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HAZARD / STADIUM / BUILD

Stadium Build Guide

Practical framework for stadium powers, item priorities, and round planning on Hazard.

Hazard Stadium Build

Hazard - tank

by Community - 61,500 cash

Practical item and power sequencing for consistent stadium rounds.

Powers

Juiced

When [Jagged Wall] is spawned, heal all allies within 12m by 100 over 2s.

Fortress

[Jagged Wall] becomes 35% larger. [Jagged Wall] knockback applies 25 additional damage.

Bringin' the Pain

[Downpour] costs 20% less Ultimate Charge. After using [Downpour], immediately reset all cooldowns and gain 25% Cooldown Reduction for 10s.

Bonerot

Ammo gained from [Spike Guard] deals 20 extra damage. [Spike Guard] ammo regeneration speed is increased by 25%.

Items - Buy In This Order

Calcium Efficiency

Weapon Power +5% (Bonespur)

4,000

Sharpsurge

Weapon power +10% (Bonespur)

11,000

Skewer Bloom

Ability power +10%,Spike Guard range +50%

5,500

Birdseye Blade

Ability power +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Cooldown Reduction +5% (Violent Leap, Jagged Wall)

5,000

Boomslang's Blaster

Ability Power +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Ability Lifesteal +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall)

11,000

Touch-Up's Touch Up

Ability Power +5% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Cooldown Reduction +5% (Violent Leap, Jagged Wall)

12,000

Phreak Foil

Ability power +15% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Ability Lifesteal +10% (Downpour, Spike Guard, Violent Leap, Jagged Wall),Extra [Spike Guard] Resource +25%

13,000

Total 61,500

If Countering

VS DIVE

Swap Fortress for survivability and prioritize early health items.

VS BURST

Keep Juiced online and shift budget toward armor/mitigation.

Stats

AP

75%

WP

30%

AS

10%

CDR

10%

Actions

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