Precarious Potency
Allies healed by your [Biotic Grasp] are healed for an additional 25% of [Biotic Grasp]'s healing over 5s.
Practical framework for stadium powers, item priorities, and round planning on Moira.
Moira - support
by Community - 43,500 cash
An orb-focused build combining Cross-Orbal and Multiball to maximize orb output and area denial. Sundering Vial synergizes directly with orb damage by instantly removing 30% of enemies' overhealth and reducing incoming overhealth by 30%, shredding survivability of overhealth-reliant heroes. Cybervenom and Skyline Nanites extend debuff duration on flying or mobile targets.
Allies healed by your [Biotic Grasp] are healed for an additional 25% of [Biotic Grasp]'s healing over 5s.
+25% Ultimate Cost Reduction [Coalescence] can be toggled between pure healing or pure damage, with 30% greater effect.
Using [Biotic Grasp] or [Coalescence] on a target affected by an [Orb] deals 20% critical damage or healing.
After using an ability or Gadget, [Biotic Grasp]'s secondary fire chains to 2 additional targets within 10m for 2s.
Bio-needles
{"attackSpeed":0.1}
4,000
High Capacity Tubing
{"weaponPower":0.1}
4,000
Smart Orbs
{"abilityPower":0.05,"slowAmount":0.5,"weaponPower":0.05}
4,500
Levitation Shawl
{"abilityPower":0.15}
11,000
Coalegion
{"health":25,"abilityPower":0.05,"damageMultiplier":0.1}
5,000
Extendrils
{"abilityPower":0.15}
11,000
Abyss Boots
{"health":25}
4,000
Total 43,500
Swap Destruction's Divide for survivability and prioritize early health items.
Keep Precarious Potency online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%