RP RECALL PROTOCOL
JUNKER QUEEN
// JUNKER QUEEN · TANK · PLATINUM · PC
WIN RATE
51.4%▼ 1.9%
TIER
BBalanced
PICK RATE
4.5%avg 7.3%
AMONG TANKS
#4/ 13
META STANDING
SLEEPER
Supporting data · real Platinum · PC snapshot · no fabricated trendline.
STADIUM // BUILD EDITOR

Theorycraft Junker Queen's Stadium build round by round — pick powers and items and watch EHP and budget update live. Load a featured build below to start from a full annotated loadout, then tweak it.

STADIUM // BUILD EDITORJUNKER QUEEN · POWERS + ITEMS
// POWERS · PICK 40/4 · ROUNDS 1·2·4·6
Let's Go Win

Eliminations reduce the cooldown of and by 50%.

Bloodcrazed

and gives 15% of Max Life as Overhealth per hit, up to 45%.

STRATEGIST NOTE
Bow Down

While casting , become Unstoppable and reset all ability cooldowns. knocks down enemies hit for 1.5s.

// VIEW STRATEGIST NOTE
Thrill of Battle

also heals allies within 12m for 100% of the amount it heals you.

STRATEGIST NOTE
Royal Bullets

critical hit applies Wound for 20 damage over 2s.

// VIEW STRATEGIST NOTE
Twist The Knife

critical hits extend the duration of all Wounds on the target by 2s.

Blade Parade

Holding charges it, increasing its damage by up to 75% and projectile speed by up to 200%.

STRATEGIST NOTE
Cut 'Em, Gracie!

Each enemy hit by reduces its cooldown by 1s. When recalling , its radius is increased by 100% and deals 40 impact damage.

// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Merciless Magnetism

can crit for 50% bonus damage. pull strength is increased by 50%. When crits, this bonus is doubled.

// VIEW STRATEGIST NOTE
Soaring Stone

becomes a leaping strike if you jump during its cast time.

Chop Chop

gains an additional charge but its cooldown reduction per hit is reduced to 1s.

Reckoner's Roar

Using Wounds enemies within 10m for 30 damage over 3s.

ITEM LIBRARYR7: 6/6 · 64,000g total · 107/107 items
Charged Plating1,000
ABILITY ·

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.. 10 Health

AP +10% HP +10 AR +25
Compensator1,000
WEAPON ·
WP +5%
Electrolytes1,000
SURVIVAL ·

At the start of the round and every time you respawn, gain 30% Move Speed for 10s while out of combat and 100 Overhealth.

MS +30% HP +10 OH +100
Field Rations1,000
SURVIVAL ·

While on the Objective, restore 8 Life every 1s.. 10 Health

HP +10
Plasma Converter1,000
WEAPON ·
WLS +10%
Power Playbook1,000
ABILITY ·
AP +10%
Running Shoes1,000
SURVIVAL ·

At the start of the round and when you respawn while not in Overtime, gain 30% Move Speed for 10s while out of combat.. 10 Health

MS +30% HP +10
Shady Spectacles1,000
ABILITY ·
ALS +10%
Weapon Grease1,000
WEAPON ·
AS +5%
Adrenaline Shot1,500
SURVIVAL ·

Health Packs grant 20% Move Speed for 5s and 50 Overhealth.. 25 Health

MS +20% HP +25 OH +50
Ammo Reserves1,500
WEAPON ·
Ammo +20%
Armored Vest1,500
SURVIVAL ·
AR +25
Aura Repellant1,500
GADGET ·

On Use: Knockback all enemies within 8m.. 25 Health

HP +25
Barrier Snippet1,500
GADGET ·

On Use: Gain 50 Overhealth for 3s.. 25 Health

HP +25 OH +50
Exo Springs1,500
SURVIVAL ·

Holding Crouch for up to 0.75 seconds increases the height of your next jump by up to 250%. (15s cooldown)

HP +25
Feathered Soles1,500
GADGET ·

On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus.. 25 Health

MS +25% HP +25
First Aid Kit1,500
SURVIVAL ·

Reduce the time before your Life begins regenerating by 33%.. 25 Shields

SH +25
Frenzy Amplifier1,500
WEAPON ·

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

AS +10% MS +15%
Heartbeat Sensor1,500
GADGET ·

Enemies below 30% Life are Revealed to you.. 5% Move Speed

MS +5%
Med Kit1,500
GADGET ·

On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus.. 25 Health

HP +25
Reflex Coating1,500
SURVIVAL ·

When you are stunned, slept, hindered or anti-healed, gain 50 Overhealth for 2s.. 10 Health

HP +10 OH +50
Siphon Gloves1,500
SURVIVAL ·

Quick Melee damage heals for 25 Life.. 25 Health

HP +25
Stratosphere Beacon1,500
SURVIVAL ·

Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (15s Cooldown). 25 Health

HP +25
Winning Attitude1,500
SURVIVAL ·

When you die, gain 15% Ultimate Charge.. 25 Health

Ult +15% HP +25
Aftermarket Firing Pin3,750
WEAPON ·
AS +10% MS +5%
Ballistic Buffer3,750
SURVIVAL ·

After taking damage from an Airborne target above 5m, gain 75 overhealth for 3s (8s cooldown). 25 Shields

SH +25 OH +75
Cushioned Padding3,750
SURVIVAL ·

When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.. 25 Shields. -40% Negative Effect Duration

SH +25
Custom Stock3,750
WEAPON ·
WP +5% AP +10% HP +10
Dashing Skates3,750
GADGET ·

On Use: Dash a short distance.. 25 Health

HP +25
Iron Eyes3,750
SURVIVAL ·
AR +25
Vishkar Condensor3,750
SURVIVAL ·

Convert 150 Health into Shields.. 25 Shields

HP -150 SH +175
Advanced Nanobiotics4,000
WEAPON ·

After healing an ally, gain 10% Attack Speed for 3s.. 5% Weapon Power

WP +5% AS +10%
Biolight Overflow4,000
ABILITY ·

When you spend your Ultimate Charge, cleanse yourself and grant nearby allies 75 Overhealth for 3s.. 25 Health. 5% Ability Power

AP +5% HP +25 OH +75
Bloodbound4,000
SURVIVAL ·

The last enemy to deal a final blow to you is Revealed to you when nearby. Deal 15% more damage to them and take 15% reduced damage from them.. 25 Armor

AR +25
Emergency Chip4,000
WEAPON ·

Once per life, when you are below 150 Life, gain 15% Weapon Lifesteal and 50 Overhealth for 5s. 25 Shields. 5% Weapon Power

WP +5% WLS +15% SH +25 OH +50
Energized Bracers4,000
ABILITY ·
AP +10% ALS +10% HP +10
Field Support4,000
WEAPON ·

On Use: Place a Biotic Field at your location that restores 40 Life every 1s for 5s.. 25 Armor. 5% Weapon Power

WP +5% AR +25
Gutpunch Gauntlet4,000
WEAPON ·

While not holding , Quick Melee deals 75% more damage and knocks back.

WP +10%
Ironclad Exhaust Ports4,000
ABILITY ·

When you use an ability or Gadget, gain 25 Overhealth for 3s.. 10 Health. 5% Cooldown Reduction

CDR +5% HP +10 OH +25
Junker Whatchamajig4,000
SURVIVAL ·
HP +25
Monarch's Decree4,000
WEAPON ·

grants you 15% Attack Speed.

WP +5%
Rebellious Spirit4,000
SURVIVAL ·

When Wound gets removed instead of expiring, gain 10% of Max Life as Overhealth, up to 150.

HP +25
Repulsion Greaves4,000
SURVIVAL ·

After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s. (15s Cooldown).. 25 Armor. 5% Move Speed

MS +5% AR +25 OH +75
Shieldbuster4,000
WEAPON ·

After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.. 5% Weapon Power

WP +5% AS +15%
Siphon Snippet4,000
GADGET ·

On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown).. 25 Shields. 5% Cooldown Reduction

CDR +5% SH +25
Skyline Nanites4,000
ABILITY ·

Ability damage to airborne enemies deal 25% bonus damage over 2s

ALS +10%
Slicing Spree4,000
SURVIVAL ·

While within 12m of an enemy with a Wound, gain 5% Move Speed and 10% Attack Speed.

AS +5%
Stockpile4,000
WEAPON ·
AS +5% Ammo +25% HP +10
Vital-E-Tee4,000
SURVIVAL ·

Convert 100 Health into Armor.. 10 Armor

HP -100 AR +110
Wrist Wraps4,000
ABILITY ·
AP +5% AS +10% HP +10
Multi-Tool4,500
ABILITY ·
AP +10% CDR +5%
Technoleech4,500
WEAPON ·
WLS +10% AS +5% HP +25
Meka Z-Series5,000
SURVIVAL ·
HP +25
Vitality Amplifier5,000
ABILITY ·

While above 50% Life gain 10% Ability Power.Otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.. 25 Shields

AP +10% ALS +15% SH +25
Icy Coolant5,500
WEAPON ·
WP +10% CDR +5%
Nano Cola5,500
ABILITY ·
AP +15%
Talon Modification Module6,000
WEAPON ·
WP +15%
Aerial Distresser9,000
WEAPON ·

Weapon damage to airborne enemies deal 30% bonus damage over 3s.

AS +10% SH +25
Geneticist's Vial9,000
SURVIVAL ·

The first time you would die each round, revive instead with 250 Life after 3s.. 25 Health

HP +25
Necrotic Repellant9,000
GADGET ·

On Use: Knockback, Hinder and slow all enemies within 8m for 1s.

CDR +5% AR +50
Salvaged Slugs9,000
WEAPON ·

Dealing Weapon Damage to Barriers or Deployables has a 60% chance to restore 1 ammo. If ammo cannot be restored, instead restore Life equal to 20% of damage dealt.

AS +10% HP +25
Sonic Recharger9,000
ABILITY ·

Passive Life Regeneration can overheal up to 100.. 25 Health. 10% Ability Power

AP +10% HP +25
Sundering Vial9,000
WEAPON ·

Damage reduces the enemy's existing Overhealth by 35% and applies 35% Overhealth reduction for 5s. (3s Cooldown).

WP +5% AP +5% HP +25
Thick Skull9,000
SURVIVAL ·

While casting or or , gain 30% damage reduction.

AR +50
Vortex Vial9,000
GADGET ·

On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (15s Cooldown).. 50 Health. 10% Move Speed

MS +10% HP +50
Divine Intervention9,500
SURVIVAL ·

When you are Stunned or take more than 125 pre-mitigation damage at once, gain Overhealth equal to 25% of damage taken for 3s and start regenerating your Shields.

SH +50
Gadget Maximizer9,500
ABILITY ·
AP +10% CDR +35%
Overdrive Core9,500
WEAPON ·

Once per life, if you take damage that would reduce you below 30% Max Life, first gain 150 decaying Overhealth.. 25 Shields. 10% Weapon Power

WP +10% SH +25
Reinforced Titanium9,500
ABILITY ·

While you have Shields, gain 5% Ability Damage Reduction. Reduce the time before your Shields begins regenerating by 33%.. 50 Shields. 10% Ability Damage Reduction

SH +50
STRATEGIST NOTE
Three-Tap Tommygun9,500
WEAPON ·

After using an ability or Gadget, for 3s your Weapon Damage deals additional damage equal to 3% of the target's current Life. (0.5s Cooldown).

AP +10% AS +10%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Volskaya Ordnance9,500
WEAPON ·

Deal 6% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%.

AS +10%
Catalytic Crystal10,000
ABILITY ·

Ability Damage and Healing grants 20% more Ultimate Charge.. 15% Ability Power

AP +15%
Codebreaker10,000
WEAPON ·

Ignore 50% of Armor's damage reduction.. 15% Weapon Power

WP +15%
Colossus Core10,000
GADGET ·

On Use: Gain Unstoppable, 10% Damage Reduction, 25% Max Life, and grow in size, but deal 25% reduced damage and healing for 3s.

AR +50
Commander's Clip10,000
ABILITY ·

When you use an ability or Gadget, restore 10% of your Max Ammo.. 10% Attack Speed. 40% Max Ammo

AS +10% Ammo +40%
Gloomgauntlet10,000
SURVIVAL ·

Melee damage grants 10% Move Speed and restores 5% of Max Life over 2s.. 50 Armor. 15% Melee Damage

MS +10% Melee +15% AR +50
Jet Skates10,000
WEAPON ·

On Use: Dash a short distance.. 25 Health. 10% Weapon Power. 10% Ability Power (10s Cooldown)

WP +10% AP +10% HP +25
Martian Mender10,000
ABILITY ·

Restore 3% of your Life every 1s.. 25 Health. 5% Cooldown Reduction

CDR +5% HP +25
Phantasmic Flux10,000
WEAPON ·

While at full Life, Lifesteal grants up to 50 Overhealth.. 10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal

WP +10% WLS +15% AP +10% OH +50
Rüstung von Wilhelm10,000
SURVIVAL ·

While below 30% Life, gain 10% Damage Reduction.. 50 Health. 10% Health, Armor, Shields

HP +50
Scav Scraps10,000
SURVIVAL ·

and impact damage grants Overhealth equal to 40% of damage dealt.

CDR +5% HP +50
Shred and Lead10,000
WEAPON ·

When you Wound an enemy gain 10% Attack Speed for 4s, stacking up to 3 times.

AS +10%
Super Serum10,000
WEAPON ·

On Use: Increase your total Attack Speed by 50% but deal 15% reduced Weapon Damage and Healing for 5s. Reload all your Ammo.. 25 Health. 10% Attack Speed. 10% Weapon Lifesteal

WLS +10% AS +10% HP +25
STRATEGIST NOTE
Superflexor10,000
WEAPON ·

When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.. 25 Health. 10% Weapon Power

WP +10% AP +5% HP +25
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Undying Loyalty10,000
SURVIVAL ·

Allies affected by Commading Shout are healed of 5% of Junker Queen's Life every second.

HP +50
Weapon Jammer10,000
WEAPON ·

Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.. 25 Armor. 10% Weapon Power

WP +10% AR +25
Cybervenom10,500
ABILITY ·

Dealing Ability damage applies 35% healing reduction for 2s.. 10% Ability Power. 5% Cooldown Reduction

AP +10% CDR +5%
Ogundimu Reduction Field10,500
SURVIVAL ·

When you take damage, gain 0.5% damage reduction for 1s, stacking up to 20 times.. 50 Armor

AR +50
Tinker Tracksuit10,500
ABILITY ·

, and hits grant 20% Ability Power for 5s.

AP +50% HP +50
✓ EQUIPPED · R7
Amari's Antidote11,000
WEAPON ·

While healing an ally below 50% Life with your weapon, deal 15% increased Weapon Healing.. 25 Health. 15% Weapon Power

WP +15% HP +25
Booming Voice11,000
ABILITY ·

will affect allies that are out of line of sight.

AP +15%
STRATEGIST NOTE
Booster Jets11,000
ABILITY ·

When you use an ability or Gadget, gain 10% Move Speed for 2s.. 20% Attack Speed

AS +20% MS +10%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Crusader Hydraulics11,000
WEAPON ·

When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s.. 50 Armor. 10% Weapon Damage Reduction

AR +50
El-Sa'ka Suppressor11,000
WEAPON ·

Critical Hits apply 35% Healing Reduction to the target for 2s.. 10% Weapon Power

WP +10%
Kitsune Charm11,000
ABILITY ·

On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s.. 50 Shields. -40% Incoming Negative Effect Duration (25s Cooldown)

MS +75% SH +50
Liquid Nitrogen11,000
ABILITY ·

Dealing Ability Damage slows the target's Move Speed by 10% and their bonus Move Speed by 15% for 3s.. 25 Health. 10% Ability Power

AP +10% HP +25
Lumérico Fusion Drive11,000
ABILITY ·

When you use an ability or Gadget, restore 50 Armor or Shields over 3s.. 50 Armor. 10% Ability Power

AP +10% AR +50
STRATEGIST NOTE
Mark of the Kitsune11,000
WEAPON ·

When you use an ability or Gadget, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.. 10% Ability Power

AP +10%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Nebula Conduit11,000
WEAPON ·

Prevent 15% of incoming damage and instead take that prevented damage over 3s.. 50 Health. 5% Weapon Power

WP +5% HP +50
Bloodhound Mask12,000
WEAPON ·

Gain 5% Weapon Power for each enemy with a Wound within 12m.

WP +15%
✓ EQUIPPED · R7
Hardlight Accelerator12,000
WEAPON ·

When you use an ability or Gadget, gain 5% Weapon Power for 3s, stacking up to 3 times.. 10% Weapon Power. 10% Cooldown Reduction

WP +5% CDR +10%
Iridescent Iris12,000
ABILITY ·

After spending your Ultimate Charge, gain 100 Overhealth for 3s.. 20% Ability Power. 10% Cooldown Reduction

AP +20% CDR +10% OH +100
Vanadium Injection12,000
WEAPON ·

While at 100% Ultimate Charge, gain: 50 Health 10% Weapon Power 10% Ability Power 10% Attack Speed 10% Cooldown Reduction 10% Move Speed. 50 Shields

WP +10% AP +10% AS +10% MS +10% CDR +10% Ult +100% HP +50 SH +50
Refresher13,000
ABILITY ·

Reduce all Ability cooldowns by 8s.. 25 Health

CDR 8s HP +25
Eye of the Spider14,000
WEAPON ·

Critical Hits reveal the target for 3s.

WP +25%
Champion's Kit14,500
ABILITY ·
AP +35%
The Closer14,500
WEAPON ·

Deal 10% increased damage to enemies below 30% Life.

WP +20%
IF COUNTERING…
No conditional adjustments. Add one to plan counters (vs a hero, a comp, ahead/behind).
· unsaved
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