RECALL PROTOCOL

support

Medic

Moira O'Deorain

Unknown

Hit Points

225

225225 Health - 0 Armor

Moira

Moira

Equal parts brilliant and controversial, scientist Moira O'Deorain is on the cutting edge of genetic engineering, searching for a way to rewrite the fundamental building blocks of life.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Biotic Grasp

Hold to heal all allies in front of you. Consumes biotic energy.

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PASSIVE

Sub-Role: Medic

Healing allies with your weapon also heals you for 40% of healing dealt.

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SECONDARY

Biotic Grasp Alt Fire

Long range beam weapon. Deals 65 damage per second to enemies, healing Moira for 30 HP/s and replenishing 21.875 biotic energy per second. 20 meter range with a 0.7 meter soft lock-on radius.

E

Biotic Orb

Launch a bouncing sphere that lasts up to 7 seconds. Heals allies for 65 HP/s (up to 300 total) in a 5 meter radius, or damages enemies for 50 damage/s (up to 200 total) in a 4 meter radius. Pierces barriers. 8 second cooldown.

SHIFT

Fade

Disappear, move 250% faster, and become invulnerable and phased out for 0.752 seconds. Cleanses most negative status effects. Cannot shoot while active. Enables higher jumps (up to 4 meters). 6 second cooldown.

ULTIMATE

Coalescence

Fire a piercing beam for 8 seconds that heals allies for 140 HP/s and damages enemies for 85 damage/s. Self-heals Moira for 55 HP/s. Passes through barriers. 30 meter range. 2700 point cost.

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PASSIVE

Support Role Passive

Begin regenerating health 2 seconds after taking damage, at 15 health per second plus 1% of max HP.

PRIMARY

Biotic Grasp

A versatile biotic energy weapon with two fire modes. Primary fire: hold to spray a cone of biotic energy that heals all allies in front of you for 80 impact healing plus 17 HP/s over 3 seconds. Consumes 12.5% biotic energy per second. 15 meter range. Energy passively regenerates at 2.4% per second.

SECONDARY

Biotic Grasp

Long range beam weapon. Damage dealt heals you and replenishes your biotic energy.

Minor Perks

Destruction's Divide

Coalescence can be toggled between pure healing or pure damage, with 30% greater effect (182 HP/s healing or 110.5 damage/s).

Ethical Nourishment

Biotic Orb's first 30 healing is instant on each ally it encounters.

Major Perks

Reversal

Reactivating Biotic Orb reverses its direction.

Phantom Step

Fade lasts 0.5 seconds longer and boosts jump height by 50% (to 6.3 meters). Also allows Fade to be cancelled by reactivating.

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