Rainin' Lead
+25% [Total Mayhem] Explosion Radius. After launching yourself, drop 1 [Total Mayhem] bomb with 25% reduced damage every 0.35s while airborne.
Practical framework for stadium powers, item priorities, and round planning on Junkrat.
Junkrat - damage
by Community - 45,750 cash
A close-range bruiser build that transforms Junkrat into a front-line threat using Frags For Days for unexpected double-shot burst and high lifesteal to sustain through trades. Phantasmic Flux and Talon anchor the mid-game alongside Big Bang for consistent projectile size increases after bounces. By round five, Vanadium Injection and Weapon Jammer spike damage to a ridiculous level while retaining enough tankiness for front-line survival.
+25% [Total Mayhem] Explosion Radius. After launching yourself, drop 1 [Total Mayhem] bomb with 25% reduced damage every 0.35s while airborne.
+20% Ultimate Cost Reduction. During your ultimate, enter your [Rip Tire]. Launch out when it's destroyed or triggered.
[Frag Launcher] has a 25% chance to shoot an additional projectile that deals 66% reduced damage.
When a [Frag Launcher] shot bounces, increase its projectile size by 33%.
Spiked Gloves
{"health":25,"weaponPower":0.05,"damageMultiplier":0.1}
4,000
Springier Spring
{"health":25,"attackSpeed":0.05}
4,500
Rat Pack
{"abilityPower":0.1}
4,000
Charged Chompas
{"health":50,"abilityPower":0.1,"ultimateCharge":0.03}
10,000
Fawkes' Funny Fuel™
{"abilityPower":0.15,"abilityLifesteal":0.15,"radiusScale":0.15}
10,000
Lithium Alloy
{"health":25,"abilityPower":0.1,"damageOverTime":75,"damageOverTimeDurationSeconds":3}
9,500
Thermal Traps
{"health":25,"attackSpeed":0.1,"moveSpeed":0.25}
3,750
Total 45,750
Swap Rip Roll for survivability and prioritize early health items.
Keep Rainin' Lead online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%