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TRACER / STADIUM / BUILD

Stadium Build Guide

Practical framework for stadium powers, item priorities, and round planning on Tracer.

Tracer Stadium Build

Tracer - damage

by Community - 40,750 cash

Practical item and power sequencing for consistent stadium rounds.

Powers

Alternate Ending

When you use [Recall], heal allies within 6m for 100% of the damage they have taken in the last 3s.

Bullet Time

When you use [Recall], drop a temporal field that slows projectiles by 95% for 6s and you take 25% less damage from Hitscan for 3s.

T.RACER

[Blink] teleports you 3m farther and grants you 10% Move Speed for 1s.

Flash Fist

For 1s after using [Blink], your next [Quick Melee] is affected by Ability Power, deals 10 extra damage, and knocks enemies back.

Items - Buy In This Order

Stadium: Chronal Crux

{"itemDurabilityScale":-0.35}

1,000

Pulse Detector

{"weaponPower":0.1,"maxAmmo":0.1}

5,500

Underworld Quickloader

{"weaponPower":0.1,"attackSpeed":0.1,"reloadSpeed":0.01}

12,000

Drag Reducers

{"abilityPower":0.1}

4,000

Chrono Bomb

{"abilityPower":0.2,"slowAmount":0.3,"radiusScale":0.5}

10,500

Emily's Affection

{"health":19,"overhealth":50}

4,000

Iggy's Ignition

{"attackSpeed":0.05,"moveSpeed":0.05}

3,750

Total 40,750

If Countering

VS DIVE

Swap Bullet Time for survivability and prioritize early health items.

VS BURST

Keep Alternate Ending online and shift budget toward armor/mitigation.

Stats

AP

75%

WP

30%

AS

10%

CDR

10%

Actions

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