RECALL PROTOCOL

tank

Initiator

Hammond - Age 16

Horizon Lunar Colony (formerly), Junkertown (formerly)

Hit Points

450
125
150

725450 Health - 125 Armor - 150 Shields

Wrecking Ball

Wrecking Ball

A resourceful and highly intelligent mechanic and fighter, Wrecking Ball rose from the laboratories of Horizon Lunar Colony to become the Junker Queen’s champion.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Quad Cannons

Automatic assault weapons.

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PASSIVE

Sub-Role: Initiator

Reduces the amount of ultimate charge enemies gain from your damage taken.

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PASSIVE

Role: Tank

Reduces knockback and ultimate generation from damage taken. Reduces the amount of ultimate charge enemies gain from your damage taken by 25%.

SECONDARY

Grappling Claw

Fire a grappling claw that latches onto terrain. Hold to swing around the anchor point, building speed and damaging enemies on contact with Roll for up to 60 damage (100 at max speed).

SHIFT

Roll

Transform into a rolling ball, increasing movement speed. Roll impacts deal up to 60 damage (100 at max speed) and knockback. Cannot use weapons while rolling.

EXTRA

Piledriver

While airborne at least 3.5 meters above a surface, slam into the ground below dealing up to 100 damage and launching enemies upward. Bound to Crouch. Requires Roll form.

E

Adaptive Shield

Generate a temporary personal barrier absorbing up to 100 damage plus 75 per nearby enemy. Barrier health decays after 7 seconds. 12 second cooldown.

ULTIMATE

Minefield

Deploy 15 proximity mines in a wide spread. Each mine deals 165 damage and knocks back enemies within 1.5 meters. Mines last 16 seconds and arm after 1.25 seconds.

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PASSIVE

Tank Role Passive

Receive reduced knockback and grant less Ultimate charge to enemies from damage and healing.

PRIMARY

Quad Cannons

Dual fast-firing automatic cannons dealing 5 damage per shot at 25 rounds per second. 80 ammo capacity. Effective at close to medium range.

Minor Perks

Steamroller

Roll impacts deal 100% more damage to Tanks (120 damage vs tanks).

Multi-Ball

Press Ultimate within 5 seconds after using Minefield to deploy 7 additional mines.

Major Perks

Adaptive Barrier

Adaptive Shield generates a 150 HP barrier on activation lasting 1.5 seconds.

Hang Time

Piledriver winds up longer, gaining air control and dealing up to 50% more damage (up to 150).

Adaptative Barrier

Adaptive Shield generates a 1.5 second barrier on activation.

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