Juiced
When [Jagged Wall] is spawned, heal all allies within 12m by 100 over 2s.
Practical framework for stadium powers, item priorities, and round planning on Hazard.
Hazard - tank
by Community - 61,500 cash
Practical item and power sequencing for consistent stadium rounds.
When [Jagged Wall] is spawned, heal all allies within 12m by 100 over 2s.
[Jagged Wall] becomes 35% larger. [Jagged Wall] knockback applies 25 additional damage.
[Downpour] costs 20% less Ultimate Charge. After using [Downpour], immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.
Ammo gained from [Spike Guard] deals 20 extra damage. [Spike Guard] ammo regeneration speed is increased by 25%.
Calcium Efficiency
Weapon Power +5% (Bonespur)
4,000
Sharpsurge
Weapon power +10% (Bonespur)
11,000
Skewer Bloom
Ability power +10%,Spike Guard range +50%
5,500
Birdseye Blade
Ability power +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Cooldown Reduction +5% (Violent Leap, Jagged Wall)
5,000
Boomslang's Blaster
Ability Power +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Ability Lifesteal +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall)
11,000
Touch-Up's Touch Up
Ability Power +5% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Cooldown Reduction +5% (Violent Leap, Jagged Wall)
12,000
Phreak Foil
Ability power +15% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Ability Lifesteal +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Extra [Spike Guard] Resource +25%
13,000
Total 61,500
Swap Fortress for survivability and prioritize early health items.
Keep Juiced online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%