
PRIMARY FIRE
Palatine Fang
Hard-light greatsword. Combo swings to end with a destructive overhead slash.
damage
Specialist
Antonio Bartalotti
Unknown
Hit Points
275175 Health - 100 Armor

As champion of the Colosseo and a member of Italy’s elite, Vendetta will stop at nothing to reclaim the throne of her family’s criminal empire. Known for her explosive rage and ruthlessness in battle, the only thing that exceeds her skill in physical combat is her boundless ambition.

PRIMARY FIRE
Hard-light greatsword. Combo swings to end with a destructive overhead slash.
PASSIVE
Health packs restore more health (+75 from health packs). Small health packs restore 150 HP, large restore 325 HP.
EXTRA
Strike enemies to increase movement speed by 2% and attack speed by 5% per stack. Stacks additively up to 5 times. Lasts 5.5 seconds. All stacks lost at once when duration expires. Does not reset on death.

SECONDARY
Block with your sword, reducing frontal damage by 75% and deflecting melee attacks within a 106.3 degree arc. Blocking damage depletes energy (40% of incoming damage cost, 9% per second regen). 30% movement speed penalty. Can block up to 250 damage. Minimum 0.34 second duration.

SHIFT
Rush forward 11.4 meters into a circular slash dealing 70-35 damage in a 6.5 meter radius. Applies knockback. +280% movement speed during dash. 10 second cooldown.

E
Hurl your sword 15 meters and fly to it, dealing 50 damage. Next attack after flying becomes an Overhead strike. Can jump cancel for a free Overhead strike. 7 second cooldown. Respawns with this ability on cooldown.

EXTRA
Available when Warding Stance is active. Consume 30% energy to fire a wide piercing projectile dealing 70 damage. 37 m/s projectile speed. Causes Vendetta to stop blocking for approximately 1.1 seconds. Recovery time reduced for Whirlwind Dash and Soaring Slice.

ULTIMATE
Cleave through most defenses, charging through 3 stages over 4 seconds. Stage 1: 100/50 damage, Stage 2: 200/100, Stage 3: 400/200 (direct/indirect). Pierces barriers, ignores damage reduction, destroys overhealth before dealing damage. 8/16/24 meter range per stage. 2400 point ultimate cost.
PASSIVE
Dealing damage reduces enemy healing received by 20% for 2 seconds.

PRIMARY
Hard-light greatsword with combo swings. Every third swing becomes an Overhead Strike. Normal swings: 45 damage, 4.3 meter range. Overhead Strike: 120 critical damage, 6.3 meter range. Airborne Overhead Strike causes a forward leap. Average 1.18 swings per second at 0 stacks.
Minor Perks

Raging Storm
Whirlwind Dash continues to spin, hitting 3 more times for 30 damage in a wide area. Spin can be canceled by pressing primary fire.

Extra Edge
Projected Edge costs 25% less energy (from 30% to 22.5%).
Major Perks

Relentless
Onslaught can stack 3 more times (up to 8 total), increasing attack speed by 5% and movement speed by 4% per stack.

Siphoning Strike
Overhead strikes gain 30% Lifesteal, healing for 40% of damage dealt. Normal Overhead Strike results in 48 healing without damage modifications.
Swift Vengeance
Gain 150 overhealth on eliminations.
Health increased from 175 to 200 (total health increased from 250 to 275).
Movement speed per stack reduced from 4% to 2%.
Overhead swing bonus range reduced from 2.5 to 2.0 meters.
Armor reduced from 100 to 75.
Developer comment: Vendetta can feel difficult to mitigate once she closes the distance. These adjustments lower her survivability and make it more challenging for her to remain within effective range, forcing more deliberate positioning and cooldown usage.
Moved from Major to Minor. Damage per spin reduced from 35 to 30.
Developer comment: Siphoning Strike has provided significant self-sustain relative to being a Minor perk. Moving it to Major better reflects its impact while additionally avoiding the overall passive power when combined with Relentless.
Moved from Minor to Major. Overhead lifesteal increased from 30% to 40%.
Overhead swing damage reduced from 130 to 120. Bug fix: Overhead swing can now be affected by horizontal knockback while launching downward.
Lifesteal reduced from 40% to 30%.
Cooldown increased from 6 to 7 seconds.
Projected Edge costs 25% less energy.
Moved from Minor to Major.
Removed.
Health increased from 150 to 175. Armor reduced from 125 to 100.
Developer comment: Vendetta has a high death rate but can still be difficult to fight against when trading effectively. Adjusting her armor and increasing Soaring Slice's cooldown encourages more deliberate engagement choices while maintaining her ability to survive in close combat.
Now starts on cooldown when respawning (does not apply when Resurrected or in Death Match).
Damage reduced from 80 to 70.
Damage reduced from 80 to 70.
Developer comment: While recent changes improved ability flow, Vendetta's overall lethality has remained too high. These adjustments reduce key breakpoints and alter the combinations required to secure eliminations.
Damage reduced from 40 to 35 per spin.
Horizontal swing damage reduced from 50 to 45.
Developer comment: Vendetta's win rate has continued to rise as players grow more familiar with her kit, so we're making a small adjustment prior to midseason.
Recovery time reduced from 0.25 to 0.1 seconds. Weapon throw range increased from 14 to 15 meters.
Raging Storm perk recovery time reduced from 0.4 to 0.25 seconds.
Recovery time for Whirlwind Dash and Soaring Slice reduced from 0.35 to 0.2 seconds.
Overhead swing recovery can now be interrupted by Warding Stance. Fixed bug with launching enemies downward with the overhead not working consistently against flying targets.
Max throw distance reduced from 16 to 14 meters.
Projectile speed increased from 33 to 37 meters per second.
Lifesteal increased from 30% to 40%.
Overhealth increased from 125 to 150.
Reduced recovery times of Palatine Fang overhead, Whirlwind Dash, and Projected Edge by about 15%.
Developer comment: Vendetta performed well during her hero trial though her effectiveness fell off some at the higher ranks. These changes are mainly aimed at making her abilities feel more responsive to better flow between them.