First Responder
When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.
Practical framework for stadium powers, item priorities, and round planning on Mercy.
Mercy - support
by Community - 51,000 cash
AP Heal Mercy uses Triage Unit and The Whambulance scaled with ability power to spike healing on low-health allies via Guardian Angel. Angelic Acrobatics and Mark of the Kitsune stack to increase GA frequency and proc bonus healing on nearly every flight. LumériCo Fusion Drive and Ironclad Exhaust Ports maintain near-permanent overhealth through constant GA spam.
When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.
After swapping to [Caduceus Blaster], [Caduceus Staff] automatically heals allies at 100% effectiveness for 2s for every 1s you spent tethered, up to 20s.
Using [Flash Heal] grants allies affected by it 20% Move Speed, 100% increased cooldown refresh rate, and 20% Lifesteal to the target and you for 2s.
[Caduceus Staff] chains to your previous target for 3s, at 30% effectiveness.
Caduceus EX
{"weaponPower":0.1}
10,000
Celestial Clip
{"weaponPower":0.1,"maxAmmo":0.33}
9,000
Long Distance Wings
{"abilityPower":0.1}
4,000
Resurrection Rangefinder
{"cooldownReduction":0.1}
10,000
Aerodynamic Feathers
{"health":25,"moveSpeed":0.1}
4,000
Angeleisure Wear
{"health":25}
4,000
Chain Evoker
{"health":50,"ultimateCharge":0.15}
10,000
Total 51,000
Swap Tethered Tourniquet for survivability and prioritize early health items.
Keep First Responder online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%