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JUNO / STADIUM / BUILD

Stadium Build Guide

Practical framework for stadium powers, item priorities, and round planning on Juno.

Juno Stadium Build

Juno - support

by Community - 59,000 cash

Practical item and power sequencing for consistent stadium rounds.

Powers

Hyper Healer

Allies affected by [Hyper Ring] gain 85 Overhealth.

Fission Chamber

While affected by [Hyper Ring], [Medi-Blaster]'s fire rate is fully automatic.

Heal Formation

Allies affected by [Hyper Ring] are healed for 40% of the damage you do.

Stellar Focus

While using boosting or hovering, gain 100% more Ultimate Charge from Damage or Healing. [Orbital Ray] now follows you and has 50% increased duration.

Items - Buy In This Order

Vantage Shot

Weapon Power +5% (Mediblaster)

4,000

Pulse Spike

10% Attack Speed (Pulsar Torpedoes, Mediblaster),35% [Pulsar Torpedoes] Projectile Speed,35% [Pulsar Torpedoes] Ally Lock On Speed

10,000

Long Range Blaster

Weapon Power +20% (Mediblaster)

12,000

Gravitational Push

Weapon Power +10% (Glide Boost, Mediblaster),Melee Damage +15%

9,000

Lux Loop

Weapon Power +5% (Mediblaster),Ability Power +5% (Pulsar Torpedoes, Orbital Ray),25% [Hyper Ring] Duration

4,000

PulStar Destroyers

{"abilityLifesteal":0.1}

10,000

Solar Shielding

Ability Power +15% (Pulsar Torpedoes, Orbital Ray)

10,000

Total 59,000

If Countering

VS DIVE

Swap Fission Chamber for survivability and prioritize early health items.

VS BURST

Keep Hyper Healer online and shift budget toward armor/mitigation.

Stats

AP

75%

WP

30%

AS

10%

CDR

10%

Actions

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