Shared Siphon
[The Reaping] also heals the nearest ally within 10m for 30% of Reaper's damage dealt.
Practical framework for stadium powers, item priorities, and round planning on Reaper.
Reaper - damage
by Community - 45,000 cash
Practical item and power sequencing for consistent stadium rounds.
[The Reaping] also heals the nearest ally within 10m for 30% of Reaper's damage dealt.
[Hellfire Shotgun] hits have a 10% change to spawn a [Soul Globe]. When picked up, restore 25% Life, 25% Ammo, and gain 25% Move Speed fpr 3s.
Hits with [Quick Melee] mark enemies for 5s. Allies gain 20% Lifesteal against marked enemies.
Close-range (7m) [Hellfire Shotgun] hits grant 4% Attack Speed for 1s, stacking up to 10 times.
Nightcreeper
{"weaponPower":0.05,"moveSpeed":0.05}
3,750
Spectral Slugs
{"attackSpeed":0.05,"maxAmmo":0.25}
4,000
Onslaught
{"maxAmmo":0.25}
10,000
Crowd Control
{"abilityPower":0.05,"abilityLifesteal":0.1}
4,000
Crimson Cloak
{"health":25,"abilityPower":0.1}
9,500
Wreath of Ruin
{"abilityPower":0.2,"moveSpeed":0.2,"radiusScale":0.25}
10,000
Devastation
{"health":75}
3,750
Total 45,000
Swap Harvest Fest for survivability and prioritize early health items.
Keep Shared Siphon online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%