Triple Volley
After using an ability, your next [Primary Fire] fires 3 rockets that each deal 40% damage.
Practical framework for stadium powers, item priorities, and round planning on Pharah.
Pharah - damage
by Community - 52,000 cash
Practical item and power sequencing for consistent stadium rounds.
After using an ability, your next [Primary Fire] fires 3 rockets that each deal 40% damage.
Mini rockets gain 50% Ability Lifesteal.
[Concussive Blast] gains 1 extra charge.
After using [Jump Jet], [Concussive Blast] gains homing and hinders enemies for 1.50s on direct hit.
Blast Enhancer
{"weaponPower":0.15,"radiusScale":0.25}
11,000
Precision Targeting
{"weaponPower":0.2}
13,500
Cairo Coolant
{"health":25,"cooldownReduction":0.05,"moveSpeed":0.2}
4,000
Overcharged Ordnance
{"weaponPower":0.1,"radiusScale":0.25}
4,000
Helix Inhibitor
{"abilityPower":0.2,"slowAmount":0.2}
11,000
Flight Plan
{"health":25,"overhealth":25}
4,500
Tuned Turbines
{"health":25}
4,000
Total 52,000
Swap Recursion Battery for survivability and prioritize early health items.
Keep Triple Volley online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%