RECALL PROTOCOL

tank

Stalwart

Reinhardt Wilhelm

Unknown

Hit Points

400
300

700400 Health - 300 Armor

Reinhardt

Reinhardt

Reinhardt Wilhelm styles himself as a champion of a bygone age, who lives by the knightly codes of valor, justice, and courage.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Rocket Hammer

Devastating melee weapon dealing 100 damage per swing in a wide arc. Swings at 1.04 attacks/s (104 DPS). 4 meter range. Knocks back enemies. Alternates swing direction with each attack. No quick melee — attempting to use it swings the hammer instead.

+

PASSIVE

Role: Tank

Less ultimate given by healing and damage received. Increases base health by 150 in Role Queue game modes. Ultimate charge and perk progress from damage and healing dealt to tanks is reduced by 40%.

+

PASSIVE

Sub-Role: Stalwart

Reduces knockbacks received by 40% and the effectiveness of slowing effects received by 40%.

SHIFT

Charge

Charge forward pinning the first enemy hit. Pinned enemies take 300 damage if smashed into a wall, or 50 if knocked aside. Up to 50.2m range at +200% movement speed. Can be cancelled early. Colliding with another charge causes mutual knockdown. 7 second cooldown.

E

Fire Strike

Launch a flaming projectile that pierces barriers and enemies. Deals 120 damage with a 0.85m projectile radius. 2 charges, 6 second cooldown per charge. Travels at 30 m/s. Stopped by terrain and terrain-like objects.

SECONDARY

Barrier Field

Deploy a 1500 HP frontal energy barrier (4.25m tall, 6.8m wide). -30% movement speed penalty. Regenerates 150 HP/s after being down for 2 seconds. Cannot attack while sustaining it. Released automatically when using other abilities.

ULTIMATE

Earthshatter

Slam the hammer down, knocking down all enemies in a 25m cone (50 degree angle) for 3 seconds. Deals 50 damage (200 critical damage within 1.75m of impact). Shockwave is 1.8m tall. Channeled — interrupted by stun, knockdown, or hack. 1960 point cost.

+

PASSIVE

Tank Role Passive

Receive reduced knockback and grant less Ultimate charge to enemies from damage and healing.

PRIMARY

Rocket Hammer

A massive rocket-powered hammer dealing 100 damage per swing in a wide arc. 1.04 swings/s, 4m range. Knocks back enemies in the swing direction. Cannot headshot. Alternates swing direction with each consecutive attack.

Minor Perks

M

Barrier Re-Charge

Distance travelled while using Charge regenerates your Barrier Field by 150 per second.

Crusader Fire

Refund a charge of Fire Strike when you stun an enemy, overfilling up to 3 charges. The 3rd charge persists after dying.

Crusader Resolve

While using Barrier Field, your passive health regeneration triggers 75% sooner. Re-added in Reign of Talon Season 1.

Crusader's Fire

Refund a charge of Fire Strike When you stun an enemy, overfilling up to 3.

M

Fiery Uptake

Barrier Field is healed for 100% of Fire Strike's damage dealt.

Crusader's Resolve

While using Barrier Field, your passive health regeneration triggers sooners.

Major Perks

M

Crushing Victory

Charge damage grants temporary overhealth for 50% of the damage dealt.

Shield Slam

While Barrier Field is active, use Primary Fire to dash forward dealing 50 damage and knocking back enemies. 5.52m dash range. 6 second cooldown.

Ignited Fury

For each enemy hit with Fire Strike, gain 2 seconds of 25% increased attack speed. Additional hits stack duration.

Patch History

2026-04-14

1 change
BUFFShield Slam

Added a custom setting allowing Shield Slam to be bound to Quick Melee, enabling free look while the perk is equipped.

2026-02-10

2 changes
BUFFCrusader's Resolve

While using Barrier Field, passive health regeneration triggers 75% sooner.

NERFBarrier Re-Charge

Removed.

2025-12-09

1 change
NERFEarthshatter

Ultimate cost increased by 9%.

Developer comment: Earthshatter has the potential to swing fights and is often generated quickly in close-range engagements. Increasing the ultimate cost better aligns its charge rate with its overall impact.

2025-10-14

1 change
BUFFBarrier Re-Charge

Barrier Field regeneration rate increased from 150 to 200.

2025-08-26

4 changes
BUFFIgnited Fury

New Major Perk. For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed.

NERFCrusader's Resolve

Removed.

BUFFBarrier Re-Charge

New Minor Perk. Distance travelled while using Charge regenerates your Barrier Field by 150 per second.

NERFCrushing Victory

Removed.

34 older patches

2025-07-22

1 change
BUFFCrushing Victory

Overhealth gain increased from 50% to 100% of Charge damage.

2025-05-20

1 change
BUFFFire Strike

Projectile speed increased from 25 to 30 meters per second. Recovery time reduced from 0.63 to 0.45 seconds.

Developer comment: Reinhardt generally does well across the game but falls off in effectiveness at high ranks. We're increasing the speed and responsiveness of Fire Strike to make it more reliable from range.

2025-04-22

3 changes
BUFFShield Slam

Shield Slam distance increased by 50%.

BUFFCrusader's Fire

New Minor Perk. Refund a charge of Fire Strike when you stun an enemy, overfilling up to 3.

NERFFiery Uptake

Removed.

2025-03-18

2 changes
BUFFShield Slam

Cooldown reduced from 8 to 6 seconds.

BUFFCrusader's Resolve

Passive Regeneration trigger rate increased from 50% to 75%.

Developer comment: We're making improvements to several of Reinhardt's perks to increase their usability in various situations.

2025-02-18

4 changes
BUFFShield Slam

While Barrier Field is active, use Secondary Fire to damage and knockback enemies.

BUFFCrusader's Resolve

While using Barrier Field, your passive health regeneration triggers 50% sooner.

BUFFCrushing Victory

Charge damage grants temporary overhealth for 50% of the damage dealt.

BUFFFiery Uptake

Barrier Field is healed for 100% of Fire Strike's damage dealt.

2024-10-15

1 change
NERFBarrier Field

Barrier Field health reduced from 1600 to 1500.

Developer comment: This is just some fine tuning for the barrier health and regeneration rate as it had become slightly too tough to break through.

2024-07-09

2 changes
BUFFCharge

Wall impact damage increased from 275 to 300.

BUFFBarrier Field

Maximum health increased from 1400 to 1600. Barrier regeneration rate increased from 140 to 160 health per second.

Developer comment: One of the core design goals for Reinhardt is to be the hero that shields his team. In the past we've reduced the barrier health significantly in order to improve other offensive aspects of his kit to better fit the fast-paced gameplay of Overwatch 2, but perhaps it was too much.

2024-04-16

1 change
BUFFEarthshatter

Knockdown duration increased from 2.75 to 3 seconds. Shockwave range increased from 20 to 25 meters.

2024-03-12

2 changes
BUFFFire Strike

Damage increased from 100 to 120.

BUFFReinhardt

Armor increased from 275 to 300.

2024-02-13

4 changes
BUFFCharge

Wall impact damage increased from 225 to 275.

BUFFEarthshatter

Close range damage increased from 170 to 200 (undocumented).

BUFFRocket Hammer

Damage increased from 85 to 100.

BUFFReinhardt

Health increased from 200 to 250. Armor increased from 250 to 275.

2023-07-11

1 change
BUFFBarrier Field

Maximum health increased from 1200 to 1400.

Developer comment: We are increasing Reinhardt's barrier uptime to help him better protect his allies. We'll be keeping an eye on this, as we want to avoid situations where players feel like they are always shooting at barriers.

2023-04-11

1 change
REWORKReinhardt

Armor health reduced from 300 to 250. Base health increased from 175 to 200.

Developer comment: Reinhardt has been overperforming after the recent increases to his offensive capabilities. Those changes have been playing well, so to adjust his overall power, we're reducing his overall health through this armor reduction.

2023-02-07

5 changes
BUFFCharge

Cooldown reduced from 8 to 7 seconds.

REWORKEarthshatter

Direct hit damage reduced from 250 to 170. Knockdown duration increased from 2.5 to 2.75 seconds. Ultimate cost increased 7%.

Developer comment: In similar fashion to Roadhog's Chain Hook combo changes last season, we'd generally like to avoid heroes in the Tank role from killing enemies in one shot. Earthshatter direct hit damage is being reduced with that goal in mind.
BUFFFire Strike

Damage increased from 90 to 100.

NERFRocket Hammer

Knockback impulse reduced from 10 to 6.

Developer comment: The Rocket Hammer knockback reduction sounds like a loss of power though it is actually aiming to reduce the number of times Reinhardt accidentally knocks enemies out of his melee range.
NERFReinhardt

Base health in non-Role Queue modes reduced from 325 to 175. Base health in Role Queue modes remains at 325.

2022-06-28

1 change
REWORKReinhardt

Armor reduced from 350 to 300. Health increased from 300 to 325.

2022-04-26

5 changes
REWORKCharge

Steering turn rate increased by 50%. Can now be manually cancelled. Charge Pin wall impact damage reduced from 300 to 225. Cooldown reduced from 10 to 8 seconds.

NERFBarrier Field

Health reduced from 1600 to 1200. Regeneration rate reduced from 200 to 144 health per second.

REWORKFire Strike

Now has 2 ability charges. Damage reduced from 100 to 90.

BUFFReinhardt

Base armor increased from 200 to 300. Base health increased from 300 to 350.

NERFReinhardt

Steadfast passive removed and replaced by Tank Role Passive.

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