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DOOMFIST / STADIUM / BUILD

Stadium Build Guide

Practical framework for stadium powers, item priorities, and round planning on Doomfist.

Doomfist Stadium Build

Doomfist - tank

by Community - 52,500 cash

Practical item and power sequencing for consistent stadium rounds.

Powers

Seismic Rally

Every 1s while leaping with [Seismic Slam[, grant Overhealth equal to 5% of your Max Life to all allies within line of sight for 5s.

Block Party

While [Power Block] is active, heal yourself for 8% of Max Life and all other allies within 8m for 10% of Max Life every 1s.

Helping Hand

[The Best Defense] grants bonus Overhealth equal to 8% of Bonus Max Life. Whenever you gain Overhealth from yourself, grant 25% to the nearest ally.

Rising Uppercut

Ability: Your next [Quick Melee] becomes a [Rising Uppercut], dealing 10 extra damage. (10s Cooldown)

Items - Buy In This Order

Loaded Knuckles

Armor +25,Melee Damage +20%

10,000

Wing Clipper

Ability power +10%

4,500

Power Bank

Health +25,Ability Power +5% (Seismic Slam, Rocket Punch, Meteor Strike)

4,000

Friendly Fissure

Health +25,Ability Power +10% (Seismic Slam, Rocket Punch, Meteor Strike)

9,000

Chasm Crusher

Ability power +15% (Seismic Slam, Rocket Punch, Meteor Strike),[Seismic Slam] Leap Distance +15%

11,000

Quickcharger

Ability power +15%

10,000

Dual Layer Dampener

Armor +25,Increased [Power Block] Damage Reduction +10%

4,000

Total 52,500

If Countering

VS DIVE

Swap Block Party for survivability and prioritize early health items.

VS BURST

Keep Seismic Rally online and shift budget toward armor/mitigation.

Stats

AP

75%

WP

30%

AS

10%

CDR

10%

Actions

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