Cataclisma
[Projected Edge] and [Soaring Slice] explode on enemy hit, dealing 30 damage to enemies within 4m.
Practical framework for stadium powers, item priorities, and round planning on Vendetta.
Vendetta - damage
by Community - 51,000 cash
An alternate build designed for matchups against Hazard or Junkrat, focusing on block uptime and poke sustain. Takes Double Dash for mobility, Cataclysma for poke pressure, and Furious Friction to maintain block energy and survivability. Counters aggressive close-range playstyles by matching their sustain and creating distance with poke.
[Projected Edge] and [Soaring Slice] explode on enemy hit, dealing 30 damage to enemies within 4m.
[Warding Stance] has 25% increased energy regeneration rate. When you deal damage with [Projected Edge] gain an additional 50% for 3s.
If you would die, instead become Hindered and prevent ally healing, gain decaying Overhealth equal to your Max Life, and double your [Onslaught] stacks and Lifesteal. (90s Cooldown)
After using [Soaring Slice], the next [Overhead Strike] shoots a [Projected Edge] with 75% damage when landing.
Crater Creator
Weapon Power +5% (Palatine Fang)
5,500
Scaled Steel
Attack Speed +10% (Palatine Fang), [Palatine Fang] swing range +25%
10,000
Chimera Cross
Ability Power +10% (Whirlwind Dash, Soaring Slice, Projected Edge, Sundering Blade)
5,000
Warrior's Shout
Health +25,Ability Power +10% (Whirlwind Dash, Soaring Slice, Projected Edge, Sundering Blade)
6,000
Talon Trinket
Health +10,Cooldown Reduction +5% (Whirlwind Dash, Soaring Slice)
4,500
Onslaught Amplifier
Health +25,Ability power +5% per Onslaught stack
10,000
Ricochet Razor
Ability Power +15% (Whirlwind Dash, Soaring Slice, Projected Edge, Sundering Blade),Ability Lifesteal +15% (Whirlwind Dash, Soaring Slice, Projected Edge, Sundering Blade)
10,000
Total 51,000
Swap Furious Friction for survivability and prioritize early health items.
Keep Cataclisma online and shift budget toward armor/mitigation.
AP
75%
WP
30%
AS
10%
CDR
10%