B.O.B. Jr.
[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
Practical framework for stadium powers, item priorities, and round planning on Ashe.
Ashe - damage
by Community - 50,500 cash
An ability power build maximizing burn damage through Incendiary Blast and Silver Lighter for ult charge, culminating in Calamity and Champion's Kit. Start round one farming gold via burn ticks, then stack AP late game with Molten Munitions and B.O.B. Jr. for relentless ultimate pressure.
[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
[Dynamite] has 40% increased Blast Radius and burns 40% faster.
Ability: After [B.O.B.] charges, reactivate Ultimate to charge again. (3s Cooldown). Eliminations reset the cooldown and add 2s [B.O.B.] duration.
When you reload or restore ammo, heal 5% of your life.
Greased Loader
{"reloadSpeed":0.15,"maxAmmo":0.25}
5,000
Aero-Dynam-ite
{"health":25,"weaponPower":0.05,"attackSpeed":0.3,"moveSpeed":0.15}
4,500
Maxed Mag
{"health":50,"attackSpeed":0.03}
10,000
Silver Lighter
{"abilityPower":0.05}
4,000
Furnace Fuel
{"health":25,"abilityPower":0.05,"ultimateCharge":0.03}
4,000
Incendiary Blastpaper
{"damageOverTime":75,"damageOverTimeDurationSeconds":5,"health":50,"cooldownReduction":0.05}
11,000
Infrared Lenses
{"abilityPower":0.1,"damageMultiplier":0.2,"weaponPower":0.1}
12,000
Total 50,500
Swap Stacked Sticks for survivability and prioritize early health items.
Keep B.O.B. Jr. online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%