Juiced
When [Jagged Wall] is spawned, heal all allies within 8m by 20% of your Max Life over 3s.
Practical framework for stadium powers, item priorities, and round planning on Hazard.
Hazard - tank
by Community - 58,500 cash
A Jagged Wall-centric build that stacks ability power to maximize wall explosion damage, Spike Guard hits, Violent Leap slashes, and Downpour. Start with Off The Wall and Fortress for wall burst, then layer AP items like Power Playbook, Skewer Bloom, Bird's Eye Blade, Cybervenom, and Catalytic Crystal. Bringin' The Pain makes Downpour a rapid-cycling pressure tool with full cooldown resets.
When [Jagged Wall] is spawned, heal all allies within 8m by 20% of your Max Life over 3s.
[Jagged Wall] becomes 35% larger. [Jagged Wall] knockback applies 25 additional damage.
[Downpour] costs 20% less Ultimate Charge. After using [Downpour], immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.
Dealing 6 instances of Weapon Damage marks targets with spikes. [Quick Melee] and [Violent Leap]'s slash detonates them for 60 damage.
Calcium Efficiency
Weapon Power +5% (Bonespur)
4,000
Sharpsurge
Weapon power +10% (Bonespur)
11,000
Birdseye Blade
Ability power +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Cooldown Reduction +5% (Violent Leap, Jagged Wall)
5,000
Touch-Up's Touch Up
Ability Power +5% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Cooldown Reduction +5% (Violent Leap, Jagged Wall)
12,000
Phreak Foil
Ability power +15% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Ability Lifesteal +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Extra [Spike Guard] Resource +25%
13,000
Home Turf
Health +25
4,000
Spine Protector
Weapon Power +10% (Bonespur), Weapon Lifesteal +10% (Bonespur)
9,500
Total 58,500
Swap Fortress for survivability and prioritize early health items.
Keep Juiced online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%