RECALL PROTOCOL

tank

Bruiser

Efi Oladele

Unknown

Hit Points

300
300

600300 Health - 300 Armor

Orisa

Orisa

Built from parts of one of Numbani's short-lived OR15 defense robots, Orisa is the city's newest protector, though she still has much to learn.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Augmented Fusion Driver

Automatic heat-based projectile weapon. Deals 14 damage per shot at 10 rounds/s (140 DPS while firing). Infinite ammo but overheats after 50 shots (5 seconds). Cools at 53% heat per second (1.9s to full). 3 second cooldown if overheated. 100 m/s projectile speed.

+

PASSIVE

Role: Tank

Less ultimate given by healing and damage received. Increases base health by 150 in Role Queue game modes. Ultimate charge and perk progress from damage and healing dealt to tanks is reduced by 40%.

+

PASSIVE

Sub-Role: Bruiser

Reduces critical damage received by 25%. While at critical health (50% or below), gain 20% movement speed. Weapons with a 1.5x headshot modifier ignore the damage reduction.

SECONDARY

Energy Javelin

Launch your javelin at an enemy to stun and knock them back. Deals 70 damage on direct impact, plus 40 damage and an additional stun if the enemy hits a wall. 0.45s impact stun, 0.4s wall stun. 7 second cooldown.

SHIFT

Fortify

Gain 100 overhealth, reduce all damage taken by 45%, and become immune to crowd control and critical hits for 4 seconds. Cannot be affected by movement-impairing effects. Can be canceled early. 15.5 second cooldown starts on activation.

E

Javelin Spin

Spin your javelin to destroy incoming projectiles, block melee attacks, and push enemies back. Deals 20 damage on first hit and 5.3 on subsequent hits (up to 100 total). Gains 50% forward movement speed. Channeled ability lasting 0.5-1.75 seconds. 8 second cooldown.

ULTIMATE

Terra Surge

Sweep in enemies within 10.5m and anchor down, gaining Fortify and charging up a surge of damage. Deals 18.8/s periodic damage and releases 72-500 damage based on charge time (0.75-4 seconds). Pulls, slows, and knocks back enemies. 2150 point cost.

+

PASSIVE

Tank Role Passive

Receive reduced knockback and grant less Ultimate charge to enemies from damage and healing.

PRIMARY

Augmented Fusion Driver

An automatic heat-based projectile cannon. Fires 10 rounds/s dealing 14 damage each (2x headshot). Uses a heat meter instead of ammo — overheats after 50 shots requiring 3 seconds to cool down. 100 m/s projectile speed. 140 DPS while firing.

Minor Perks

Defense Protocol

Regenerate 100 health per second while charging Terra Surge.

M

Fleeting Bulwark

Fortify briefly grants an additional 100 overhealth when activated.

M

Heat Dissipator

Primary Fire critical hits refund heat.

Mobile Fortification

While Fortify is active, Orisa has no movement speed reduction and no heat generation on her Fusion Driver.

Major Perks

Charged Javelin

Energy Javelin can be charged for up to 1 second to increase projectile speed (72 to 140 m/s) and knockback (22.25 to 27.5 m/s). Pierces enemies at full power. Auto-fires 1.1s after reaching max charge.

Protective Barrier

Javelin Spin is replaced with a deployable barrier. 600 HP barrier with 7.4m width, 3.8m height, lasts 6 seconds. 8 second cooldown starts immediately. Launched as an arcing projectile.

Patch History

2026-02-10

2 changes
NERFProtective Barrier

Cooldown increased from 8 to 10 seconds (6v6).

BUFFCharged Javelin

Fixed animation issues when charging Javelin.

2025-11-11

1 change
NERFFortify

Fortify and Terra Surge now only prevent headshot critical damage and not forced crits.

Developer comment: Alongside Hazard's updates, these adjustments address specific interactions that were previously mitigated by these defensive abilities, such as Mauga's Ignited critical damage and Reinhardt's Earthshatter.

2025-08-26

4 changes
BUFFMobile Fortification

New Minor Perk. While Fortify is active, Orisa has no move speed reduction and no heat generation.

BUFFDefense Protocol

New Minor Perk. Regenerate 100 health per second while charging Terra Surge.

NERFFleeting Bulwark

Removed.

NERFHeat Dissipator

Removed.

2025-07-22

2 changes
NERFEnergy Javelin

Cooldown increased from 6 to 7 seconds.

NERFOrisa

Armor health reduced from 325 to 300.

2025-04-22

3 changes
BUFFFortify

Now prevents Hack's ability lockout from interrupting abilities.

BUFFHeat Dissipator

Increase amount of heat reduced per headshot by 33%.

BUFFAugmented Fusion Driver

Damage increased from 13 to 14.

Developer comment: Orisa has been underperforming in comparison to other tanks. Increasing her damage to allow her to be more threatening without boosting her survivability.
46 older patches

2025-02-18

4 changes
BUFFProtective Barrier

Convert Javelin Spin to instead launch a barrier.

BUFFCharged Javelin

Hold Secondary Fire to charge Energy Javelin, increasing its speed and knockback. Pierces enemies at full power.

BUFFFleeting Bulwark

Fortify briefly grants an additional 100 overhealth when activated.

BUFFHeat Dissipator

Primary Fire critical hits refund heat.

2024-12-10

2 changes
BUFFTerra Surge

Pull radius increased from 8.5 to 10.5 meters.

REWORKOrisa

Armor increased from 300 to 325. Base health reduced from 175 to 150.

Developer comment: Although Orisa's effectiveness dropped off further than expected, the removal of the Fortify heat reduction mechanic has had positive effects on gameplay by making her ammo resource more meaningful. We're keeping that change while walking back some of the armor health loss. We also think her Terra Surge ultimate ability could be more effective so it now pulls enemies in from a further distance but the damage range hasn't changed so it won't be harder to get out of the area.

2024-10-29

3 changes
NERFEnergy Javelin

Damage reduced from 80 to 70.

NERFFortify

No longer reduces Fusion Driver heat generation.

REWORKOrisa

Base health increased from 125 to 175. Base armor reduced from 350 to 300.

2024-09-17

1 change
BUFFFortify

Movement speed penalty reduced from 20% to 10%.

Developer comment: We still don't want Orisa to easily chase enemies down while Fortified since there's not much you can do to fight back during that time, so while we're not removing the movement speed penalty entirely, we are lowering it to a point where it will feel much better for Orisa to use.

2024-08-20

1 change
BUFFEnergy Javelin

Impact damage increased from 60 to 80.

Developer comment: Orisa is still underperforming so we're increasing the impact damage of Energy Javelin to better reward accuracy with the ability.

2024-07-09

1 change
BUFFFortify

Duration increased from 3.5 to 4 seconds. Cooldown reduced from 16.5 to 15.5 seconds.

Developer comment: The Fortify and Javelin Spin abilities were weakened further than necessary when Orisa was overly dominant. She has not been performing well since then but in this patch where we're broadly adjusting how impactful the role is. So, there is room again to return some of Fortify's effectiveness.

2024-06-20

1 change
BUFFJavelin Spin

Cooldown reduced from 9 to 8 seconds.

Developer comment: Orisa's survivability was reduced more than necessary in her last round of changes so we're partially reverting the cooldown increase to Javelin Spin.

2024-04-30

2 changes
NERFFortify

Duration reduced from 4.5 to 3.5 seconds. Orisa now moves 20% slower while fortified.

NERFJavelin Spin

Cooldown increased from 7 to 9 seconds.

2024-03-12

1 change
BUFFTerra Surge

Charge rate for the first 2.5 seconds increased by 25%.

2024-02-13

1 change
BUFFOrisa

Armor increased from 275 to 350.

2024-01-09

2 changes
BUFFFortify

Now immune to taking forced critical hit damage. Fortify already prevents direct critical damage from headshots.

BUFFAugmented Fusion Driver

Removed falloff damage penalty.

2023-10-10

1 change
NERFFortify

Damage reduction decreased from 50% to 45%.

Developer comment: We are further readjusting Orisa's survivability, which was originally increased due to the armor-damage reduction stacking change we made several patches ago. This particular change is relatively light as we still want her to be an effective pick against teams that lean on crowd control.

2023-09-07

1 change
REWORKFortify

Cooldown begins when the ability is activated instead of when it ends. Cooldown increased from 12 to 16.5 seconds. Overhealth bonus decreased from 125 to 100.

Developer comment: The Fortify cooldown has been adjusted so that the effective uptime remains the same. However, Orisa is no longer incentivized to cancel the ability early to begin the cooldown immediately, which makes the interval between uses consistent and more susceptible to counterplay.

2023-08-10

2 changes
BUFFFortify

Fortify health bonus increased from 75 to 125.

BUFFAugmented Fusion Driver

Damage falloff range increased from 15 to 20 meters.

Developer comment: Fortify is sometimes weaker now due to the change to how armor damage reduction and ability damage reduction interact. Activating Fortify while Orisa has armor health remaining will hit the damage reduction cap and result in lower effective health than before, so we are increasing the amount of overhealth it grants. In addition, we are increasing the Fusion Driver's effective range so Orisa can deal a little more damage before engaging at close quarters.

2023-07-11

1 change
BUFFFortify

Damage reduction increased from 40 to 50%.

Developer comment: We are increasing the effectiveness of Fortify to make Orisa a stronger counter against team compositions that lean on crowd control.

2023-05-09

1 change
BUFFAugmented Fusion Driver

Damage increased from 12 to 13.

Developer comment: Orisa often gets a lot of value with her abilities, but she is underperforming compared to other tanks. Increasing her weapon damage will make her more of an immediate threat after closing the distance with the enemy team.

2023-03-07

1 change
NERFTerra Surge

Terra Surge can now be interrupted by Hack.

Developer comment: Terra Surge is a channeled ultimate which cannot be interrupted by most abilities, as it gains the same effects as Fortify. While this makes sense for stuns, Sombra's Hack interrupt shouldn't be negated and now correctly cancels Terra Surge.

2023-02-07

2 changes
NERFAugmented Fusion Driver

Damage falloff range reduced from 25 to 15 meters.

NERFOrisa

Base health in non-Role Queue modes reduced from 275 to 125. Base health in Role Queue modes remains at 275.

2023-01-24

1 change
NERFFortify

Health bonus reduced from 125 to 75.

2022-12-15

2 changes
BUFFTerra Surge

Now pierces through barriers upon impact.

BUFFAugmented Fusion Driver

Damage falloff range increased from 15 to 25 meters.

2022-10-04

2 changes
BUFFEnergy Javelin

Cooldown reduced from 8 to 6 seconds.

Developer comment: For a hero rework that has been lauded as fun to play, hard to kill, and particularly potent for an in-your-face Tank playstyle, Orisa continues to be a challenging hero to balance, with one of the lowest win-rates in the game. Giving a hero more health is a reliable solution and increasing the frequency of her Energy Javelin should keep her feeling active and more effective as she charges down the front line.
BUFFOrisa

Base health increased from 250 to 275. Base armor increased from 250 to 275.

2022-07-14

2 changes
BUFFFortify

Now disables critical damage.

BUFFJavelin Spin

Bonus movement speed increased from 40 to 50%.

2022-06-28

5 changes
NERFEnergy Javelin

Impact damage reduced from 80 to 60. Cooldown increased from 6.5 to 8 seconds.

REWORKFortify

20% movement speed penalty removed. Headshot immunity removed.

BUFFTerra Surge

Max damage increased from 275 to 500. Damage begins to ramp after the old 200 damage timing.

REWORKJavelin Spin

Cooldown decreased from 10 to 7 seconds. Speed boost reduced from 65% to 40%. Knockback increased.

REWORKAugmented Fusion Driver

Damage increased from 10 to 12. Projectile size no longer scales with distance. Projectile initial size reduced from 0.3 to 0.1. Critical damage bonus increased from 50% to 100%. Damage falloff at maximum range reduced from 70% to 50%. Maximum falloff range reduced from 15-35 meters to 15-25 meters.

2022-04-26

6 changes
BUFFEnergy Javelin

New Secondary Fire. Orisa throws a spear forward, impacting the first enemy in its path. Deals 80 damage. Stuns enemies for 0.2 seconds and knocks them back 6 meters. If the enemy collides with a wall while being knocked back, they take 40 more damage and are stunned an additional 0.3 seconds.

REWORKFortify

Now slows Orisa's movement speed by 20% while active. Now provides 125 extra health while active. Reduces heat generation from Orisa's weapon by 50% while active. Duration increased from 4 to 4.5 seconds.

BUFFTerra Surge

New Ultimate Ability. Orisa pulls in nearby enemies and becomes fortified, charging up an area-of-effect attack over 4 seconds. Releasing the charge deals up to 225 damage based on how long it was channeled. While charging, deals minor damage over time and slows nearby enemy movement speed by 30%.

BUFFJavelin Spin

New Ability 2. Orisa rapidly spins a spear for 1.75 seconds, destroying incoming projectiles. Increases forward movement speed by 60% while active and by 20% for 2 seconds after the spinning ends. Rapidly damages enemies in her path, dealing up to 90 damage and constantly knocking them back.

REWORKAugmented Fusion Driver

New Primary Fire. Now rapidly fires 10 plasma projectiles per second. Projectiles start out large and shrink as they travel. Damage starts at 10.5 and scales down to 4 damage over 35 meters. Uses a heat mechanic instead of ammo. Firing the weapon increases heat, and it cools down while not firing. If the weapon overheats, a forced release of heat prevents the weapon from being fired for 3 seconds.

BUFFOrisa

Base armor increased from 200 to 250. Base health increased from 200 to 250.

Developer comment: Thanks to years of combat and Efi Oladele's tireless work, Orisa's mind and abilities have evolved. She has fully grown into her role as the defender of Numbani.
See something that violates our content policy ? Report this hero