Hyper Healer
Allies affected by [Hyper Ring] gain 85 Overhealth.
Practical framework for stadium powers, item priorities, and round planning on Juno.
Juno - support
by Community - 59,000 cash
Centers on maximizing Pulsar Torpedoes by purchasing Pulsar Destroyers early, then layering Cosmic Coolant for rapid cooldown reduction per hit. Prioritizes Ability Power and cooldown reduction upgrades to increase both damage and fire rate, with Overhealth from Lock-on Shield for survivability. Transforms Juno into a high-frequency explosive artillery piece.
Allies affected by [Hyper Ring] gain 85 Overhealth.
While affected by [Hyper Ring], [Mediblaster] fires continuously.
Allies affected by [Hyper Ring] are healed for 40% of the damage you do.
While [Glide Boosting] or hovering, gain 75% more Ultimate Charge from Damage or Healing. [Orbital Ray] now follows you and has 50% increased duration.
Vantage Shot
Weapon Power +5% (Mediblaster)
4,000
Pulse Spike
10% Attack Speed (Pulsar Torpedoes, Mediblaster),35% [Pulsar Torpedoes] Projectile Speed,35% [Pulsar Torpedoes] Ally Lock On Speed
10,000
Long Range Blaster
Weapon Power +20% (Mediblaster)
12,000
Boost Kick
Weapon Power +10% (Glide Boost, Mediblaster),Armor +25
9,000
Lux Loop
Weapon Power +5% (Mediblaster),Ability Power +5% (Pulsar Torpedoes, Orbital Ray),25% [Hyper Ring] Duration
4,000
Solar Shielding
Ability Power +15% (Pulsar Torpedoes, Orbital Ray)
10,000
Red Promise Regulator
Shields +50,Ability Power +15% (Pulsar Torpedoes, Orbital Ray)
10,000
Total 59,000
Swap Fission Chamber for survivability and prioritize early health items.
Keep Hyper Healer online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%