RECALL PROTOCOL

damage

Specialist

Jack Morrison

Unknown

Hit Points

250

250250 Health - 0 Armor

Soldier: 76

Soldier: 76

The target of an international manhunt, the vigilante known as Soldier: 76 wages a personal war to expose the truth behind Overwatch's collapse.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Heavy Pulse Rifle

An automatic assault rifle that serves as Soldier: 76's primary attack.

+

PASSIVE

Sub-Role: Specialist

Eliminating an enemy briefly increases your reload speed by 33% for 3 seconds. Refreshes on each elimination.

SHIFT

Sprint

Run faster while moving forward with +50% movement speed. Infinite duration. Canceled by taking other actions with a 0.3 second recovery period.

E

Biotic Field

Deploy a field that heals 40 health per second in a 5 meter radius for 5 seconds. Cannot be destroyed. Only one field active at a time. 15 second cooldown.

SECONDARY

Helix Rockets

Launch a volley of explosive rockets. 40 direct hit damage plus 80-40 splash damage in a 1-3 meter radius. 50 m/s projectile speed. 6 second cooldown.

ULTIMATE

Tactical Visor

Automatically aims Heavy Pulse Rifle at targets in view for 6 seconds. Reload time reduced to 0.5 seconds during effect. 45 meter range, 45 degree targeting angle. Can headshot if crosshair is on head. 2750 point ultimate cost.

+

PASSIVE

Damage Role Passive

Dealing damage reduces enemy healing received by 20% for 2 seconds.

PRIMARY

Heavy Pulse Rifle

Automatic assault weapon. 19-5.7 damage with 30-50 meter falloff, 9 rounds per second, 30 ammo, 1.5 second reload. Perfect accuracy for first 3 shots, then vertical recoil.

Minor Perks

Enhanced Sprint

Increases Soldier: 76's Sprint speed by 10%.

Helix Propulsion

Helix Rockets' projectile speed is increased by .

Helix Propulsion

Helix Rockets projectile speed increased by 50% from 50 to 75 m/s.

Tactical Salvo

During Tactical Visor, Helix Rockets cooldown is reduced by 80% and no longer interrupts firing Heavy Pulse Rifle.

Tactical Salvo

During Tactical Visor, Helix Rockets' cooldown is reduced by and no longer interrupts firing Heavy Pulse Rifle.

M

Field Emergency

Biotic Field healing is increased by 100% on critical health allies.

M

Recycled Pulse Munitions

Helix Rockets reload 15 ammo if they damage an enemy.

Major Perks

Agility Training

Sprint's speed is increased by and reload can be performed while sprint is active.

Full Stride

Sprint movement speed bonus gradually increases by an additional 25% over 2 seconds (from +50% to +75%).

Stim Pack

Replaces Biotic Field. On use, heals 30 health per second and gains 20% increased attack speed for 5 seconds. 10 second cooldown starting when effect ends.

Tactical Overclock

Causes Tactical Visor to generate 15% faster.

Stim Pack

Stim Pack replaces Biotic Field. On use, Soldier: 76 heals for 30 health per second and gains increased attack speed for 5 seconds.

Patch History

2026-04-14

3 changes
REWORKSprint

Can now reload while sprinting. Reloading while sprinting reduces Sprint's movement speed bonus by 50%, diminishing over the duration. Added a custom setting allowing Sprint to cancel reload.

Developer comment: Allowing Soldier: 76 to reload while sprinting introduces new playstyle opportunities and reinforces his identity as a mobile damage dealer.
NERFAgility Training

Removed.

BUFFFull Stride

New Major Perk. Sprint's movement speed bonus gradually increases by an additional 25% over 2 seconds.

2026-02-10

3 changes
BUFFHelix Propulsion

Helix Rocket projectile speed increased by 50%.

BUFFTactical Salvo

Added: Using Helix Rockets no longer interrupts primary fire during Tactical Visor.

NERFRecycled Pulse Munitions

Removed.

2025-08-26

3 changes
REWORKStim Pack

Now replaces Biotic Field and heals Soldier: 76 for 30 health per second and gains 20% increased attack speed for 5 seconds.

BUFFTactical Salvo

New Minor Perk. Helix Rockets cooldown is reduced by 80% during Tactical Visor.

NERFField Emergency

Removed.

2025-06-24

1 change
BUFFStim Pack

Default button changed from 'Next Weapon' to 'Equip Weapon 1' on PC platforms.

2025-05-20

1 change
REWORKStim Pack

Anti-heal removed. Now deals 75 self-damage on use. Is now activated by using Weapon Swap.

Developer comment: Stim Pack's button mapping made it difficult to activate, especially in combat. Binding it to Weapon Swap improves the control scheme and removing the anti-heal makes it less punishing to use.
39 older patches

2025-04-22

1 change
BUFFField Emergency

Description changed to: Biotic Field's healing is increased by 100% on Low health targets.

2025-03-25

1 change
BUFFHeavy Pulse Rifle

Primary fire now uses the larger projectile size (0.07 meters).

2025-03-18

2 changes
BUFFStim Pack

Cast time reduced from 0.4 to 0.15 seconds. Stim Pack anti-heal is now cleansable.

Developer comment: Reducing Stim Pack's cast time will make it more responsive, allowing use during combat without dramatically affecting shooting uptime.
NERFHeavy Pulse Rifle

(6v6) Damage reduced from 20 to 19.

2025-02-18

4 changes
BUFFAgility Training

Sprint's speed is increased by 20% and Reload can be performed while Sprint is active.

BUFFStim Pack

Biotic Field can be used as a Stim Pack, increasing Attack Speed and Reload Speed by 30% while being unhealable for 4 seconds.

BUFFField Emergency

Biotic Field's healing is increased by 100% on critical health allies.

BUFFRecycled Pulse Munitions

Helix Rockets reload 15 ammo if they damage an enemy.

2024-12-17

1 change
NERFHeavy Pulse Rifle

(6v6) Damage increased from 19 to 20.

2024-12-10

1 change
BUFFBiotic Field

Cooldown reduced from 18 to 15 seconds.

Developer comment: Soldier could use a small increase to his effectiveness and with changes to the damage role passive it's a good time to make his Biotic Field more available.

2024-02-21

1 change
NERFHeavy Pulse Rifle

Now uses the smaller 0.05 meter hitscan projectile size modifier. Total projectile size is now 0.05 meters.

2024-02-13

1 change
BUFFSoldier: 76

Health increased from 200 to 250.

2023-12-05

1 change
NERFBiotic Field

Cooldown increased from 15 to 18 seconds.

2023-08-10

2 changes
NERFTactical Visor

Ultimate cost increased 10%.

NERFHelix Rockets

Explosion damage reduced from 90 to 80.

Developer comment: Soldier: 76 became much more deadly after his last round of changes so we are reverting the Helix Rocket explosion damage to lower his burst damage.

2023-07-11

3 changes
BUFFBiotic Field

Healing per second increased from 35 to 40.

BUFFHelix Rockets

Explosion damage increased from 80 to 90.

BUFFHeavy Pulse Rifle

Damage increased from 18 to 19.

Developer comment: One of Soldier: 76's strengths is his reliable damage output, but it hasn't quite been effective enough after his last round of changes. We'd like to avoid going all the way back up to 20 damage on his primary fire since it has proven too powerful in the past.

2023-02-07

1 change
BUFFHeavy Pulse Rifle

Number of shots to reach maximum recoil increased from 4 to 6. Recoil reduced 12%.

Developer comment: This is more an adjustment for the gun feels rather than strictly trying to add power. It makes the weapon handle more similar to the original version in that you can burst fire more accurately before the recoil kicks in.

2022-05-05

3 changes
REWORKTactical Visor

(Beta) Now allows for critical hits if a shot would have been a critical hit outside his ultimate. No longer removes damage falloff from Heavy Pulse Rifle.

Developer comment: We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability.
NERFSprint

(Beta) Movement speed reduced from 50 to 40%.

NERFHeavy Pulse Rifle

(Beta) Damage reduced from 20 to 18.

Developer comment: We believe Soldier 76 was over tuned during the first week of the PvP beta. He was extremely mobile with the new damage passive.

2021-08-05

2 changes
NERFBiotic Field

Healing reduced from 40 to 35 health per second.

BUFFHeavy Pulse Rifle

Damage increased from 19 to 20.

Developer comment: The damage-per-shot for the Heavy Pulse Rifle has been adjusted several times now as it's an important tuning breakpoint for Soldier: 76.

2021-07-01

1 change
NERFHeavy Pulse Rifle

Hitscan damage now scales to 30% at maximum falloff range, down from 50%. Damage falloff is disabled while Tactical Visor is active.

Developer comment: This change may be difficult to notice immediately as it scales damage over a range slightly more than before, but it will lower the impact of hitscan damage outside of their intended optimal ranges.

2020-10-16

1 change
BUFFHeavy Pulse Rifle

Reduced camera shake to make recoil feel smoother.

2020-10-13

1 change
REWORKHeavy Pulse Rifle

Bullet spread removed. Constant recoil added. Bullet damage reduced from 20 to 19. Ammo increased from 25 to 30.

2020-03-12

1 change
BUFFHelix Rockets

Cooldown reduced from 8 to 6 seconds.

2019-03-19

3 changes
BUFFTactical Visor

Can target RIP-Tire and Immortality Field.

BUFFSprint

Delay before you can fire the weapon after using Sprint reduced from 0.5 to 0.3 seconds.

BUFFHeavy Pulse Rifle

Damage increased from 19 to 20.

Developer comment: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner.

2018-12-11

1 change
REWORKTactical Visor

No longer makes Helix Rockets lock onto enemies.

Developer comment: The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy after locking on they would often miss a moving target at further ranges.

2018-10-09

1 change
BUFFHeavy Pulse Rifle

Number of shots until reaching maximum spread increased from 6 to 9.

Developer comment: Soldier: 76's damage output was a bit low, but not too far off from where we felt it should be. Making it take a few more shots to reach max spread smooths out the weapon spread curve.

2018-07-24

1 change
BUFFHeavy Pulse Rifle

Minimum damage at max range increased from 30% to 50%.

Developer comment: The goal of these changes is to slightly reduce the impact of damage falloff on mid-range weapons.

2017-05-23

1 change
NERFHeavy Pulse Rifle

Bullet damage decreased from 20 to 19.

Developer comment: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

2016-11-15

1 change
BUFFHeavy Pulse Rifle

Bullet damage increased from 17 to 20. Maximum bullet spread increased from 2.2 to 2.4.

Developer comment: Soldier: 76's damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.

2016-09-01

1 change
REWORKHeavy Pulse Rifle

Bullet spread now happens more quickly when unloading fully-automatic pulse fire. Significantly increased bullet spread recovery time.

Developer comment: These changes will make burst-firing feel more reliable and increase his effectiveness at longer ranges.

2016-07-19

2 changes
NERFTactical Visor

Ultimate cost increased by 10%.

NERFHeavy Pulse Rifle

Spread recovery will begin after a short delay (rather than instantly).

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