Positive Reinforcement
When a [Turret] is placed, it gains 200 Overhealth for 5s. [Forge Hammer] hits on [Turrets] grant you 10 Overhealth for 3s, up to 50.
Practical framework for stadium powers, item priorities, and round planning on Torbjörn.
Torbjörn - damage
by Community - 46,000 cash
Practical item and power sequencing for consistent stadium rounds.
When a [Turret] is placed, it gains 200 Overhealth for 5s. [Forge Hammer] hits on [Turrets] grant you 10 Overhealth for 3s, up to 50.
You can have 3 [Turrets] active. They start at Level 1, have 50% Health and 66% Attack Speed, and can be upgraded temporarily with [Forge Hammer] hits for up to 15s.
[Turret] damage marks enemies for 8s. Gain 25% Weapon Lifesteal and 15% increased Weapon Damage against marked enemies.
While [Overload] is active, [Turrets] are upgraded 1 Level, to a maximum of Level 3.
Speedish Feetfalls
{"armor":25,"attackSpeed":0.05,"moveSpeed":0.15}
4,000
Rivet Refresher
{"weaponPower":0.05,"reloadSpeed":0.3}
4,000
Ingrid's Ingenuity
{"armor":50,"attackSpeed":0.1,"overhealth":20}
10,000
Skjutsnabbt System
{"weaponPower":0.1,"attackSpeed":0.2,"weaponLifesteal":0.1,"overloadDuration":0.25}
10,000
Forgewalker
{"abilityPower":0.05,"cooldownReduction":0.05,"moveSpeed":0.2}
4,500
Reclaimer's Rig
{"health":25,"abilityPower":0.05,"cooldownReductionSeconds":1,"overhealth":25}
4,500
Arturretficial Intelligence
{"abilityPower":0.1,"attackSpeed":0.1}
9,000
Total 46,000
Swap Turriplets for survivability and prioritize early health items.
Keep Positive Reinforcement online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%