First Responder
When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.
Practical framework for stadium powers, item priorities, and round planning on Mercy.
Mercy - support
by Community - 50,500 cash
Practical item and power sequencing for consistent stadium rounds.
When you [Resurrect] an ally, you both gain 250 Overhealth for 6s.
After swapping to [Caduceus Blaster], [Caduceus Staff] automatically heals allies at 100% effectiveness for every 1s you spent tethered, up to 15s.
Reloading [Caduceus Staff] grants allies affected by it 20% Move Speed for 2s, restores 50% Ammo and reduces their cooldowns by 3s. (10s Cooldown)
[Caduceus Staff] chains to your previous target for 3s, at 30% effectiveness.
Mid-Air Mobilizer
{"weaponPower":0.05,"attackSpeed":0.1}
4,000
Glass Extra Full
{"health":25,"attackSpeed":0.05,"overhealth":25}
4,500
Caduceus EX
{"weaponPower":0.1}
10,000
Celestial Clip
{"weaponPower":0.1,"maxAmmo":0.33}
9,000
Long Distance Wings
{"abilityPower":0.1}
4,000
Resurrection Rangefinder
{"cooldownReduction":0.1}
10,000
Blessed Boosters
{"health":25,"abilityPower":0.1}
9,000
Total 50,500
Swap Tethered Tourniquet for survivability and prioritize early health items.
Keep First Responder online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%