B.O.B. Jr.
[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
Practical framework for stadium powers, item priorities, and round planning on Ashe.
Ashe - damage
by Community - 48,500 cash
Practical item and power sequencing for consistent stadium rounds.
[B.O.B.] costs 50% less Ultimate Charge but has reduced Life, 20% reduced Attack Speed, and is significantly smaller.
[Dynamite] has 40% increased Blast Radius and burns 25% faster.
After [B.O.B.] charges, reactivate Ultimate to charge again. Eliminations reset the charge and add 2s duration.
When you reload a shot, restore 10% of your Life.
Greased Loader
{"reloadSpeed":0.15,"maxAmmo":0.25}
5,000
Aero-Dynam-ite
{"health":25,"weaponPower":0.05,"attackSpeed":0.3,"moveSpeed":0.15}
4,500
Maxed Mag
{"health":50,"attackSpeed":0.03}
10,000
Silver Lighter
{"abilityPower":0.1}
4,000
Furnace Fuel
{"health":25,"abilityPower":0.05,"ultimateCharge":0.03}
4,000
Incendiary Blastpaper
{"abilityPower":0.1,"damageOverTime":75,"damageOverTimeDurationSeconds":5}
11,000
Infrared Lenses
{"abilityPower":0.15,"damageMultiplier":0.2}
10,000
Total 48,500
Swap Stacked Sticks for survivability and prioritize early health items.
Keep B.O.B. Jr. online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%