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damage

Sharpshooter

Cole Cassidy

Unknown

Hit Points

250

250250 Health - 0 Armor

Cassidy

Cassidy

Armed with his Peacekeeper revolver, the outlaw Cole Cassidy doles out justice on his own terms.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Peacekeeper

Accurate, powerful revolver.

+

PASSIVE

Sub-Role: Sharpshooter

Critical hits reduce your movement ability cooldowns.

+

E

Flashbang

Hinder enemies in front of you, slowing them and preventing them from using movement abilities.

cancellable by hinderpierces targetsprojectile

Cast time

0.13

Damage

75

Duration

0.23smax travel time

Duration

1.2shinder

Max. range

7m

Movement slow

-50

Projectile radius

0.2m

Projectile speed

30

Radius

3m

SHIFT

Combat Roll

Roll in the direction you're moving to take reduced damage and reload.

dash

Cast time

0s

Dmg. reduction

-50

Duration

0.4s

Max. range

6.22m

Movement speed

15

ULTIMATE

Deadeye

Face off against your enemies. Press Q to lock on, then Q or to fire.

channeledhitscan

Ammo consumption

1

Cast time

0.3when canceled

Cast time

0.7when fired

Damage

150during warning

Damage

300remaining duration

Dmg. reduction

-40

Duration

7smax

Duration

2swarning time

Max. range

200m

Mov. speed penalty

-70

Rate of fire

8.93

View angle

105

+

PASSIVE

Damage Role Passive

Eliminations briefly increase reload speed and movement speed.

+

PRIMARY

Fan the Hammer

Wildly fire remaining rounds.

Ammo

6

Damage

50

Falloff range

20

Projectile radius

0.07m

Rate of fire

8.33

Reload time

1.5

Spread

6

PRIMARY

Peacekeeper

Accurate, powerful revolver.

Ammo

6

Damage

70

Falloff range

25

Projectile radius

0.07m

Rate of fire

2

Reload time

1.5

SECONDARY

Peacekeeper

Wildly fire remaining rounds.

Minor Perks

Bang Bang

Cassidy throws a second Flashbang that travels farther, but both Flashbangs deal 40% reduced damage.

Even the Odds

Regenerate 30 health per second for each enemy targeted by Deadeye.

Major Perks

Rollin' Round-Up

Combat Roll also heals 15 health for each bullet reloaded.

Silver Bullet

! Peacekeeper's secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown.

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