RECALL PROTOCOL

tank

Stalwart

Findlay Docherty

Unknown

Hit Points

425
225

650425 Health - 225 Armor

Hazard

Hazard

A radical disruptor and an unstoppable weapon, Hazard has rocketed to fame in the criminal underworld as he fights to tear the system down.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Bonespur

Fire a burst of spikes.

+

PASSIVE

Sub-Role: Artillery

You deal increased damage to enemies beyond 20 meters. Bonus: 10% increased damage.

+

PASSIVE

Damage Role Passive

Damaging an enemy reduces their healing received by 25% for 2 seconds.

+

PRIMARY

Gamma Blaster

Fires radioactive projectiles that deal 20 damage on impact plus 40 damage over 3 seconds as radiation. 5 shots/s, 30 ammo, 1.5s reload. Radiation damage stacks.

+

SECONDARY

Irradiate

Launch a blob of radioactive material that creates a 4m radius contaminated zone for 5 seconds. Enemies inside take 30 damage/s. 12 second cooldown.

+

SHIFT

Toxic Surge

Release a burst of radiation around Hazard, dealing 40 damage and applying 20 damage over 4 seconds to all nearby enemies. 8 second cooldown, 8m radius.

+

E

Rad Shield

Generate a personal radiation shield absorbing 150 damage for 4 seconds. Enemies near the shield take 15 damage/s. 10 second cooldown.

+

ULTIMATE

Meltdown

Create a massive 12m radius radiation field for 8 seconds. Enemies inside take 40 damage/s plus an additional 10 damage/s for each second they remain in the field (up to 120 damage/s). 2200 point cost.

SECONDARY

Spike Guard

Protect yourself from frontal damage, firing homing spikes at nearby enemies and regenerating ammo.

SHIFT

Violent Leap

Lunge forward. Activate again to slash at enemies, knocking them back.

E

Jagged Wall

Launch a spiked wall that damages and knocks back nearby enemies.

EXTRA

Downpour

Rain down a torrent of spikes, immobilizing enemies.

ULTIMATE

Vault

Scale short walls and grab ledges.

+

PASSIVE

Tank Role Passive

Receive reduced knockback and grant less Ultimate charge to enemies from damage and healing.

PRIMARY

Bonespur

Fire a burst of spikes.

+

PRIMARY

Gamma Blaster

Automatic radiation projector firing radioactive projectiles. 20 direct damage + 40 radiation over 3s (stacks). 5 shots/s, 30 ammo, 1.5s reload.

Minor Perks

Deep Leap

Violent Leap's range is increased by .

M

Fallout Zone

Irradiate zone radius increased by 1.5 meters.

M

Off the Top

Violent Leap's Slash deals 30% more damage to enemies above 250 health.

M

Persistent Decay

Radiation damage from Gamma Blaster lasts 1 second longer.

Anarchic Zeal

Spike Guard's spikes gain Lifesteal.

Major Perks

M

Chain Reaction

Enemies killed while irradiated create a small explosion dealing 50 damage in 3m.

M

Critical Meltdown

Meltdown damage ramp increased to 15 damage/s per second (max 160 damage/s).

Reconstitution

Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.

Explosive Impalements

Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's slash detonate them for 40 explosive damage.

Patch History

2026-03-10

1 change
REWORKHazard

Subrole moved from Stalwart to Initiator.

Developer comment: Hazard was originally placed in the Stalwart subrole to mitigate the impact of crowd control during engagements. Since the introduction of subroles, he has struggled in performance. Moving Hazard to the Initiator subrole better supports a more aggressive, sustain-focused playstyle.

2025-12-09

1 change
BUFFJagged Wall

Knockback damage increased from 40 to 50. Health increased from 350 to 400.

Developer comment: With recent adjustments to Hazard's block effectiveness, we're restoring some of Jagged Wall's previous strength. These changes make the Wall a more reliable option for both defensive and offensive pressure.

2025-11-11

2 changes
NERFSpike Guard

No longer prevents critical damage.

Developer comment: With Hazard's block now less reliable against burst damage, this change increases his mobility, allowing him to reposition and engage more effectively.
BUFFViolent Leap

Cooldown reduced from 6 to 5.5 seconds.

2025-10-14

1 change
BUFFAnarchic Zeal

Lifesteal increased from 25% to 30%.

2025-09-16

2 changes
NERFSpike Guard

Damage reduction reduced from 65% to 60%.

NERFViolent Leap

Damage reduced from 80 to 70.

23 older patches

2025-08-26

7 changes
NERFSpike Guard

Now only refills ammo while dealing damage to an enemy.

Developer comment: Jagged Wall was providing too much impact as a single ability, particularly in combination with the Reconstitution perk. Reducing its health and knockback damage lowers its overall value, while the Spike Guard change requires Hazard to be actively fighting to gain its ammo benefit.
NERFJagged Wall

Knockback damage reduced from 50 to 40. Health reduced from 400 to 350.

REWORKDeep Leap

Changed to a Minor Perk. Violent Leap's range is now only increased by 15% (down from 20%).

REWORKReconstitution

Changed to a Major Perk. Now drains additional resource before base resource.

BUFFExplosive Impalements

New Major Perk. Bonespur hits mark targets with spikes. Quick Melee and Violent Leap's Slash detonate them for 40 explosive damage.

REWORKAnarchic Zeal

Changed to a Minor Perk. Spike Guard's spikes now only gain 25% lifesteal (down from 40%).

NERFOff the Top

Removed.

2025-05-20

2 changes
BUFFVault

Ledge climb animation time reduced from 0.6 to 0.4 seconds.

Developer comment: Hazard's slower climbing fits his lumbering tank fantasy, but it was a point of friction when trying to chase down or escape from enemies, so we're speeding up how quickly he can vault over a ledge. Additionally, we're boosting Anarchic Zeal's lifesteal as the current value wasn't effective enough.
BUFFAnarchic Zeal

Spike Guard's Lifesteal is increased from 25% to 40%.

2025-04-22

1 change
BUFFOff the Top

Increase Leap Slash's damage from 30% to 50%.

2025-02-18

4 changes
BUFFDeep Leap

Violent Leap's range is increased by 20%.

BUFFReconstitution

Jagged Wall hits charge Spike Guard with 25 energy, up to 50 extra.

BUFFAnarchic Zeal

Spike Guard's spikes gain 25% Lifesteal.

BUFFOff the Top

Violent Leap's Slash deals 30% more damage to enemies above 250 health.

2025-01-21

1 change
NERFViolent Leap

Violent Leap cooldown increased from 5 to 6 seconds.

Developer comment: We're finding our newest tank's mobility to be a little too hazardous. By decreasing Violent Leap's cooldown, Hazard will have to be more selective with how he dives into the opponent backlines.

2025-01-07

1 change
NERFSpike Guard

Damage reduction reduced from 75% to 65%. Duration reduced from 3.5 to 3 seconds.

2024-12-16

1 change
NERFDownpour

Ultimate cost increased 13%.

2024-12-10

6 changes
REWORKSpike Guard

The angle of protection provided by Spike Guard increased from 104 degrees to 180 degrees. Damage per second reduced from 75 to 70.

BUFFVault

Minimum obstacle height to trigger Vault reduced from 1.75 meters to 1.25 meters.

NERFViolent Leap

Post-slash recovery time for Primary Fire and Quick Melee increased from .3 seconds to .5 seconds.

REWORKJagged Wall

Health increased from 350 to 400. Knockback damage increased from 40 to 50. Damage interval increased from 1.5 seconds per target to 1.75 seconds per target.

BUFFDownpour

Airborne momentum lost by casting Downpour reduced from 90% to 50%.

BUFFBonespur

Damage per spike increased from 6.75 to 7.5. Each volley's center projectile no longer has a random launch spread and now always launches straight.

Developer comment: The community feedback from Hazard's trial has been largely positive, despite underperforming slightly. We're adjusting his kit to increase the damage of his primary fire, making Bonespur more consistent and a reliable tool for finishing off enemies.
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