
PRIMARY FIRE
Healing Blossom
Hold to charge a healing blossom, release to send it to a targeted ally. Heals 10-65 HP based on charge (1s full charge). 12 ammo, 1.5s auto-recharge. Soft lock-on targeting.
support
Tactician
Niran Pruksamanee
Unknown
Hit Points
250200 Health - 0 Armor - 50 Shields

The brilliant creator of biolight, a technology that merges plant matter and hard light. He dreams of healing the world.

PRIMARY FIRE
Hold to charge a healing blossom, release to send it to a targeted ally. Heals 10-65 HP based on charge (1s full charge). 12 ammo, 1.5s auto-recharge. Soft lock-on targeting.
PASSIVE
You create small health packs when using abilities near allies. Using an ability near an ally drops a small health pack restoring 25 HP.
EXTRA
On death, drop a healing seed that allies or enemies can pick up, restoring 250 HP to allies or 75 HP to enemies.

SECONDARY
Fire a spread of biolight thorns dealing 5 damage each. Rapid fire projectile. 60 ammo, 1.5s reload. Effective at close to mid range.

EXTRA
Deploy a flower platform that rises 8m when stepped on by any hero. Platform has 250 HP and lasts 10 seconds or until destroyed. 12 second cooldown. Provides high ground access.

SHIFT
Dash in your movement direction, healing yourself for 45 HP. 5 second cooldown. Short distance.

E
Pull a targeted ally to your location, making them invulnerable during the pull. Ally is cleansed on arrival. 19 second cooldown, 30m range.

ULTIMATE
Place a biolight tree that pulses healing to all allies within 12m. Heals 90 HP per pulse (1 pulse per 1.75s) for 12 seconds. Tree has 1200 HP. Can be destroyed. 2600 point cost.
PASSIVE
Healing allies with your weapon also heals you. Heals for 40% of healing dealt.

PRIMARY
Charged healing blossom with soft lock-on. 10-65 HP based on 0-1s charge. 12 ammo with 1.5s auto-recharge. Projectile seeks targeted ally.
PRIMARY
Rapid-fire biolight thorns. 5 damage per thorn, wide spread. 60 ammo, 1.5s reload. Effective self-defense at close-mid range.
Minor Perks

Cleansing Grasp
Life Grip now cleanses the targeted ally on pull.
Life Cycle
While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health.

Petal Protection
Allies heal 20 health per second while standing on Petal Platform.

Thorn Bloom
Thorn Volley gains 1 extra thorn per shot.

Dashing Escape
Rejuvenating Dash's distance is increased by .
Major Perks

Canopy
Tree of Life radius increased by 3m and pulse rate increased to 1 per 1.25s.

Lifeweaving
Healing Blossom charge time reduced by 0.2s and max heal increased by 10 HP.
Petal Power
Allies gain 25% attack speed while standing on a raised Petal Platform.

Sow The Seed
New30%Quick Melee with Healing Blossom equipped to toss a seed forward. Anouther ally can pick it up for 75 overhealth and speed boost for 5 seconds.

Superbloom
Thorns detonate for 40 extra damage when enough stick within 2.5 seconds.
Now cleanses allies when pulled.
Healing increased from 45 to 55.
Cooldown reduced from 14 to 11 seconds.
Maximum healing increased from 80 to 90.
Developer comment: Lifeweaver has struggled to find effectiveness following reductions to his survivability and the introduction of in-combat healing reduction. Increasing his overall healing output and adding a cleanse to Life Grip provides him with additional survivability and utility in his base kit.
Overhealth conversion rate from overhealing increased from 50% to 100%.
Allies heal 20 health per second while standing on Petal Platform.
Quick Melee with Healing Blossom equipped tosses a seed forward. Allies who pick up a seed gain 75 overhealth and 25% movement speed for 5 seconds.
Rejuvenating Dash distance increased by 30%.
Removed.
Removed.
Removed.
Automatic reload time for the inactive weapon reduced from 2.5 to 2 seconds. Time between weapon swap reduced from 0.25 to 0.125 seconds.
Model and hit volume size reduced by 8%.
Developer comment: Lifeweaver's larger model made him much easier to hit than most supports. With his lower health pool, this hitbox reduction offsets that loss in survivability, while weapon swap improvements make his gameplay smoother and more responsive.
Rejuvenating Dash healing bonus increased from 20 to 30.
Attack speed bonus increased from 25% to 30%.
Changed to a Minor Perk. Rejuvenating Dash now only adds 20 healing to the next Healing Blossom (down from 40 healing).
Removed.
New Major Perk. Allies gain 25% attack speed while standing on a raised Petal Platform.
Base health reduced from 225 to 200.
Developer comment: Lifeweaver has received numerous buffs to improve his effectiveness, but his increased survivability has become difficult to deal with. This health reduction brings him in line with the rest of the support roster.
Life Grip cooldown is reduced by 4 seconds if a debuff is cleansed.
Developer comment: Successfully cleansing a debuff now reduces Life Grip's cooldown, improving the usefulness of Cleansing Grasp when timed well.
Number of hits to trigger reduced from 20 to 16.
Auto-Charge rate increased by 25%.
Developer comment: The opportunity cost to use Thorn Volley is still too high compared to constantly charging Healing Blossom. We are improving the auto-charge to make weaving damage between healing less punishing.
Bonus healing increased from 30 to 40.
Projectile speed increased from 80 to 100 meters per second.
Damage increased from 30 to 40. Number of hits to trigger increased from 16 to 20. Window of time to land hits increased from 1.5 to 2.5 seconds.
Developer comment: Triggering Superbloom can be challenging, so we are making several changes to improve the consistency of the perk.
Bonus to Healing Blossom heal increased from 20 to 30.
Thorns detonate for 30 extra damage when enough stick within 1.5 seconds.
Rejuvenating Dash adds 20 healing to your next Healing Blossom within 3 seconds.
Life Grip cleanses negative effects.
While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health.
Cooldown reduced from 19 to 18 seconds. Healing increased from 50 to 75.
Developer comment: Lifegrip is great for repositioning allies to help save them but it also telegraphs where they're going to end up so they may take a bunch of damage right afterwards. We're adding a bit more healing to it to help this happen less often, but we'll keep an eye on it so we don't overdo it.
Time before Overhealth begins to drain when out of range increased from 2.5 to 6 seconds.
Maximum ammo increased from 80 to 100.
Developer comment: The increased firing duration for Thorn Volley will give Lifeweaver more damage presence and it lines up better with his auto-charging heal timing to help that flow nicely.
Healing reduced from 60 to 45.
Duration only counts down while the platform is raised. Platform now resets if no one is standing on it for 2 seconds. Duration increased from 10 to 12 seconds. Health reduced from 400 to 300.
Healing progress can now charge passively at a reduced rate. No longer reduces movement speed when holding a full charge.
Developer comment: The Petal Platform was too easy to waste if a player accidentally ran over it without intending to make use of it. Now it resets back to the ground if no one is standing on it. We're also reducing its health so that it's more reasonable counterplay to destroy the platform. Healing Blossom will now passively charge at a slower rate to enable players to swap between weapons without the fear of falling too far behind when swapping back to healing.
Healing increased from 50 to 60.
Pulse healing increased from 75 to 90.
Maximum heal amount increased from 70 to 80. Maximum charge time increased from 1 to 1.15 seconds.
Developer comment: We're increasing the burst potential of the Heal Blossom to reinforce Lifeweaver's role as a high healing throughput support. The heal per second is roughly the same as before, but individual Heal Blossoms can be charged further.
Health increased from 175 to 225.
No longer pierced by piercing projectiles.
Projectile speed increased from 70 to 80 meters per second.
Cooldown increased from 16 to 19 seconds.
Ammo reduced from 20 to 16. Maximum healing reduced from 75 to 70.
Developer comment: Lifeweaver's total healing over a match is significantly higher than any other hero so to help bring it more in line we're making some adjustments to his primary Healing Blossom.
Mobility lockout duration increased from 0.45 to 0.75 seconds.
Healing increased from 25 to 50.
50% of Tree of Life overhealing is now converted into Overhealth — up to 100 maximum Overhealth.
Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.
Base health reduced from 200 to 175. Base shield health increased from 0 to 50.
Developer comment: The Tree of Life outputs substantial healing but often doesn't provide enough value for an ultimate ability. To increase its utility, any overhealing done via the Tree is now converted to overhealth. Thorn Volley's spread is now less random, with half the projectiles having a smaller base spread to promote better mid-range consistency. Life Grip now has a longer mobility lockout duration to prevent accidental cancels by the affected ally using a movement ability immediately after the pull being started. Finally, we are supplementing Lifeweaver's survivability with an increase to his overall health pool by converting some of it to shield health in order to account for the large petal hit volume on his back, as well as increasing the healing done by Rejuvenating Dash.
Increased the number of projectiles to reach maximum spread from 0 to 20. Maximum ammo increased from 70 to 80.
Developer comment: Lifeweaver provides a lot of healing and defensive utility but struggles with the consistency of his offensive damage output when not in close range. As he typically wants to position himself further away from his allies, these changes will enable well-aimed burst fire with the Thorn Volley weapon to be more effective at applying pressure to the enemy team.
Cooldown reduced from 20 to 16 seconds. Now heals the target ally for 50 health.
Ultimate cost increased by 8%.
Walkable area increased by 15%. Area to trigger lift now shrinks from a radius of 2 to 0.75 meters after initial placement.
Damage per projectile increased from 5 to 6. Projectile radius increased from 0.1 to 0.125. Ammo increased from 60 to 70.
Maximum healing increased from 65 to 75.
Petal ornaments on his back have had their size and hit volume reduced by 10%.
Developer comment: Lifeweaver's stats have been improving over time, but he is still underperforming. These adjustments are primarily straightforward improvements to nearly every aspect of his kit, outside of his ultimate ability, which received a small cost adjustment for the increased healing and damage output. The Petal Platform area shrinking is a quality-of-life change intended to help avoid accidentally activating the lift after it has been placed.
Reinhardt is no longer a valid target for Life Grip during Earthshatter, and using Earthshatter will cancel Life Grip.
Developer comment: Earthshatter is an ultimate where positioning is critical to effectively use, so we are adjusting it so that Reinhardt doesn't have their ultimate be effectively canceled when Lifeweaver uses Life Grip.
Removed.
Health increased from 1000 to 1200. Healing pulse increased from 50 to 75.
Projectile size reduced from 0.125 to 0.1. Spread pattern adjusted with reduced random spread — 1 of the 2 projectiles per shot now fires closer to the crosshair.
Automatic reload time for the inactive weapon increased from 1.5 to 2.5 seconds. Ammo count increased from 12 to 20. Slow now steadily applies after 1 second of max charge being held.
Default control scheme reworked: Rejuvenating Dash moved to air Jump, Petal Platform moved to Ability 1 with manual destroy, Secondary Fire auto-swaps to Thorn Volley. Added Hero Options for manual weapon swap and Interact-cancels-platform.
Developer comment: We've received feedback that Lifeweaver's control settings leave much to be desired, especially on controllers. We agree and have updated the default control scheme along with adding a new hero option for those who prefer the previous layout.
New Hero added to the Support roster.