Turriplets
You can have 3 [Turrets] active. They start at Level 1, have 50% Health and 65% Attack Speed, and can be upgraded temporarily with [Forge Hammer] hits for up to 24s.
Practical framework for stadium powers, item priorities, and round planning on Torbjörn.
Torbjörn - damage
by Community - 46,000 cash
Stack weapon damage and survival stats to maximize Forged in Fire's explosive hammer swings during Overload, dealing 10% of max HP as bonus AoE damage. Let Off Some Steam keeps Overload near-constant, and Dwarlord converts it into team utility. Eye of the Spider and Codebreaker close out the build for tank destruction.
You can have 3 [Turrets] active. They start at Level 1, have 50% Health and 65% Attack Speed, and can be upgraded temporarily with [Forge Hammer] hits for up to 24s.
[Turret] damage marks enemies for 8s. Gain 25% Weapon Lifesteal and 15% increased Weapon Damage against marked enemies.
While [Overload] is active, [Turrets] are upgraded 1 Level, to a maximum of Level 3.
[Molten Core] heals allied heroes within it for 50% of [Molten Core] Damage every 1s.
Speedish Feetfalls
{"armor":25,"attackSpeed":0.05,"moveSpeed":0.15}
4,000
Rivet Refresher
{"weaponPower":0.05,"reloadSpeed":0.3}
4,000
Ingrid's Ingenuity
{"armor":50,"attackSpeed":0.1,"overhealth":20}
10,000
Skjutsnabbt System
{"weaponPower":0.1,"attackSpeed":0.2,"weaponLifesteal":0.1,"overloadDuration":0.25}
10,000
Forgewalker
{"abilityPower":0.05,"cooldownReduction":0.05,"moveSpeed":0.2}
4,500
Reclaimer's Rig
{"health":25,"abilityPower":0.05,"cooldownReductionSeconds":1,"overhealth":25}
4,500
Arturretficial Intelligence
{"abilityPower":0.1,"attackSpeed":0.1}
9,000
Total 46,000
Swap Clocked for survivability and prioritize early health items.
Keep Turriplets online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%