Buck Wild
Dealing damage with [Peacekeeper] grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% damage reduction.
Practical framework for stadium powers, item priorities, and round planning on Cassidy.
Cassidy - damage
by Community - 57,500 cash
A dive-oriented build using Quick Draw, Think Flash, and Hot Potato to punish mobile close-range heroes. Think Flash combined with Hot Potato makes Flashbang magnetic and extends hinder duration, preventing divers like Genji from escaping after committing. Quick Draw's auto-aim after Combat Roll ensures reliable damage even in chaotic close-range exchanges.
Dealing damage with [Peacekeeper] grants 1% Move Speed for 5s, stacking up to 15 times. At max stacks, gain 10% damage reduction.
[Combat Roll] takes you 50% further and deals 65 damage to enemies.
[Flashbang] becomes magnetic and has 125% increased throw distance.
After using [Combat Roll], [Peacekeeper]'s next primary fire can auto-aim within 15m while under cooldown.
Quickload Chamber
{"reloadSpeed":0.2,"bonusAmmoPercent":0.2,"health":50,"maxAmmo":0.2}
13,000
Competitive Analysis
{"weaponPower":0.15,"weaponLifesteal":0.2}
11,000
Blackwatch Tech
{"abilityPower":0.1,"damagePerStack":0.1,"maxDamageBonus":0.4}
4,000
Streamlined Poncho
{"cooldownReduction":0.05,"cooldownReductionSeconds":2}
4,500
Snake Bite
{"health":25,"abilityPower":0.15,"slowAmount":0.3}
10,000
Improvised Dynamite
{"abilityPower":0.2,"cooldownReduction":0.1}
11,000
Wanted Poster
{"health":25}
4,000
Total 57,500
Swap Barrel Roll for survivability and prioritize early health items.
Keep Buck Wild online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%