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TRACER / STADIUM / BUILD

Stadium Build Guide

Practical framework for stadium powers, item priorities, and round planning on Tracer.

Support Tracer

Tracer - damage

by Community - 56,500 cash

This build transforms Tracer into a persistent healer by taking Alternate Ending (round 1) so every Recall heals nearby allies for 100% of damage taken in the last 3 seconds. Items focus exclusively on cooldown reduction — notably Iridescent Iris — to deploy the heal as frequently as possible. In later rounds, Vanadium Injection provides massive survivability so Tracer can stay in the fight and keep healing.

Powers

Alternate Ending

When you use [Recall], heal allies within 6m for 100% of the damage they have taken in the last 3s.

Bullet Time

When you use [Recall], drop a Temporal Field that slows projectiles by 95% and enemies for 20%. and you take 25% less damage from Hitscan for 4s.

Flash Fist

For 1s after using [Blink], your next [Quick Melee] is affected by Ability Power, deals 25 extra damage, and knocks enemies back.

Quantum Clip

If you use [Blink] while reloading, gain 25% Max Ammo and 10% Weapon Lifesteal until you reload.

Items - Buy In This Order

Pulse Detector

{"weaponPower":0.1,"maxAmmo":0.1}

5,500

Underworld Quickloader

{"weaponPower":0.1,"attackSpeed":0.1,"reloadSpeed":0.01}

12,000

Drag Reducers

{"abilityPower":0.1}

4,000

Chrono Bomb

{"abilityPower":0.15,"weaponPower":0.1,"radiusScale":0.5}

11,000

Emily's Affection

{"health":19,"overhealth":50}

4,000

Oxton Overdrive

{"health":16}

10,000

Slipstream Salve

{"health":16}

10,000

Total 56,500

If Countering

VS DIVE

Swap Bullet Time for survivability and prioritize early health items.

VS BURST

Keep Alternate Ending online and shift budget toward armor/mitigation.

Stats

AP

75%

WP

30%

AS

10%

CDR

10%

Actions

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