
PRIMARY FIRE
Heavy Pulse Rifle
An automatic assault rifle that serves as Soldier: 76's primary attack.
damage
Specialist
Jack Morrison
Unknown
Hit Points
250250 Health - 0 Armor

The target of an international manhunt, the vigilante known as Soldier: 76 wages a personal war to expose the truth behind Overwatch's collapse.

PRIMARY FIRE
An automatic assault rifle that serves as Soldier: 76's primary attack.
PASSIVE
Eliminating an enemy briefly increases your reload speed by 33% for 3 seconds. Refreshes on each elimination.

SHIFT
Run faster while moving forward with +50% movement speed. Infinite duration. Canceled by taking other actions with a 0.3 second recovery period.

E
Deploy a field that heals 40 health per second in a 5 meter radius for 5 seconds. Cannot be destroyed. Only one field active at a time. 15 second cooldown.

SECONDARY
Launch a volley of explosive rockets. 40 direct hit damage plus 80-40 splash damage in a 1-3 meter radius. 50 m/s projectile speed. 6 second cooldown.

ULTIMATE
Automatically aims Heavy Pulse Rifle at targets in view for 6 seconds. Reload time reduced to 0.5 seconds during effect. 45 meter range, 45 degree targeting angle. Can headshot if crosshair is on head. 2750 point ultimate cost.
PASSIVE
Dealing damage reduces enemy healing received by 20% for 2 seconds.

PRIMARY
Automatic assault weapon. 19-5.7 damage with 30-50 meter falloff, 9 rounds per second, 30 ammo, 1.5 second reload. Perfect accuracy for first 3 shots, then vertical recoil.
Minor Perks

Enhanced Sprint
Increases Soldier: 76's Sprint speed by 10%.

Helix Propulsion
Helix Rockets' projectile speed is increased by .

Helix Propulsion
Helix Rockets projectile speed increased by 50% from 50 to 75 m/s.

Tactical Salvo
During Tactical Visor, Helix Rockets cooldown is reduced by 80% and no longer interrupts firing Heavy Pulse Rifle.

Tactical Salvo
During Tactical Visor, Helix Rockets' cooldown is reduced by and no longer interrupts firing Heavy Pulse Rifle.
Field Emergency
Biotic Field healing is increased by 100% on critical health allies.
Recycled Pulse Munitions
Helix Rockets reload 15 ammo if they damage an enemy.
Major Perks

Agility Training
Sprint's speed is increased by and reload can be performed while sprint is active.

Full Stride
Sprint movement speed bonus gradually increases by an additional 25% over 2 seconds (from +50% to +75%).

Stim Pack
Replaces Biotic Field. On use, heals 30 health per second and gains 20% increased attack speed for 5 seconds. 10 second cooldown starting when effect ends.

Tactical Overclock
Causes Tactical Visor to generate 15% faster.

Stim Pack
Stim Pack replaces Biotic Field. On use, Soldier: 76 heals for 30 health per second and gains increased attack speed for 5 seconds.
Can now reload while sprinting. Reloading while sprinting reduces Sprint's movement speed bonus by 50%, diminishing over the duration. Added a custom setting allowing Sprint to cancel reload.
Developer comment: Allowing Soldier: 76 to reload while sprinting introduces new playstyle opportunities and reinforces his identity as a mobile damage dealer.
Removed.
New Major Perk. Sprint's movement speed bonus gradually increases by an additional 25% over 2 seconds.
Helix Rocket projectile speed increased by 50%.
Added: Using Helix Rockets no longer interrupts primary fire during Tactical Visor.
Removed.
Now replaces Biotic Field and heals Soldier: 76 for 30 health per second and gains 20% increased attack speed for 5 seconds.
New Minor Perk. Helix Rockets cooldown is reduced by 80% during Tactical Visor.
Removed.
Default button changed from 'Next Weapon' to 'Equip Weapon 1' on PC platforms.
Anti-heal removed. Now deals 75 self-damage on use. Is now activated by using Weapon Swap.
Developer comment: Stim Pack's button mapping made it difficult to activate, especially in combat. Binding it to Weapon Swap improves the control scheme and removing the anti-heal makes it less punishing to use.
Description changed to: Biotic Field's healing is increased by 100% on Low health targets.
Primary fire now uses the larger projectile size (0.07 meters).
Cast time reduced from 0.4 to 0.15 seconds. Stim Pack anti-heal is now cleansable.
Developer comment: Reducing Stim Pack's cast time will make it more responsive, allowing use during combat without dramatically affecting shooting uptime.
(6v6) Damage reduced from 20 to 19.
Sprint's speed is increased by 20% and Reload can be performed while Sprint is active.
Biotic Field can be used as a Stim Pack, increasing Attack Speed and Reload Speed by 30% while being unhealable for 4 seconds.
Biotic Field's healing is increased by 100% on critical health allies.
Helix Rockets reload 15 ammo if they damage an enemy.
(6v6) Damage increased from 19 to 20.
Cooldown reduced from 18 to 15 seconds.
Developer comment: Soldier could use a small increase to his effectiveness and with changes to the damage role passive it's a good time to make his Biotic Field more available.
Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.
Health increased from 200 to 250.
Cooldown increased from 15 to 18 seconds.
Ultimate cost increased 10%.
Explosion damage reduced from 90 to 80.
Developer comment: Soldier: 76 became much more deadly after his last round of changes so we are reverting the Helix Rocket explosion damage to lower his burst damage.
Healing per second increased from 35 to 40.
Explosion damage increased from 80 to 90.
Damage increased from 18 to 19.
Developer comment: One of Soldier: 76's strengths is his reliable damage output, but it hasn't quite been effective enough after his last round of changes. We'd like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past.
Number of shots to reach maximum recoil increased from 4 to 6. Recoil reduced 12%.
Developer comment: This is more an adjustment for the gun feels rather than strictly trying to add power. It makes the weapon handle more similar to the original version in that you can burst fire more accurately before the recoil kicks in.
(Beta) Now allows for critical hits if a shot would have been a critical hit outside his ultimate. No longer removes damage falloff from Heavy Pulse Rifle.
Developer comment: We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability.
(Beta) Movement speed reduced from 50 to 40%.
(Beta) Damage reduced from 20 to 18.
Developer comment: We believe Soldier 76 was over tuned during the first week of the PvP beta. He was extremely mobile with the new damage passive.
Healing reduced from 40 to 35 health per second.
Damage increased from 19 to 20.
Developer comment: The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it's an important tuning breakpoint for Soldier: 76.
Hitscan damage now scales to 30% at maximum falloff range, down from 50%. Damage falloff is disabled while Tactical Visor is active.
Developer comment: This change may be difficult to notice immediately as it scales damage over a range slightly more than before, but it will lower the impact of hitscan damage outside of their intended optimal ranges.
Reduced camera shake to make recoil feel smoother.
Bullet spread removed. Constant recoil added. Bullet damage reduced from 20 to 19. Ammo increased from 25 to 30.
Cooldown reduced from 8 to 6 seconds.
Can target RIP-Tire and Immortality Field.
Delay before you can fire the weapon after using Sprint reduced from 0.5 to 0.3 seconds.
Damage increased from 19 to 20.
Developer comment: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner.
No longer makes Helix Rockets lock onto enemies.
Developer comment: The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges.
Number of shots until reaching maximum spread increased from 6 to 9.
Developer comment: Soldier: 76's damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve.
Minimum damage at max range increased from 30% to 50%.
Developer comment: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons.
Bullet damage decreased from 20 to 19.
Developer comment: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.
Bullet damage increased from 17 to 20. Maximum bullet spread increased from 2.2 to 2.4.
Developer comment: Soldier: 76's damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.
Bullet spread now happens more quickly when unloading fully-automatic pulse fire. Significantly increased bullet spread recovery time.
Developer comment: These changes will make burst-firing feel more reliable and increase his effectiveness at longer ranges.
Ultimate cost increased by 10%.
Spread recovery will begin after a short delay (rather than instantly).