Seismic Rally
Every 1s while leaping with [Seismic Slam], grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 3s.
Practical framework for stadium powers, item priorities, and round planning on Doomfist.
Doomfist - tank
by Community - 57,500 cash
An ability power build maximizing Rocket Punch damage through Power Bank (grants Unstoppable during charge), Quickcharger, and Boomfist for ultimate charge. Pre-charge your punch, wait for the right moment, and release for enormous damage — a full charge can deal approximately 398 damage. Use Power Block with Power Matrix for survivability and overhealth, and Zoomfist for heal and movespeed.
Every 1s while leaping with [Seismic Slam], grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 3s.
While [Power Block] is active, heal yourself for 8% of Max Life and all other allies within 8m for 20% of Max Life every 1s.
[The Best Defense] grants bonus Overhealth equal to 10% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.
Ability: Your next [Quick Melee] becomes a [Rising Uppercut], dealing 20 extra damage. (10s Cooldown)
Loaded Knuckles
Armor +25, Weapon Power +15%
10,000
Power Bank
Health +25,Ability Power +5% (Seismic Slam, Rocket Punch, Meteor Strike)
4,000
Friendly Fissure
Health +25,Ability Power +10% (Seismic Slam, Rocket Punch, Meteor Strike)
9,000
Chasm Crusher
Ability power +15% (Seismic Slam, Rocket Punch, Meteor Strike),[Seismic Slam] Leap Distance +15%
11,000
Quickcharger
Ability power +15%
10,000
Dual Layer Dampener
Armor +25,Increased [Power Block] Damage Reduction +10%
4,000
Zoomfist
Armor +50
9,500
Total 57,500
Swap Block Party for survivability and prioritize early health items.
Keep Seismic Rally online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%