RECALL PROTOCOL

damage

Specialist

Antonio Bartalotti

Unknown

Hit Points

175
100

275175 Health - 100 Armor

Vendetta

Vendetta

As champion of the Colosseo and a member of Italy’s elite, Vendetta will stop at nothing to reclaim the throne of her family’s criminal empire. Known for her explosive rage and ruthlessness in battle, the only thing that exceeds her skill in physical combat is her boundless ambition.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Palatine Fang

Hard-light greatsword. Combo swings to end with a destructive overhead slash.

+

PASSIVE

Sub-Role: Flanker

Health packs restore more health (+75 from health packs). Small health packs restore 150 HP, large restore 325 HP.

+

EXTRA

Onslaught

Strike enemies to increase movement speed by 2% and attack speed by 5% per stack. Stacks additively up to 5 times. Lasts 5.5 seconds. All stacks lost at once when duration expires. Does not reset on death.

SECONDARY

Warding Stance

Block with your sword, reducing frontal damage by 75% and deflecting melee attacks within a 106.3 degree arc. Blocking damage depletes energy (40% of incoming damage cost, 9% per second regen). 30% movement speed penalty. Can block up to 250 damage. Minimum 0.34 second duration.

SHIFT

Whirlwind Dash

Rush forward 11.4 meters into a circular slash dealing 70-35 damage in a 6.5 meter radius. Applies knockback. +280% movement speed during dash. 10 second cooldown.

E

Soaring Slice

Hurl your sword 15 meters and fly to it, dealing 50 damage. Next attack after flying becomes an Overhead strike. Can jump cancel for a free Overhead strike. 7 second cooldown. Respawns with this ability on cooldown.

EXTRA

Projected Edge

Available when Warding Stance is active. Consume 30% energy to fire a wide piercing projectile dealing 70 damage. 37 m/s projectile speed. Causes Vendetta to stop blocking for approximately 1.1 seconds. Recovery time reduced for Whirlwind Dash and Soaring Slice.

ULTIMATE

Sundering Blade

Cleave through most defenses, charging through 3 stages over 4 seconds. Stage 1: 100/50 damage, Stage 2: 200/100, Stage 3: 400/200 (direct/indirect). Pierces barriers, ignores damage reduction, destroys overhealth before dealing damage. 8/16/24 meter range per stage. 2400 point ultimate cost.

+

PASSIVE

Damage Role Passive

Dealing damage reduces enemy healing received by 20% for 2 seconds.

PRIMARY

Palatine Fang

Hard-light greatsword with combo swings. Every third swing becomes an Overhead Strike. Normal swings: 45 damage, 4.3 meter range. Overhead Strike: 120 critical damage, 6.3 meter range. Airborne Overhead Strike causes a forward leap. Average 1.18 swings per second at 0 stacks.

Minor Perks

Raging Storm

Whirlwind Dash continues to spin, hitting 3 more times for 30 damage in a wide area. Spin can be canceled by pressing primary fire.

Extra Edge

Projected Edge costs 25% less energy (from 30% to 22.5%).

Major Perks

Relentless

Onslaught can stack 3 more times (up to 8 total), increasing attack speed by 5% and movement speed by 4% per stack.

Siphoning Strike

Overhead strikes gain 30% Lifesteal, healing for 40% of damage dealt. Normal Overhead Strike results in 48 healing without damage modifications.

M

Swift Vengeance

Gain 150 overhealth on eliminations.

Patch History

2026-04-23

1 change
BUFFVendetta

Health increased from 175 to 200 (total health increased from 250 to 275).

2026-04-14

3 changes
NERFOnslaught

Movement speed per stack reduced from 4% to 2%.

NERFPalatine Fang

Overhead swing bonus range reduced from 2.5 to 2.0 meters.

NERFVendetta

Armor reduced from 100 to 75.

Developer comment: Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.

2026-03-10

2 changes
REWORKRaging Storm

Moved from Major to Minor. Damage per spin reduced from 35 to 30.

Developer comment: Siphoning Strike has provided significant self-sustain relative to being a Minor perk. Moving it to Major better reflects its impact while additionally avoiding the overall passive power when combined with Relentless.
REWORKSiphoning Strike

Moved from Minor to Major. Overhead lifesteal increased from 30% to 40%.

2026-02-24

1 change
NERFPalatine Fang

Overhead swing damage reduced from 130 to 120. Bug fix: Overhead swing can now be affected by horizontal knockback while launching downward.

2026-02-13

1 change
NERFSiphoning Strike

Lifesteal reduced from 40% to 30%.

19 older patches

2026-02-10

5 changes
NERFSoaring Slice

Cooldown increased from 6 to 7 seconds.

BUFFExtra Edge

Projected Edge costs 25% less energy.

REWORKRelentless

Moved from Minor to Major.

NERFSwift Vengeance

Removed.

REWORKVendetta

Health increased from 150 to 175. Armor reduced from 125 to 100.

Developer comment: Vendetta has a high death rate but can still be difficult to fight against when trading effectively. Adjusting her armor and increasing Soaring Slice's cooldown encourages more deliberate engagement choices while maintaining her ability to survive in close combat.

2026-01-08

4 changes
NERFSoaring Slice

Now starts on cooldown when respawning (does not apply when Resurrected or in Death Match).

NERFWhirlwind Dash

Damage reduced from 80 to 70.

NERFProjected Edge

Damage reduced from 80 to 70.

Developer comment: While recent changes improved ability flow, Vendetta's overall lethality has remained too high. These adjustments reduce key breakpoints and alter the combinations required to secure eliminations.
NERFRaging Storm

Damage reduced from 40 to 35 per spin.

2025-12-18

1 change
NERFPalatine Fang

Horizontal swing damage reduced from 50 to 45.

Developer comment: Vendetta's win rate has continued to rise as players grow more familiar with her kit, so we're making a small adjustment prior to midseason.

2025-12-11

4 changes
BUFFSoaring Slice

Recovery time reduced from 0.25 to 0.1 seconds. Weapon throw range increased from 14 to 15 meters.

BUFFWhirlwind Dash

Raging Storm perk recovery time reduced from 0.4 to 0.25 seconds.

BUFFProjected Edge

Recovery time for Whirlwind Dash and Soaring Slice reduced from 0.35 to 0.2 seconds.

BUFFPalatine Fang

Overhead swing recovery can now be interrupted by Warding Stance. Fixed bug with launching enemies downward with the overhead not working consistently against flying targets.

2025-12-09

5 changes
NERFSoaring Slice

Max throw distance reduced from 16 to 14 meters.

BUFFProjected Edge

Projectile speed increased from 33 to 37 meters per second.

BUFFSiphoning Strike

Lifesteal increased from 30% to 40%.

BUFFSwift Vengeance

Overhealth increased from 125 to 150.

BUFFVendetta

Reduced recovery times of Palatine Fang overhead, Whirlwind Dash, and Projected Edge by about 15%.

Developer comment: Vendetta performed well during her hero trial though her effectiveness fell off some at the higher ranks. These changes are mainly aimed at making her abilities feel more responsive to better flow between them.
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