RECALL PROTOCOL

damage

Flanker

Lena Oxton

Unknown

Hit Points

175

175175 Health - 0 Armor

Tracer

Tracer

The former Overwatch agent known as Tracer is a time-jumping adventurer and an irrepressible force for good.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Pulse Pistols

Tracer's rapid-fire dual pistols serve as her basic attack.

+

PASSIVE

Sub-Role: Flanker

Health packs restore more health (+75 from health packs). Also has 6.0 m/s base movement speed instead of 5.5 m/s.

E

Recall

Travel back in time 3 seconds to your previous location and health. Fully reloads Pulse Pistols. Grants 0.9 seconds of invulnerability. Removes most negative status effects. 13 second cooldown.

ULTIMATE

Pulse Bomb

Throw a powerful sticky explosive that deals 5 damage on stick and 350-70 explosion damage in a 2-4 meter radius. 1 second explosion delay. 15 m/s projectile speed. Can damage self. 1375 point ultimate cost.

+

PASSIVE

Damage Role Passive

Dealing damage reduces enemy healing received by 20% for 2 seconds.

PRIMARY

Pulse Pistols

Short-range automatic dual pistols. 5.75-1.725 damage per bullet (11.5-3.45 per shot firing 2 bullets at once). 20 shots per second, 40 ammo, 1 second reload. 10-20 meter falloff. Maximum spread of 3.5 degrees reached after 3 shots.

Minor Perks

Blink Packs

Collecting a Health Pack restores 1 Blink charge.

Chronal Dash

Blink distance is increased by .

Chronal Dash

Blink distance increased by 20% from 7.5 to 9 meters.

M

Kinetic Reload

Melee hits grant 20 ammo. Triggers for each enemy hero hit by quick melee.

Kinetic Reload

Melee hits grant 20 ammo to Pulse Pistols.

M

Blast From The Past

Pulse Bomb radius increased by 50%.

Major Perks

Blink Packs

Health Packs restore 1 Blink charge.

Blink Packs

Health Packs restore 1 Blink charge.

Flashback

Recall restores 2 Blink charges.

Quantum Entanglement

Recall grants 50 overhealth and 20 ammo that decays over 6 seconds.

Quantum Entanglement

Recall grants 50 overhealth and 20 ammo that decays over time.

Patch History

2026-02-10

4 changes
REWORKBlink Packs

Moved from Minor to Major.

BUFFChronal Dash

Blink distance increased by 20%.

NERFFlashback

Removed.

REWORKPulse Pistols

Damage reduced from 6 to 5.75. Gains the increased global projectile size (0.04 meters).

Developer comment: Tracer's smaller projectile size has reduced her consistency against mobile targets. Restoring the global projectile size and slightly lowering damage improves reliability while keeping her overall lethality in check.

2025-11-11

1 change
NERFPulse Pistols

No longer gain the increased global projectile size (0.04 meters).

2025-10-14

1 change
REWORKFlashback

No longer grants 2 Blink charges. Now increases Blink cooldown recovery rate by 150% for 3 seconds after Recall.

Developer comment: Flashback no longer grants 2 Blink charges instantly after Recall. This change creates a short delay before additional Blinks are available. This helps limit rapid Blink chaining while maintaining Flashback's effectiveness.

2025-08-26

3 changes
NERFRecall

Cooldown increased from 12 to 13 seconds.

Developer comment: Tracer's weapon improvements have increased her overall effectiveness. Extending Recall's cooldown reduces her uptime, especially when paired with Major perks.
BUFFKinetic Reload

New Minor Perk. Melee hits grant 20 ammo.

NERFBlast From The Past

Removed.

2025-07-22

1 change
NERFPulse Pistols

Spread increased from 3.0 to 3.5 degrees.

28 older patches

2025-06-24

1 change
BUFFPulse Pistols

Damage increased from 5.5 to 6.

Developer comment: Similar to Reaper, Tracer is getting back some of the damage she lost due to past format and map concerns. Looks like she's recalled back to stronger bullets—again.

2025-03-18

3 changes
BUFFQuantum Entanglement

Now additionally grants 20 over ammo. Overhealth duration increased from 3.5 to 6 seconds.

Developer comment: Increasing duration gives players additional time to take advantage of the overhealth after recalling.
NERFFlashback

Blinks restored reduced from 3 to 2.

NERFPulse Pistols

(6v6) Damage falloff range reduced from 12-20 to 10-20 meters.

2025-02-18

4 changes
BUFFBlink Packs

Health Packs restore 1 Blink charge.

BUFFQuantum Entanglement

Recall grants 50 overhealth that decays over time.

BUFFFlashback

Recall restores all Blink charges.

BUFFBlast From The Past

Pulse Bomb's radius is increased by 50%.

2025-01-21

1 change
BUFFPulse Pistols

Spread decreased by 15%.

Developer comment: Tracer has remained less threatening since the damage reduction to her Pulse Pistols. Reducing their spread will make her damage more consistent at slightly longer ranges.

2024-12-17

1 change
BUFFPulse Pistols

(6v6) Falloff range increased from 10 to 12 meters.

2024-11-12

1 change
BUFFRecall

Cooldown reduced from 13 to 12 seconds.

Developer comment: This is a revert to a previous nerf now that Tracer is less threatening due to Pulse Pistol damage coming down recently.

2024-08-23

1 change
NERFPulse Pistols

Damage reduced from 6 to 5.5.

2024-04-16

2 changes
NERFPulse Bomb

Base projectile size decreased from 0.2 to 0.1 meters. Total projectile size is now 0.25 meters.

NERFRecall

Cooldown increased from 12 to 13 seconds.

Developer comment: There is now more downtime before Tracer can safely reengage after driving her away and Pulse Bomb will require more precision.

2024-02-21

1 change
NERFPulse Pistols

Minimum falloff range reduced from 12 to 10.

2024-02-13

1 change
BUFFTracer

Health increased from 150 to 175.

2023-12-05

1 change
BUFFPulse Pistols

Damage increased from 5.5 to 6.

Developer comment: This damage value has been changed a few times over the course of Overwatch 2 and is now back to Tracer's original damage. It was previously adjusted due to a couple of bugs with the Pulse Pistol falloff range and spread being much better than they should have.

2023-08-10

2 changes
BUFFPulse Bomb

(Co-op) Explosion damage increased from 350 to 550.

BUFFPulse Pistols

(Co-op) Ammo increased from 40 to 60. Damage reduced from 5.5 to 5.

2023-06-13

1 change
NERFPulse Pistols

Spread increased by 15%.

Developer comment: We uncovered a bug that was setting Tracer's maximum weapon spread smaller than intended. We'll be monitoring the results of this one closely, as fixing it may have a significant impact on her overall effectiveness.

2022-12-15

1 change
NERFPulse Pistols

Damage reduced from 6 to 5.5.

2022-12-06

1 change
BUFFPulse Pistols

Damage increased from 5 to 6. Reverting previous reduction due to a bug fix with falloff damage.

Developer comment: We balanced Tracer's damage in a previous patch due to an undiscovered bug regarding her Pulse Pistol's falloff damage. The bug is resolved, so we are reverting the damage.

2022-04-26

1 change
NERFPulse Pistols

(Beta) Damage reduced from 6 to 5.

2021-01-28

1 change
NERFPulse Pistols

Min-Max damage falloff rescaled from 13-23 meters down to 12-20 meters.

Developer comment: This new falloff range causes the damage to scale down faster when targets are outside of Tracer's optimal distance, making her less threatening at mid-range.

2020-04-14

1 change
BUFFBlink

Improved accuracy of blink movement. Tracer will now blink around and over obstacles more easily to move towards the crosshair location.

Developer comment: We hope that these changes to Tracer's blink will feel more responsive than before.

2019-10-15

1 change
BUFFPulse Pistols

Damage falloff now starts at 13 meters, up from 10 meters.

Developer comment: This change will allow Tracer to play from slightly further away from her targets, allowing her to stay safer while still keeping pressure on her enemies.

2019-08-13

1 change
BUFFPulse Bomb

Damage increased from 300 to 350.

Developer comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we're restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.

2018-05-03

1 change
NERFPulse Bomb

Max damage decreased from 400 to 300.

Developer comment: Pulse Bomb was too good at killing tanks, who can be easy to stick due to their size. This damage reduction makes it less powerful as a tank-destroyer, while keeping it lethal against most other heroes.
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