
PRIMARY FIRE
Particle Cannon
Short-range linear beam weapon.
tank
Bruiser
Aleksandra Zaryanova
Unknown
Hit Points
550325 Health - 0 Armor - 225 Shields

Aleksandra Zaryanova is one of the world's strongest women, a celebrated athlete who sacrificed personal glory to protect her family, friends, and country in a time of war.

PRIMARY FIRE
Short-range linear beam weapon.
PASSIVE
Reduces knockback and ultimate charge given by damage and healing received. Increases base health by 150 in Role Queue game modes.
PASSIVE
Reduces critical damage received by 25%. While at critical health (50% or below), gain 20% movement speed.
SECONDARY
Lob an energy grenade that explodes on impact. Deals 55-11 damage at 0% Energy and 110-22 at 100% Energy in a 0.5-2.5 meter radius. Consumes 25 ammo per shot at 1 shot per second. Self-damage applies.

SHIFT
Create a 225 HP damage barrier around yourself for 2.25 seconds. Grants immunity to most negative status effects and converts absorbed damage into Energy (up to 45 Energy per barrier). 2 charges, 11 second recharge.

E
Create a 225 HP damage barrier around an ally within 30 meters for 2.25 seconds. Functions identically to Particle Barrier. Cannot be used on the same ally again for 2 seconds after expiry. 2 charges, 9 second recharge.

ULTIMATE
Launch a gravity well that pulls enemies within 7 meters and disables all movement abilities. Deals 5 impact damage plus 5 damage per second for 4 seconds. 2500 point cost.

EXTRA
Damage blocked by Particle and Projected Barriers increases Particle Cannon damage. Gains 1% Energy per 5 damage blocked (max 100%). Energy decays at 2.5% per second after 2 seconds without gaining any.

PRIMARY
Short-range linear beam weapon. Deals 95 damage per second at 0% Energy, scaling to 175 damage per second at 100% Energy. Consumes 20 ammo per second, 100 ammo capacity. 15 meter range.

SECONDARY
Energy grenade launcher.
Minor Perks

Spotter
Projected Barrier activates ally health regeneration and increases their movement speed by 20%.

Jump-Ups
Secondary Fire's self-knockback is increased by 75%.
Energy Converter
Hits with Particle Cannon secondary fire generate 3 energy.
Graviton Crush
Graviton Surge deals up to 30% of enemy max health as damage over time.
Major Perks

Energy Lance
Particle Cannon's beam pierces enemies.

Extra Oomph
While a Barrier is active, dealing damage with Particle Cannon's beam generates energy.
While a Barrier is active, dealing damage with Particle Cannon's beam generates energy.
Moved from Major to Minor. Movement speed bonus reduced from 25% to 20%.
No longer requires being above 50 energy.
Removed.
Primary fire maximum damage per second reduced from 190 to 175.
Developer comment: Zarya's damage at high energy can be extremely high. Reducing her maximum primary fire damage lowers her effectiveness in these situations, while adjusting her perks helps balance her overall power.
Energy gain reduced from 3 to 2.
New Minor Perk. Hits with Particle Cannon's secondary fire generate 3 energy.
Removed.
Movement speed increased from 15% to 25%.
Damage dealt over time increased from 30% to 40% of maximum health.
Developer comment: Spotter and Graviton Crush receive targeted buffs to improve their effectiveness and ensure they remain viable choices alongside their counterpart perks.
Degeneration rate increased from 2 to 2.5 per second.
Secondary Fire's self-knockback is increased by 75%.
Projected Barrier activates ally health regeneration and increases their movement speed by 15%.
Particle Cannon's beam pierces enemies while over 50 energy.
Graviton Surge deals up to 30% of enemy max health as damage over time.
(6v6) Health reduced from 225 to 200. Duration reduced from 2.25 to 2 seconds. Cooldown reduced from 9 to 8 seconds.
(6v6) No longer shares a cooldown with Projected Barrier. Health reduced from 225 to 200. Duration reduced from 2.25 to 2 seconds. Cooldown reduced from 11 to 10 seconds.
(6v6) Base health increased from 175 to 225.
Secondary fire minimum damage increased from 47 to 55. Secondary fire maximum damage increased from 95 to 110.
Developer comment: Zarya's secondary fire didn't benefit much from the projectile size changes in Season 9 since it's mostly aimed at the ground. We're increasing its damage to keep it feeling effective relative to her primary fire beam.
Shared cooldown increased from 10 to 11 seconds. Duration reduced from 2.5 to 2.25 seconds. Also applies to Projected Barrier.
Health increased from 200 to 225. Duration increased from 2 to 2.5 seconds. Also applies to Projected Barrier.
Developer comment: Increasing the health on these barriers also means the total energy Zarya can gain per barrier is increased, so this is a boost to both her offensive and defensive capabilities.
Radius increased from 6 to 7 meters. Duration increased from 3.5 to 4 seconds.
Developer comment: Graviton Surge was still very useful to set up combos with other ultimate abilities but we want to make sure it's powerful enough on its own.
Primary fire minimum damage increased from 85 to 95 DPS. Maximum damage increased from 170 to 190 DPS.
Primary fire beam width increased from 0.15 to 0.2 meters.
Health increased from 100 to 175.
Size decreased 15% matching back to the size of Particle Barrier. Health decreased from 225 to 200 matching back to the health of Particle Barrier.
Developer comment: This change preserves that interesting choice by keeping the cooldown reduced when used on an ally while targeting her energy sustain instead.
Health increased from 200 to 225. Cooldown decreased from 10 to 8 seconds. Size increased 15%.
Developer comment: Zarya often spends both barrier charges on herself as it is usually more consistent for building energy. The change to Projected Barrier incentivizes using the barrier for her allies more often.
(Co-op) Damage per second increased from 5 to 30 for 105 damage total.
(Co-op) Duration increased from 2 to 3 seconds. Also applies to Projected Barrier.
(Co-op) Degeneration rate reduced from 2 to 1.5 energy per second.
Shared cooldown for Particle Barrier and Projected Barrier reduced from 11 to 10 seconds.
Developer comment: A previous change decreased both barrier duration and increased the cooldown at the same time, lowering Zarya's effectiveness more than anticipated. This is a partial reversion.
Ultimate cost increased 8%.
Base health in non-Role Queue modes reduced from 250 to 100. Role Queue health remains 250.
Energy degeneration reduced from 2.2 to 2 per second. Delay before energy degeneration begins after gaining energy increased from 1 to 2 seconds.
Duration reduced from 2.5 to 2 seconds. Cooldown increased from 10 to 11 seconds (shared with Projected Barrier).
Developer comment: Early player sentiment predicted Zarya as one of the weakest solo tanks in 5v5, although her high damage potential and barrier uptime have proven to be extremely effective.
(Beta) Duration reduced from 4 to 3.5 seconds.
Developer comment: There are less counters to Graviton Surge with one less tank per team and phase effects no longer escaping Zarya's ultimate. We observed the ultimate over-performing.
(Beta) Now has a 10 second cooldown on a shared 2 charge system with Particle Barrier. Cooldown begins immediately on ability use. Duration increased from 2 to 2.5 seconds. Barrier targets cannot be targeted again for 2 seconds.
(Beta) Now has a 10 second cooldown on a shared 2 charge system with Projected Barrier. Cooldown now begins immediately on ability use instead of when the barrier has expired. Duration increased from 2 to 2.5 seconds.
(Beta) Energy degeneration increased from 1.8 to 2.2 per second.
(Beta) Base health increased from 200 to 250. Base shields increased from 200 to 225.
Primary fire beam damage now scales from 75-170 damage-per-second, down from 95-170.
Developer comment: Zarya's base damage wasn't adjusted after the beam hit detection changes awhile back but she wasn't seeing much use at the time either. Now that she has a more dominant presence, we're looking at reducing her beams average damage, though the same maximum damage is still achievable.
Drain rate increased from 1.6 to 1.8 per second.
Developer comment: Zarya has been overperforming in a variety of team compositions so the increased drain rate will bring her average energy level down slightly between engagements.
Ammo cost increased from 20 to 25.
Explosion radius increased from 2 to 2.5 meters. Ammo cost decreased from 25 to 20.
Developer comment: Zarya's overall damage output is in a good spot but the secondary fire was left feeling a little too weak after the last set of changes.
Beam width is now 0.15 meters and no longer scales with energy. Max Beam DPS lowered from 190 to 170.
Explosion radius changed to 2 meters, regardless of energy level.
Developer comment: Zarya's damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.
Radius reduced from 8 to 6 meters.
Developer comment: The smaller radius on Graviton Surge makes it more reasonable for her enemies to try countering it by staying spread out.
Drain rate reduced from 2 energy per second to 1.6 energy per second.
Developer comment: The intent of these changes isn't to lessen Zarya's overall power significantly so we're reducing her energy drain rate, which should keep her energy higher on average resulting in more damage and quicker ultimate charge times.
Now disables mobility abilities on all affected targets.
Developer comment: In the past, the abilities that allowed heroes to escape Zarya's Graviton Surge felt fairly arbitrary. We're cleaning this up and increasing Graviton Surge's overall power.
No longer protects Zarya from knockback. Also applies to Projected Barrier.
Developer comment: This is reverting a change that made players immune to knockbacks if they were hit by an effect from inside her barrier. This had some negative side effects.
New Hero Option: Projected Barrier Sensitivity — allows players to adjust Projected Barrier's targeting sensitivity.
Attacks like Reinhardt's Fire Strike or Hanzo's Dragonstrike that deal damage to both the barrier and the hero within the barrier no longer deal damage to the barrier twice. Also applies to Projected Barrier.
Developer comment: This is a bug fix, but we think it's significant enough to warrant a separate note.
Power gained from barriers decreased by 20%. Also applies to Projected Barrier.
Developer comment: Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.