
PRIMARY FIRE
Scattergun
Pump-action shotgun firing 8 pellets per shot dealing 10 damage each (80 total). 6 shells, reloaded one at a time. Short range.
tank
Bruiser
Soaring Stone Carnage
Unknown
Hit Points
525525 Health - 0 Armor

Armed with her axe, Carnage, and her electromagnetic gauntlet, the cutthroat leader of the Junkers is on a mission to rule the world.

PRIMARY FIRE
Pump-action shotgun firing 8 pellets per shot dealing 10 damage each (80 total). 6 shells, reloaded one at a time. Short range.
PASSIVE
You regenerate additional health per second for each nearby enemy. Gain 15 HP/s per nearby enemy within 10 meters.
SECONDARY
Throw a serrated knife that sticks in enemies, dealing 65 impact damage plus 15 wound damage over 3 seconds. Can recall the blade, pulling the enemy toward you. 6 second cooldown.

SHIFT
Battle cry that grants Junker Queen and nearby allies +50 overhealth and 30% movement speed for 5 seconds. 14 second cooldown, 15m radius.

E
Swing the axe in a wide arc, dealing 80 damage plus 25 wound damage over 3 seconds to all enemies hit. 8 second cooldown. Wound damage feeds Adrenaline Rush.

ULTIMATE
Charge forward in a straight line, dealing 100 damage and applying 90 wound damage over 4.5 seconds plus 100% anti-heal to all enemies hit. 15 second charge, 2.5m wide hitbox. 2100 point cost.

EXTRA
Junker Queen heals for 1.5x the damage dealt by her wounds (Jagged Blade, Carnage, Rampage). Healing per wound tick.
PASSIVE
Knockbacks are less effective against you. Generate 50% less ultimate charge for enemies damaging you. Reduced critical damage.

PRIMARY
Pump-action shotgun with 6-shell capacity. 8 pellets at 10 damage each (80 per shot). Reloads one shell at a time. Short effective range.
Minor Perks

Rampant Charge
Gain Unstoppable and refreshes all cooldowns by 6 seconds when using Rampage.
Rending Recall
Jagged Blade return pass deals 30 damage to enemies it passes through.

Savage Satiation
Wound healing from Adrenaline Rush increased by 25%.

Battle Shout
Commanding Shout fully reloads Scatter Gun and increases allied reload speed by .
Major Perks

Deep Wound
Carnage wound damage increased by 50% and lasts 1 second longer.

Shout Through
Commanding Shout removes and grants immunity to movement-impairing effects for 1 second.

Willy-Willy
When recalling Jagged Blade its radius is increased by and it deals 30 additional impact damage.

Savage Satiation
Carnage's impact damage gains lifesteal.
(5v5 only) Wound damage self-healing multiplier increased from 2.25x to 2.5x.
Developer comment: With limited defensive mitigation, Junker Queen struggles to sustain during extended engagements. This adjustment increases the reward for successfully applying Wounds and reinforces her aggressive playstyle.
Cooldown increased from 8 to 9 seconds.
Developer comment: Carnage's uptime is high due to its cooldown refund on individual or multiple hits. Increasing the base cooldown reduces this while preserving its rewarding potential.
No longer refreshes all cooldowns. Now reduces all cooldowns by 6 seconds.
Removed.
When recalling Jagged Blade, its radius is increased by 100% and it deals 30 additional impact damage.
Removed.
New Minor Perk. Gain Unstoppable and refresh all cooldowns when using Rampage.
Junker Queen overhealth increased from 175 to 200. Allied overhealth increased from 50 to 75. Duration for self reduced from 5 to 4 seconds. Allied duration increased from 3 to 4 seconds.
Developer comment: Commanding Shout has been updated to provide stronger team utility and improve its overall impact. The adjustments reward well-timed use by increasing survivability for both Junker Queen and her allies.
Extended wound duration increased from 0.25 to 0.5 seconds.
Developer comment: Increasing the duration of Deep Wounds to ensure that Junker Queen can maintain wounds even longer on enemies she's actively targeting.
Carnage's impact damage gains 100% lifesteal.
Recalling Jagged Blade from a stuck target refreshes its wound.
Scattergun hits extend your wound durations on those enemies by .25 seconds.
Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%.
Base projectile size reduced from 0.2 to 0.15 meters.
Developer comment: Although she's not the most played, Junker Queen is the top performing tank at the moment. These adjustments are aimed at tuning her down slightly by reducing her self-healing and making the knife throw require more accuracy.
Wound damage self-healing multiplier reduced from 2.5 to 2.25x.
Overhealth increased from 150 to 175 HP.
Developer comment: Junker Queen is relatively small and fast for a Tank hero, so Commanding Shout doesn't need a ton of bonus health to be effective. The increased wound healing better rewards her for managing her abilities well.
Wound damage self-healing multiplier increased from 2 to 2.5x.
Now pulls tanks further.
Developer comment: The Tank knockback resistance passive was affecting Junker Queen's pull effect more than intended. The distance can be affected by their movement, but Tanks are now pulled in about 5-6 meters instead of only 3 meters or so.
Startup time reduced from 0.75 to 0.5 seconds.
Can now be activated while using other abilities. Cooldown reduced from 14 to 12 seconds.
Developer comment: Junker Queen being able to activate Commanding Shout while swinging her axe or during her Ultimate ability will make it more responsive for when an additional burst of health or movement speed is needed.
Impact damage increased from 90 to 105.
Wound damage over time increased from 60 to 90.
Health increased from 300 to 375.
Spread reduced 8%.
Developer comment: Tightening the spread on Junker Queen's Scattergun will make it more effective at range against small targets and give her slightly more team fight presence before fully committing to getting in close to the enemy team.
Impact damage increased from 50 to 65.
Developer comment: This change rewards throwing accuracy with the Jagged Blade without directly affecting Junker Queen's self-healing.
Temporary health reduced from 200 to 150.
Developer comment: The last round of Junker Queen changes increased both her sustained damage and self-healing. Hence, she ends up staying alive and in the fight longer, which was the intent, but naturally, her ultimate charges much more quickly on average as a result.
Ultimate cost increased by 15%.
Projectile size increased from 0.15 to 0.20 meters.
Adrenaline passive healing multiplier increased from 1.25 to 2x damage dealt by wounds.
Now deals 40 impact damage. Wound damage decreased from 100 to 60.
Maximum ammo increased from 6 to 8.
Developer comment: These changes increase Junker Queen's front-line presence by increasing her self-healing and offensive sustainability. We've also increased Jagged Blade's projectile size so it's more consistent to land.
Base health in Role Queue modes increased to 450. Base health in non-Role Queue modes reduced from 425 to 300.
Thrown impact damage reduced from 80 to 50. Thrown direct impacts now add a 30 damage wound to the stuck target. Stacks with wounds caused by Quick Melee or returning Jagged Blade hits.
Now heals for the remaining wound damage when an enemy dies with wounds on them.
Cooldown is now reduced by 2 seconds for each enemy it impacts.
Cooldown reduced from 15 to 14 seconds.
Adrenaline passive healing multiplier increased from 1 to 1.25x damage dealt by wounds.
Developer comment: Commanding Shout is Junker Queen's primary tanking ability and utility, but the additional survivability it granted her team proved to be too powerful and needed to be tuned back significantly in a previous patch. We're looking to shift more of that survivability into Junker Queen herself by increasing the amount her passive ability heals through dealing damage with wounds.
Wound duration reduced from 5 to 4.5 seconds. Ultimate cost reduced by 10%.
Allied health bonus reduced from 100 to 50 HP. Allied duration reduced from 5 to 3 seconds. Temporary health no longer decays over its duration. Cooldown increased from 11 to 15 seconds.
Developer comment: Based on data and feedback received from beta testing and (more recently) from observing professional play, we believe the temporary health granted by Junker Queen's Shout ability has proven too strong overall and enabled a dominating team composition at the very upper ranks of play.
Radius reduced from 20 to 15 meters. Allied bonus health now decays over its duration. Maximum duration increased from 4 to 5 seconds.
Radius reduced from 6 to 5 meters.
New Hero added to the line-up.