
PRIMARY FIRE
Shuriken
Throw 3 shurikens in a spread dealing 27 damage each (81 total if all hit). 1 volley per 0.88s. 30 ammo, 1.5s reload.
Ammo
30
Damage
81per shot
Damage
27per shuriken
Projectile Speed
75
Rate of Fire
1.14
Reload Time
1.5s
damage
Flanker
Genji Shimada
Unknown
Hit Points
250250 Health - 0 Armor

The cyborg ninja Genji Shimada has made peace with the augmented body he once rejected, and in doing so, he has discovered a higher humanity.

PRIMARY FIRE
Throw 3 shurikens in a spread dealing 27 damage each (81 total if all hit). 1 volley per 0.88s. 30 ammo, 1.5s reload.
Ammo
30
Damage
81per shot
Damage
27per shuriken
Projectile Speed
75
Rate of Fire
1.14
Reload Time
1.5s
PASSIVE
You deal increased damage to targets below 50% health. Bonus: 15% increased damage.
SECONDARY
Throw 3 shurikens in a horizontal fan spread at increased fire rate. Same damage per shuriken but wider spread for close-range burst.
Damage
81per shot
Damage
27per shuriken
Projectile Speed
75
Rate of Fire
1.47

E
Block all incoming projectiles and reflect them toward your crosshair for 2 seconds. Does not block beam weapons. 8 second cooldown. Genji is vulnerable to melee during Deflect.
Cooldown
10s
Duration
0.27smin
Duration
2smax

SHIFT
Dash forward through enemies, dealing 50 damage. Eliminations reset the cooldown. 8 second cooldown otherwise. 15m range.
Cooldown
8s
Damage
50
Duration
0.4s
Max Range
15m

ULTIMATE
Unsheathe a deadly katana for 6 seconds. Each swing deals 110 damage with 5m range at 1 swing per 0.9s. Genji cannot use other abilities except Swift Strike during Dragonblade. 2500 point cost.
Damage
110
Duration
6s
Max Range
5m
Ultimate Cost
2125

EXTRA
Genji can double jump off walls and climb walls. Wall climbing resets double jump.
PASSIVE
Damaging an enemy reduces their healing received by 25% for 2 seconds.

PRIMARY
Throwing stars with two fire modes. Primary: 3 shurikens in tight spread, 27 damage each. Secondary: 3 shurikens in wide horizontal fan. 30 ammo, 1 volley per 0.88s. 60 m/s projectile speed.
Ammo
30
Damage
81per shot
Damage
27per shuriken
Projectile Speed
75
Rate of Fire
1.14primary fire
Rate of Fire
1.47secondary fire
Reload Time
1.5s

SECONDARY
Throw a fan of 3 projectiles in an arc.
Minor Perks

Acrobatics
Cyber-Agility grants a third jump and wall climb speed increased.

Fleet Footed
Swift Strike travels 20% further and deals 10 more damage.

Swift Cuts
Quick Melee reduces the cooldown of Swift Strike by 3 seconds.

Dragon's Thirst
Dragonblade swings gain lifesteal.
Major Perks

Blade Twisting
Dragonblade swings deal 20% more damage to enemies below 50% health.

Meditation
Deflect heals Genji for 30 HP per second while active.
Ammo increased from 24 to 30.
Developer comment: Genji's ammo allows more consistent pressure in fights and secure kills without needing to reload as often.
Base projectile size reduced from 0.1 to 0.05.
Cooldown increased from 8 to 10 seconds.
New Minor Perk. Quick Melee reduces the cooldown of Swift Strike by 3 seconds.
Now Swift Strike deals 25 additional damage over time if the enemy is below half health.
Removed.
Ammo reduced from 30 to 24. Projectile speed increased from 60 to 75.
Duration after an elimination to trigger bonus damage increased from 6 to 10 seconds. Bonus damage is now dealt over 1 second instead of 2 seconds.
Healing increased from 25 to 35 health per second.
Now also resets double jump on wall climb.
Developer comment: The utility of Genji's perks, such as Acrobatics and Blade Twisting, has been limited due to their specific use cases. We have improved the conditions of these perks and increased the healing of Meditation to align it with other Major perks.
Dragonblade swings gain 30% lifesteal.
Swift Strike deals 25 additional damage over time when used shortly after an Elimination.
Regenerate 25 health per second while Deflect is active.
Swift Strike resets double jump.
Swing recovery decreased from 0.9 to 0.7 seconds.
Health increased from 200 to 250.
Maximum Ammo increased from 24 to 30.
Maximum ammo reduced from 30 to 24. Damage reduced from 29 to 27.
Developer comment: Genji has greatly benefited from the move to 5v5. Changing to a single Tank and the reduction of crowd control has removed a lot of obstacles for Genji. However, he hasn't received tuning updates since he wasn't actively in the meta until launch—an intentional decision based on our general preference to avoid preemptive adjustments when possible. These changes will bring Genji more in line with the other flanking damage heroes like Tracer and Reaper.