RECALL PROTOCOL

support

Medic

Angela Ziegler

Unknown

Hit Points

225

225225 Health - 0 Armor

Mercy

Mercy

A guardian angel to those who come under her care, Dr. Angela Ziegler is a peerless healer, a brilliant scientist, and a staunch advocate for peace.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Caduceus Staff

Hold to lock on and heal an ally for 55 health per second. The beam ignores barriers and lingers for 1.3 seconds if the target breaks line of sight or moves out of range. Max range 15 meters. Does not require looking at the target to maintain connection.

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PASSIVE

Sub-Role: Medic

Healing allies with your weapon also heals you for 40% of healing dealt. Effect stacks when healing multiple allies and is affected by healing modifiers.

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PASSIVE

Swift Recovery

Begin regenerating health more quickly. Reduces the time before passive health regeneration starts from 6 to 3 seconds after taking damage.

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SECONDARY

Caduceus Staff (Damage Boost)

Hold to increase an ally's damage dealt by 30%. The beam ignores barriers. Max range 15 meters. Damage is amplified based on when the projectile was fired. Mercy gains ultimate charge equal to the damage she amplifies.

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EXTRA

Flash Heal

Heal Caduceus Staff's active target for 60 health, doubled to 120 on allies below half health. Can be used regardless of whether the staff is healing or boosting damage. 12 second cooldown.

SECONDARY

Caduceus Blaster

Automatic weapon.

SHIFT

Guardian Angel

Fly towards a targeted ally (alive or dead). While in flight, Jump launches you forward and Crouch launches you upward. Max range 30 meters. 1.5 second cooldown starts after the ability ends. Can be cancelled mid-flight.

E

Resurrect

Revive a dead teammate at full health. 1.75 second cast time with 75% movement speed penalty. The resurrected ally gains 2.25 seconds of invulnerability and can start moving after 1.5 seconds. Line of sight not required after cast begins. 30 second cooldown does not reset on death.

EXTRA

Angelic Descent

Fall very slowly by holding jump or crouch while airborne. Propelled by her Valkyrie suit, Mercy slows her descent speed to 2 m/s. Can be activated and deactivated at any time while airborne to vary falling speed.

ULTIMATE

Valkyrie

Gain the ability to fly freely for 15 seconds. Caduceus Staff beams chain to all nearby allies within 10 meters of the primary target (healing increases to 65 HP/s per target). Guardian Angel range doubled. Caduceus Blaster gains infinite ammo and 100 m/s projectile speed. Passive health regeneration is always active.

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PASSIVE

Support Role Passive

Regenerate health over time after avoiding damage for a short duration.

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PRIMARY

Caduceus Blaster

An automatic sidearm for emergency personal defense. Fires 5 shots per second dealing 20 damage each (2x headshot). 25 ammo capacity with 1.4 second reload time. Projectile speed 50 m/s. Auto-reloads when not equipped for 1.4 seconds. 100 DPS while firing (78 overall with reload).

PRIMARY

Caduceus Staff

A staff that creates a healing or damage-boosting beam that locks onto allies. Primary fire heals for 55 HP/s, secondary fire amplifies damage dealt by 30%. Beams ignore barriers and linger for 1.3 seconds after breaking line of sight. Max range 15 meters.

SECONDARY

Caduceus Staff

Hold to increase an ally's damage inflicted.

Minor Perks

M

Angelic Recovery

Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally.

Angelic Resurrection

Mercy gains 100 overhealth for 2 seconds after casting Resurrect. Overhealth decays at 5 HP/s once the duration ends.

Winged Reach

Guardian Angel's range is increased by 30% (to 39 meters).

Divine Momentum

Increases Mercy's travel speed by after cancelling Guardian Angel.

Major Perks

Chain Boost

Secondary fire links to a second nearby ally, allowing simultaneous damage boost on two teammates.

M

Double Dose

Flash Heal gains an additional charge but its base healing is reduced by 10 (50 default, 100 on low health).

Flash Heal

Flash heal can be used on Caduceus Staff's active target to restore 50 health, tripled on allies below half health.

Patch History

2026-05-12

3 changes
BUFFGuardian Angel

Launch speed increased by 10% (reverted to previous value).

NERFDivine Momentum

Removed.

Developer comment: Mercy's Season 2 mobility reduction had an outsized impact on her core gameplay flow. Restoring Guardian Angel's base functionality reestablishes that feel, while removing Divine Momentum addresses the extreme mobility cases that motivated the original change.
BUFFWinged Reach

New Minor Perk. Guardian Angel's range is increased by 30%.

2026-04-14

4 changes
REWORKFlash Heal

Moved from Perk to Baseline ability. Cooldown reduced from 15 to 12 seconds. Base healing increased from 50 to 60. Healing multiplier on allies below 50% health reduced from 3x to 2x.

Developer comment: Flash Heal has proven to be a compelling and expressive ability and is now being added to Mercy's base kit. This gives her more reliable on-demand healing while rewarding thoughtful cooldown management. To account for the added power, some of Mercy's baseline healing and mobility have been slightly reduced.
NERFGuardian Angel

Launch speed reduced by 10%.

BUFFDouble Dose

New Major Perk. Flash Heal gains an additional charge but its base healing is reduced by 10.

NERFCaduceus Staff

Healing reduced from 60 to 55.

2026-02-10

2 changes
BUFFSwift Recovery

Health regeneration begins sooner.

NERFMercy

Sympathetic Recovery passive removed.

Developer comment: With the introduction of the Medic Sub Role Passive, Mercy's Sympathetic Recovery has been replaced with Swift Recovery, which restores faster health regeneration.

2025-08-26

2 changes
BUFFDivine Momentum

New Minor Perk. Increases Mercy's travel speed by 15% after cancelling Guardian Angel.

NERFWinged Reach

Removed.

2025-04-22

3 changes
REWORKFlash Heal

Flash Heal and Resurrect are no longer tied to each others' cooldowns. Flash Heal only restores 50 health, but triples its healing on allies below half health.

BUFFAngelic Resurrection

New Minor Perk. Mercy gains 100 overhealth after casting Resurrect.

NERFAngelic Recovery

Removed.

27 older patches

2025-03-18

1 change
BUFFFlash Heal

Cast time reduced from 0.875 to 0.4 seconds.

Developer comment: The cast time has been shortened to make Flash Heal more responsive for use in emergency situations.

2025-02-18

4 changes
BUFFFlash Heal

Resurrect can be used on Caduceus Staff's active target to restore 150 health. Doing so incurs a 15 second cooldown.

BUFFWinged Reach

Guardian Angel's range is increased by 30%.

BUFFChain Boost

Secondary Fire links to a second nearby ally.

BUFFAngelic Recovery

Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally.

2024-08-20

2 changes
BUFFCaduceus Staff

Primary fire healing increased from 55 to 60 health per second. Secondary fire damage boost increased from 25% to 30%.

NERFMercy

Base health reduced from 250 to 225.

Developer comment: Mercy's Guardian Angel movement enables her to be highly evasive and difficult to engage with for many heroes, but is also one of the most fun parts of her ability kit so we'd like to keep that strength, so we're moving her to 225 HP and increasing the output of her Caduceus Staff beams.

2024-02-21

1 change
REWORKCaduceus Blaster

Base projectile size reduced from 0.25 to 0.2 meters. Total projectile size is now 0.3 meters.

2024-02-13

2 changes
NERFGuardian Angel

Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

BUFFMercy

Sympathetic Recovery health recovered increased from 25% to 40% of healing dealt.

2023-12-05

1 change
BUFFValkyrie

Activating Valkyrie no longer disconnects Caduceus Staff from its target.

Developer comment: This is just a small quality-of-life improvement to help keep Mercy healing or powering up her allies without penalty for activating her ultimate.

2023-08-10

1 change
NERFCaduceus Staff

Secondary fire damage boost reduced from 30 to 25%.

Developer comment: Damage amplification effects have been an often discussed topic lately, and Mercy has been performing strongly at all skill ranks. We're reducing the potency of Mercy's damage boost beam but want to make sure it stays powerful enough to feel like an effective and interesting gameplay choice.

2023-04-11

3 changes
BUFFValkyrie

Support role passive healing is now active for the duration of Valkyrie.

REWORKGuardian Angel

Cooldown reduced from 2.5 to 1.5 seconds. Jump and Crouch cancel active ability state duration increased from 1.0 to 1.5 seconds. The Jump and Crouch cancel active ability state can no longer be manually interrupted to begin the cooldown early.

REWORKCaduceus Staff

Healing-per-second increased from 45 to 55. Healing is no longer increased for allies under half health.

Developer comment: The increased healing multiplier condition on Caduceus Staff was intended to help Mercy players feel more agency in trying to save critical-health allies and to add depth to the healing mechanic without changing the total time to heal to full health. However, the overall rebalance of the healing values received significant negative feedback.

2023-02-07

3 changes
NERFGuardian Angel

Cooldown increased from 1.5 to 2.5 seconds. Holding the backwards directional input and canceling the ability with Jump now moves 20% slower.

Developer comment: The cooldown increase is necessary to reduce the greatly increased mobility resulting from the recent rework to the jump cancel.
REWORKCaduceus Staff

Healing-per-second reduced from 55 to 45. Healing is increased by 50% for allies under half health.

REWORKMercy

Regeneration Passive removed. New Sympathetic Recovery Passive: Mercy heals herself for 25% of healing done with the Caduceus Staff.

Developer comment: Replacing Mercy's Regeneration passive with a more interesting interaction was something we wanted to do after all support heroes gained a similar version of it through their Role Passive.

2022-12-06

2 changes
BUFFCaduceus Blaster

Ammo increased from 20 to 25.

BUFFMercy

Weapon swap time reduced from 0.5 to 0.35 seconds.

Developer comment: This is a change that will enable Mercy to better defend herself or even go on the offensive at times. In 5v5 these situations occur much more often.

2022-10-04

2 changes
BUFFAngelic Descent

Can now be activated by holding Crouch while airborne.

BUFFGuardian Angel

Pressing Crouch during Guardian Angel now launches you straight up.

Developer comment: Mercy's beta change allowing her to Guardian Angel cancel and boost where she is looking added a substantial amount of flexibility to her movement. However, boosting upward was difficult for many players.

2022-07-11

1 change
REWORKGuardian Angel

Mercy is no longer automatically launched upward when she reaches her destination. The ability now has a meter that charges up while Guardian Angel is active. Canceling the ability with Jump now launches Mercy in the direction she is facing. Holding backward and canceling launches in the opposite direction.

Developer comment: The previous iteration of Guardian Angel led to less control for the player overall, often launching Mercy into danger or out of Resurrect range.

2022-06-28

2 changes
BUFFAngelic Descent

Will now additionally slow ascent speed if held, not just descent speed. This means you can dampen vertical knockbacks and reduce height from GA vertical boost.

NERFGuardian Angel

No longer can be canceled using crouch for a big vertical boost. Now automatically launches you upwards if you reach the end of Guardian Angel.

2022-05-12

1 change
BUFFGuardian Angel

Can now also be canceled by using the crouch key. If this key is used to cancel the ability, Mercy will be launched high into the air.

Developer comment: This is an initial implementation of new functionality designed to give Mercy players more options in how they use Guardian Angel.

2022-04-26

1 change
BUFFMercy

Regeneration now increased the Support passive healing by 50%.

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