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damage

Sharpshooter

Elizabeth Caledonia Ashe

Unknown

Hit Points

250

250250 Health - 0 Armor

Ashe

Ashe

Ashe is the ambitious and calculating leader of the Deadlock Rebels Gang and a respected figure in the criminal underworld.

Hero Info

Abilities + Weapons

PRIMARY FIRE

The Viper

Semi-automatic rifle.

+

PASSIVE

Sub-Role: Sharpshooter

Critical hits reduce your movement ability cooldowns.

SHIFT

Coach Gun

Blast enemies in front of you and knock yourself backwards.

dashhitscan

Cast time

0.16

Damage

90

Damage

6

Knockback speed

20enemy

Knockback speed

18self

Max. range

9.4mself-knockback

Max. range

15menemy knockback

Projectile radius

0.45m

Shots per volley

15

Spread

20

E

Dynamite

Throw an explosive that detonates after a short delay or immediately when shot.

pierces targetsprojectile

Cast time

0

Damage

50burn, self

Damage

50explosion, enemy

Damage

25explosion, self

Damage

100burn, enemy

Duration

5sburn

Duration

2sexplosion delay on ground

Projectile speed

25

Radius

1.5falloff start - max

ULTIMATE

B.O.B.

Deploy Bob. He charges forward and knocks enemies into the air, then attacks with his arm cannons.

dashhitscanpierces barriers

Cast time

0

Damage

120charge

Damage

17arm cannons

Duration

10safter stopping

Health

1150

Health

1000

Max. range

70mcharge

Max. range

40marm cannons

Movement speed

15

Rate of fire

8

Spread

1.45

+

PASSIVE

Damage Role Passive

Eliminations briefly increase reload speed and movement speed.

+

PRIMARY

Take Aim (ADS)

Hold to zoom in, increasing damage and accuracy but slowing rate of fire.

Ammo

12

Cast time

0scope out

Cast time

0scope in

Damage

75

Falloff range

35

Mov. speed penalty

-25

Projectile radius

0.07m

Rate of fire

1.52

Reload time

0.5sinitial animation

Reload time

2.9sfull reload animation

PRIMARY

The Viper

Semi-automatic rifle.

Ammo

12

Damage

35

Falloff range

20

Projectile radius

0.07m

Rate of fire

3.9

Reload time

3.5sfull reload animation

Reload time

0.5sinitial animation

Spread

1.85max

SECONDARY

The Viper

Hold to zoom in, increasing damage and accuracy but slowing rate of fire.

Minor Perks

Remote Detonator

After using Dynamite, pressing Ability 2 again causes it to explode after a 0.5 second delay.

Double-Barreled

Knocking an enemy back with Coach Gun briefly allows it to be used again with 25% reduced knockback.

Major Perks

Viper's Sting

Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 1 ammo.

Airburst

Dynamite has a 40% increased detonation radius while airborne and refunds 3 ammo when thrown.

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