Now updated to where hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2.

NERFSeismic Empowerment

Removed.

2025-02-18

4 changes
BUFFPower Matrix

Power Block absorbs projectiles for the first second of its duration.

BUFFSurvival of the Fittest

The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.

BUFFOne-Two

Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo.

BUFFSeismic Empowerment

Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch.

31 older patches

2024-12-10

1 change
NERFSeismic Slam

Shockwave range reduced from 18 to 15 meters. Cooldown increased from 6 to 6.5 seconds.

Developer comment: The recent increase to Rocket Punch wall slam angle has added a lot of consistency and made Doomfist significantly more threatening. To help account for this we're pulling out some of the survivability from Seismic Slam.

2024-11-12

2 changes
BUFFRocket Punch

Angle required for wall slam increased from 44 to 55 degrees.

Developer comment: This Rocket Punch adjustment makes it slightly easier to trigger the wall slam which should result in fewer enemies sliding along the wall.
BUFFMeteor Strike

Ultimate cost reduced 8%. Healing per second while in the air increased from 75 to 90.

2024-07-09

1 change
BUFFThe Best Defense...

Overhealth gained per target increased from 35 to 40 HP. Delay before Overhealth begins to drain increased from 1 to 3 seconds.

Developer comment: Most of Doomfist's survivability is through his excellent mobility, but this boost to his passive Overhealth generation will enable him to stay in the fight longer before disengaging, especially when hitting multiple targets with his abilities.

2024-06-20

1 change
NERFDoomfist

Knockdown time when two charging abilities collide reduced from 2 to 1.7 seconds.

Developer comment: This stun time reduction applies to the knockdown that happens when two charging abilities collide and result in a tie (with Reinhardt, Doomfist, Brigitte, Mauga, Bob).

2024-04-16

1 change
BUFFRocket Punch

The empowered punch is no longer consumed when the windup is canceled by using Seismic Slam or Power Block.

Developer comment: This quality-of-life improvement streamlines the transition between charging up an empowered Rocket Punch and another ability by removing the requirement of pressing the cancel input first.

2024-03-12

1 change
BUFFMeteor Strike

Minimum damage increased from 15 to 50.

2024-02-13

2 changes
BUFFRocket Punch

Max impact damage increased from 50 to 75. Max wall slam damage increased from 30 to 40.

BUFFDoomfist

Health increased from 300 to 375.

2023-12-05

1 change
REWORKMeteor Strike

Now regenerates 75 health per second while in the air. Ultimate cost increased 16%.

Developer comment: One of the most effective uses for an ultimate ability like Meteor Strike is to save it as an escape in order to grab a health pack instead of using it against his foes. Doomfist will now recover health during the targeting phase so that it can be used more offensively.

2023-10-31

1 change
NERFRocket Punch

Minimum wall stun duration decreased from 0.25 to 0.15 seconds. Maximum wall stun duration decreased from 0.75 to 0.6 seconds.

Developer comment: This change will give the stunned player more opportunities to react to Doomfist following a wall stun.

2023-08-10

2 changes
BUFFSeismic Slam

Cooldown reduced from 7 to 6 seconds.

BUFFPower Block

Now reduces damage from stuck projectiles.

Developer comment: Power Block will now always reduce explosive damage from a projectile stuck directly to Doomfist, even though normally you have to face the direction of the incoming damage to block it.

2023-02-07

1 change
NERFDoomfist

Base health in non-Role Queue modes reduced from 450 to 300. Base health in Role Queue modes remains the same at 450.

2022-12-15

3 changes
NERFRocket Punch

Cooldown increased from 3 to 4 seconds.

NERFThe Best Defense...

Temporary health gained per target hit with abilities decreased from 40 to 35 health.

NERFPower Block

Minimum damage mitigated required to empower Rocket Punch increased from 80 to 100 damage.

2022-12-06

4 changes
REWORKRocket Punch

Impact damage range (minimum-maximum) increased from 15-30 to 25-50 damage. Wall slam damage range (minimum-maximum) reduced from 20-40 to 10-30 damage. Empowered Rocket Punch wall slam stun duration range reduced from 0.5-1 to 0.25-0.75 seconds. Non-Empowered Rocket Punch now stuns for the minimum 0.25 second duration on wall slam. Empowered Rocket Punch knockback radius reduced from 4 to 3 meters. Minimum time before cancel option becomes available reduced from 0.25 to 0.12 seconds. Cooldown reduced from 4 to 3 seconds.

BUFFMeteor Strike

Now empowers Rocket Punch on landing. Enemy slow duration increased from 2 to 3 seconds.

BUFFThe Best Defense...

Maximum temporary health increased from 150 to 200 health. Temporary health gained per target hit with abilities increased from 30 to 40 health.

BUFFPower Block

Cooldown reduced from 8 to 7 seconds. Duration increased from 2 to 2.5 seconds. Minimum damage mitigated required to empower Rocket Punch reduced from 90 to 80 damage.

2022-07-14

2 changes
BUFFRocket Punch

Now deals damage to all enemies knocked back instead of only the first target impacted.

BUFFPower Block

Minimum damage mitigated required to empower Rocket Punch reduced from 100 to 90 damage. Movement speed penalty while blocking reduced from 50 to 35%.

2022-06-28

2 changes
NERFSeismic Slam

No longer slows enemies.

NERFPower Block

Damage reduction reduced from 90% to 80%.

2022-04-26

6 changes
REWORKSeismic Slam

Moved from Ability 2 to Ability 1. Now launches Doomfist into the air in the direction the player is aiming. Creates a wide arc shockwave upon landing, dealing 50 damage and slowing enemy movement speed by 30%. No longer has different behavior between being activated in the air or on the ground. No longer pulls in enemies. Can be canceled by pressing the ability key again.

REWORKRocket Punch

Impact damage range reduced from 50-100 to 15-30 damage. Wall slam damage range reduced from 50-150 to 20-40 damage. Maximum charge up time reduced from 1.4 to 1.0 seconds. Impacting a target now causes a secondary larger cone area check to grab extra targets to potentially knock them back as well.

REWORKMeteor Strike

Damage range reduced from 15-200 to 15-100. Impact damage at the center 1 meter radius unchanged from 300 damage. Knockback removed. Now additionally slows the movement speed of all enemies hit by 50% for 2 seconds. Cast time reduced from 1.0 to 0.5 seconds.

REWORKPower Block

New Ability 2. Enter a blocking stance, reducing damage taken from the front by 90%. Blocking at least 100 damage causes Doomfist's gauntlet to become supercharged, empowering the next Rocket Punch: increases damage by 50%, travels 50% faster and further, the area-of-effect blast that knocks back additional targets is twice as large, targets impacting a wall will be stunned for an additional 0.5 to 1.0 seconds depending on charge amount.

REWORKHand Cannon

Damage reduced from 6 to 5 per pellet. Ammo regeneration rate increased from once every 0.65 seconds to 0.4 seconds.

REWORKDoomfist

Moved from Damage to Tank role. Base health increased from 250 to 450.

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