Alternate Ending
When you use [Recall], heal allies within 6m for 100% of the damage they have taken in the last 3s.
Practical framework for stadium powers, item priorities, and round planning on Tracer.
Tracer - damage
by Community - 40,750 cash
Practical item and power sequencing for consistent stadium rounds.
When you use [Recall], heal allies within 6m for 100% of the damage they have taken in the last 3s.
When you use [Recall], drop a temporal field that slows projectiles by 95% for 6s and you take 25% less damage from Hitscan for 3s.
[Blink] teleports you 3m farther and grants you 10% Move Speed for 1s.
For 1s after using [Blink], your next [Quick Melee] is affected by Ability Power, deals 10 extra damage, and knocks enemies back.
Stadium: Chronal Crux
{"itemDurabilityScale":-0.35}
1,000
Pulse Detector
{"weaponPower":0.1,"maxAmmo":0.1}
5,500
Underworld Quickloader
{"weaponPower":0.1,"attackSpeed":0.1,"reloadSpeed":0.01}
12,000
Drag Reducers
{"abilityPower":0.1}
4,000
Chrono Bomb
{"abilityPower":0.2,"slowAmount":0.3,"radiusScale":0.5}
10,500
Emily's Affection
{"health":19,"overhealth":50}
4,000
Iggy's Ignition
{"attackSpeed":0.05,"moveSpeed":0.05}
3,750
Total 40,750
Swap Bullet Time for survivability and prioritize early health items.
Keep Alternate Ending online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%