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support

Tactician

Juno Teo Minh - Age 19

Red Promise Colony, Mars (formerly), Watchpoint: Gibraltar

Hit Points

75
150

22575 Health - 0 Armor - 150 Shields

Juno

Juno

The first human born on Mars, Juno uses her space-age technology to solve any problem that enters her orbit. She is determined to one day save her home planet.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Mediblaster

Lock-on burst weapon. Fires healing projectiles that seek allies (35 HP per burst) and hitscan shots that damage enemies (15 damage per burst). 12 bursts, 1.5s reload. Automatic ally targeting within reticle.

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PASSIVE

Sub-Role: Tactician

You can gain excess ultimate charge, which carries over after using your ultimate ability. Tacticians can charge up to 25% of their next ultimate after reaching 100%.

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PASSIVE

Support Role Passive

Healing allies with your weapon also heals you. Heals for 40% of healing dealt.

SECONDARY

Pulsar Torpedoes

Fire a salvo of guided torpedoes that lock onto enemies and allies. Enemy torpedoes deal 25 damage each and slow by 10%. Ally torpedoes heal 30 HP each. Homing projectiles. 10 second cooldown.

ULTIMATE

Orbital Ray

Call down an orbital healing beam that moves forward slowly, healing allies for 100 HP/s and granting 30% damage reduction to allies within it. 10m radius beam. Lasts 10 seconds. 2600 point cost.

SHIFT

Hyper Ring

Deploy a ring that grants allies passing through +40% movement speed for 6 seconds. Ring is 5m wide and lasts 10 seconds. 14 second cooldown. Enhances teammate rotations.

EXTRA

Glide Boost

Hold jump in the air to glide horizontally with improved aerial control. Can activate a brief vertical boost on a 6 second cooldown.

E

Martian Overboots

Double-tap jump to rocket upwards with a burst of speed, granting brief flight control. 6 second cooldown. Synergizes with Glide Boost for extended aerial mobility.

PRIMARY

Mediblaster

Dual-mode medical weapon. Primary: lock-on healing projectiles (35 HP/burst to allies). Secondary: hitscan damage (15 dmg/burst to enemies). 12 burst magazine, 1.5s reload. Healing projectiles auto-seek allies in reticle.

Minor Perks

Extended Burst

Mediblaster magazine size increased by 4 bursts.

Familiar Vitals

Pulsar Torpedoes lock onto allies faster.

M

Hyper Boost

While using Glide Boost, passing through Hyper Ring pushes you forward.

Hypersonic

Hyper Ring speed boost increased to 55% and ring width increased.

M

Re-Boots

Activating Glide Boost resets Double Jump.

Locked On

Reduce the cooldown of Pulsar Torpedoes by 1 second for each enemy hit.

Major Perks

Lift Off

Martian Overboots can now triple jump.

M

Master Blaster

Mediblaster can crit enemies.

Re-Entry

Glide Boost vertical cooldown reduced by 2 seconds and horizontal speed increased by 20%.

Torpedo Barrage

Pulsar Torpedoes fire 2 additional torpedoes.

Faster Blaster

While using Glide Boost, Mediblaster fires continuosly.

Patch History

2026-04-14

1 change
NERFGlide Boost

Movement speed bonus reduced from 50% to 40%.

2025-12-09

1 change
BUFFMediblaster

Mediblaster can now deal critical damage against enemies.

Developer comment: Juno has limited defensive options against close-range threats. Allowing Mediblaster to critically hit improves her ability to defend herself while rewarding accuracy.

2025-11-11

1 change
BUFFGlide Boost

Movement acceleration in air increased by 50% when changing directions while Glide Boost active.

Developer comment: This partial reversion to Juno's previous air strafing makes her movement more responsive without making her overly evasive to fight against.

2025-10-14

1 change
BUFFOrbital Ray

Ultimate cost reduced 8%.

Developer comment: Orbital Ray remains a strong support ultimate, but Juno's time to earn it can feel a bit slow. This change keeps her ultimate among the longer-to-earn options while bringing her closer in line with the rest of the hero roster.

2025-08-26

5 changes
BUFFLift Off

New Major Perk. Martian Overboots can now triple jump.

BUFFFaster Blaster

While Glide Boost is active, Mediblaster fires continuously.

REWORKLocked On

Changed to a Minor Perk. Cooldown reduction now 1 second (down from 1.5 seconds).

NERFMaster Blaster

Removed.

NERFRe-Boots

Removed.

23 older patches

2025-07-22

2 changes
NERFGlide Boost

Movement acceleration in air reduced when changing directions, after the initial movement burst.

BUFFMediblaster

Minimum falloff range increased from 20 to 25 meters.

2025-04-22

3 changes
BUFFLocked On

New Major Perk. Reduce the cooldown of Pulsar Torpedoes by 1.5 seconds for every enemy hit.

NERFHyper Boost

Removed.

REWORKRe-Boots

Moved to Minor Perk. Duration increase removed.

2025-03-25

1 change
NERFOrbital Ray

Ultimate cost increased 10%.

2025-03-18

1 change
BUFFRe-Boots

Now also increases the duration of Glide Boost by 25%.

Developer comment: Enhancing Re-Boots to be a more valuable mobility perk, allowing players to hover for longer and utilize the double jump reset.

2025-02-18

4 changes
BUFFFamiliar Vitals

Pulsar Torpedoes lock onto allies 35% faster.

BUFFHyper Boost

While using Glide Boost, passing through Hyper Ring pushes you forward.

BUFFMaster Blaster

Mediblaster can crit enemies.

BUFFRe-Boots

Activating Glide Boost resets Double Jump.

2025-01-21

1 change
NERFOrbital Ray

Duration reduced from 10 to 8 seconds. Damage amplification reduced from 35% to 30%.

Developer comment: Juno's ultimate remains too powerful when used effectively by her allies. Reducing both the duration and damage amplification will reduce the potency of the ultimate.

2024-11-12

1 change
NERFOrbital Ray

Ultimate cost increased 10%.

Developer comment: Juno was the top tier meta support hero and was overperforming last season. Orbital Ray has also proven to be one of the more impactful ultimate abilities so we're reducing how frequently it comes up.

2024-10-29

1 change
NERFOrbital Ray

Healing reduced from 100 to 85 health per second.

2024-10-15

1 change
NERFMediblaster

Falloff range reduced from 30-50 meters to 20-35 meters. Healing per projectile reduced from 6.5 to 6.

Developer comment: Juno's healing output is too high for how much mobility she possesses so we're shortening her falloff range to increase the importance of positioning well with her mobility abilities.

2024-09-03

1 change
REWORKMediblaster

Fire rate increased from 14.3 to 15.5 (reverted to 34 shots per second during the projectile volley). Damage reduced from 8 to 7.5. Healing reduced from 7 to 6.5.

2024-08-23

2 changes
BUFFGlide Boost

Cooldown reduced from 8 to 6 seconds.

BUFFMediblaster

Damage increased from 7 to 8.

Developer comment: While Juno's damage output from her Mediblaster is increased, her healing output is unchanged.

2024-08-20

5 changes
BUFFOrbital Ray

Beam travel speed increased from 1.9 to 2.25 meters per second.

BUFFHyper Ring

Deploy range increased by 3.5 meters. Cooldown reduced from 16 to 14 seconds.

REWORKPulsar Torpedoes

Damage and Healing impact increased from 75 to 85. Heal-over-time reduced from 60 to 50 health.

NERFMediblaster

Burst projectile volley rate of fire reduced from 34 to 28 shots per second.

REWORKJuno

Juno has been added to the lineup. Juno is now eligible for Competitive Play. Base health reduced from 250 to 225.

Developer comment: Community feedback on Juno's trial was split between over and underpowered. On the stat side, she performed strongly in most every categories but particularly overperformed in healing output over the course of a game.
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