Cleansing Charge
When you cleanse negative effects with [Protection Suzu], gain 5% Ultimate Charge for each hero cleansed.
Practical framework for stadium powers, item priorities, and round planning on Kiriko.
Kiriko - support
by Community - 44,000 cash
Sacrifice raw ability power for near-maximum cooldown reduction, bringing Swift Step to a 5-second cooldown and Protection Suzu to roughly 10 seconds. This grants constant repositioning and cleanse availability, making Kiriko extremely hard to pin down. Hardlight Accelerator is preferred over Martian Mender as the CDR item after the nerf.
When you cleanse negative effects with [Protection Suzu], gain 5% Ultimate Charge for each hero cleansed.
After using an ability or gadget, your next 3 thrown [Kunai] explode on contact, dealing 20 damage to nearby enemies.
[Kunai] critical hits decrease active ability cooldowns by 20% and refund 3 ammo.
[Healing Ofuda] bounces to another ally up to 2 times at 30% effectiveness.
Asa's Armaments
{"attackSpeed":0.1}
4,000
Farsight Focus Sash
{"weaponPower":0.1}
5,000
Teamwork Toolkit
{"weaponPower":0.1,"moveSpeed":0.1}
5,000
Spirit's Guidance
{"weaponPower":0.15}
10,500
Ryõta's Reloader
{"reloadSpeed":0.35,"ammoRestorePercent":1}
10,000
Eye of the Yokai
{"abilityPower":0.1,"kitsuneRushDuration":0.35}
5,000
Cyclist Gloves
{"attackSpeed":0.05}
4,500
Total 44,000
Swap Foxy Fireworks for survivability and prioritize early health items.
Keep Cleansing Charge online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%