
PRIMARY FIRE
Biotic Grasp
Hold to heal all allies in front of you. Consumes biotic energy.
support
Medic
Moira O'Deorain
Unknown
Hit Points
225225 Health - 0 Armor

Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life.

PRIMARY FIRE
Hold to heal all allies in front of you. Consumes biotic energy.
PASSIVE
Healing allies with your weapon also heals you for 40% of healing dealt.
SECONDARY
Long range beam weapon. Deals 65 damage per second to enemies, healing Moira for 30 HP/s and replenishing 21.875 biotic energy per second. 20 meter range with a 0.7 meter soft lock-on radius.

E
Launch a bouncing sphere that lasts up to 7 seconds. Heals allies for 65 HP/s (up to 300 total) in a 5 meter radius, or damages enemies for 50 damage/s (up to 200 total) in a 4 meter radius. Pierces barriers. 8 second cooldown.

SHIFT
Disappear, move 250% faster, and become invulnerable and phased out for 0.752 seconds. Cleanses most negative status effects. Cannot shoot while active. Enables higher jumps (up to 4 meters). 6 second cooldown.

ULTIMATE
Fire a piercing beam for 8 seconds that heals allies for 140 HP/s and damages enemies for 85 damage/s. Self-heals Moira for 55 HP/s. Passes through barriers. 30 meter range. 2700 point cost.
PASSIVE
Begin regenerating health 2 seconds after taking damage, at 15 health per second plus 1% of max HP.

PRIMARY
A versatile biotic energy weapon with two fire modes. Primary fire: hold to spray a cone of biotic energy that heals all allies in front of you for 80 impact healing plus 17 HP/s over 3 seconds. Consumes 12.5% biotic energy per second. 15 meter range. Energy passively regenerates at 2.4% per second.

SECONDARY
Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.
Minor Perks

Destruction's Divide
Coalescence can be toggled between pure healing or pure damage, with 30% greater effect (182 HP/s healing or 110.5 damage/s).

Ethical Nourishment
Biotic Orb's first 30 healing is instant on each ally it encounters.
Major Perks

Reversal
Reactivating Biotic Orb reverses its direction.

Phantom Step
Fade lasts 0.5 seconds longer and boosts jump height by 50% (to 6.3 meters). Also allows Fade to be cancelled by reactivating.