
PRIMARY FIRE
Tri-Shot
Fire 3 projectiles in a triangle pattern dealing 17 damage each (51 total per volley). 3 shots per second. 15 ammo. 1.5s reload.
Ammo
12
Damage
51per shot
Damage
17per pellet
Rate of Fire
2.97
Reload Time
1.5s
damage
Recon
Mina Liao
Unknown
Hit Points
225150 Health - 0 Armor - 75 Shields

Echo is a multirole, adaptive robot with the most sophisticated artificial intelligence in the world, originally designed by Dr. Mina Liao for use during combat missions with Overwatch.

PRIMARY FIRE
Fire 3 projectiles in a triangle pattern dealing 17 damage each (51 total per volley). 3 shots per second. 15 ammo. 1.5s reload.
Ammo
12
Damage
51per shot
Damage
17per pellet
Rate of Fire
2.97
Reload Time
1.5s
PASSIVE
You can hold crouch to glide through the air, reducing fall speed and increasing air control.

SECONDARY
Fire a volley of 6 sticky bombs that detonate after a delay, dealing 5 damage per bomb on stick plus 25 explosion damage per bomb (30 each, 180 total). 6 second cooldown.
Cooldown
6s
Damage
5direct hit
Damage
25explosion (enemy)
Radius
2mexplosion

SHIFT
Take to the air with rapid forward flight for up to 3 seconds. Can freely look and shoot during flight. 6 second cooldown starts after landing.
Cooldown
6s
Duration
3smax
Movement Speed
28dash
Movement Speed
8flight

E
Channel a beam that deals 50 damage/s, quadrupling to 200 damage/s against enemies below 50% HP. Lasts 2.5 seconds. 8 second cooldown.
Cooldown
8s
Damage
75target >50% HP
Damage
175target <50% HP
Duration
2smax
Max Range
16m

ULTIMATE
Transform into a copy of a targeted enemy hero for 15 seconds, gaining their abilities and accelerated ultimate generation (650% faster). If the duplicated hero dies during Duplicate, Echo reverts to her original form. 2300 point cost.
Duration
15stransformation
Max Range
40m

ULTIMATE
Hold jump to glide while falling.
PASSIVE
Damaging an enemy reduces their healing received by 25% for 2 seconds.

PRIMARY
Triangular spread of 3 projectiles per shot, each dealing 17 damage. 3 shots/s, 15 ammo, 1.5s reload. Effective at mid-range.
Ammo
12
Damage
17per pellet
Projectile Speed
75
Rate of Fire
2.97
Reload Time
1.5s
Minor Perks
Enhanced Duplication
During Duplicate, your clone's first ultimate extends Duplicate's duration by 3 seconds.

Focused Rush
Focused Beam's range is increase by 4 meters and movement speed is increase by when active.
Friendly Imaging
Duplicate can also target allies.

High Gear
Flight speed increased by 20% and duration extended by 0.5 seconds.

Rapid Fire
Tri-Shot fire rate increased by 20%.

Partial Scan
Duplicate starts with of its ultimate charge.
Major Perks

Enhanced Duplicate
Duplicate ultimate charge rate further increased by 25%.

Full Salvo
Sticky Bombs fires more projectiles.

Sticky Situation
Sticky Bombs gain 2 additional projectiles (8 total) and stick duration reduced by 40%.

High Beams
Focusing Beam eliminations reset Flight's cooldown.
Can now duplicate allied heroes.
Developer comment: Allowing Echo to duplicate allied heroes opens up new strategic options and enables more creative ultimate combinations for coordinated teams.
Range increased from 4 to 6 meters.
Movement speed bonus increased from 10% to 20%.
Movement acceleration in air increased by 100% when changing directions while Flight is active.
Developer comment: Echo can struggle to safely position within her effective range. Increasing her aerial acceleration during Flight gives her more control when engaging or escaping.
The damage reduction has been removed from all sticky bombs fired.
New Minor Perk. Focusing Beam's range is increased by 4 meters and movement speed is increased by 10% when active.
New Minor Perk. Duplicate starts with 50% of its ultimate charge.
Removed.
Removed.
Spread decreased from 1.4 to 1.1 degrees.
Developer comment: Reducing the spread of Echo's Tri-Shot improves its effectiveness at range, making it a more consistent option for a highly mobile hero.
Base health reduced from 225 to 150. Shield health increased from 0 to 75.
Sticky Bombs fires 50% more projectiles, but all Sticky Bombs deal 15% less damage.
Focusing Beam eliminations reset Flight's cooldown.
During Duplicate, your clone's first ultimate extends Duplicate's duration by 3 seconds.
Duplicate can also target allies.
Damage-per-second on targets above 50% HP increased from 50 to 75.
Developer comment: Echo has been slightly underperforming recently, so we are increasing the base damage of the Focusing Beam. This change will make it easier to push enemies into the critical health threshold.
Global projectile size update: Projectile radius large reduced from 0.15 to 0.12 meters.
Base health reduced from 250 to 225.
Developer comment: No additional adjustments to support the reduced health pool as, like Pharah, Echo was one of the top performing Damage heroes recently.
Ultimate gain multiplier while transformed increased from 4 to 4.5.
Developer comment: While the main benefit of Duplicate is a second health pool and the utility of another hero's abilities, it was often too difficult to charge an ultimate in the Duplicate time limit so we're increasing the bonus multiplier slightly.
Width increased from 0.2 to 0.25 meters.
Maximum combined health value increased from 300 to 350.
Health increased from 200 to 250.
Ultimate cost reduced 25%. Ultimate generation decreased from 5.5x to 4x while Duplicate is active.
Developer comment: The following changes increase the flexibility of Echo's Duplicate ultimate and shift some of its focus away from the allure of building multiple copied ultimates in a single use.
Maximum damage-per-second reduced from 200 to 175.
Echo copies the target's combined health value including health, armor, and shields up to total of 300 health. E.g., A duplicated Tracer will have 150 health and a Reinhardt will have 300 health.