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tank

Stalwart

Akande Ogundimu

Unknown

Hit Points

525

525525 Health - 0 Armor

Doomfist

Doomfist

Doomfist was the calculating leader of Talon, a terrorist organization and paramilitary force that works in direct opposition to Overwatch.

Hero Info

Abilities + Weapons

PRIMARY FIRE

Hand Cannon

Short-range weapon with spread. Reloads automatically.

blockable by deflectblockable by javelin spinprojectile

Ammo

4

Damage

1.5per shot (min)

Damage

16.5per volley (min)

Damage

5per shot (max)

Damage

55per volley (max)

Falloff Range

30mend

Falloff Range

15mstart

Rate of Fire

3

Reload Time

1.6sfrom empty

Reload Time

0.4sper shot

+

PASSIVE

Role: Tank

Less ultimate given by healing and damage received. Increases base health in Role Queue game modes.

Health

150

+

PASSIVE

Sub-Role: Initiator

Gain a heal over time after using a specified movement ability.

Duration

1

Healing

50

+

PASSIVE

The Best Defense...

Dealing damage with abilities creates temporary overhealth.

Duration

3s

Overhealth

200max total

Overhealth

75Meteor Strike

Overhealth

40normal abilities

PASSIVE

Rocket Punch

Hold to charge then release to launch forward and knock an enemy back. Damage increases if the enemy hits a wall.

cancellable by hackcancellable by stundashmeleepierces targets

Cast Time

1.6max

Cast Time

1.6smax charge

Cast Time

0.4sfire recovery

Cast Time

0.2smin

Cast Time

1sfull charge

Cooldown

4s

Damage

38empowered, impact damage

Damage

25base, impact damage

Damage

75base impact (max)

Damage

38empowered impact (min)

Damage

40base wall slam (max)

Damage

25base impact (min)

Damage

10base, wall slam

Damage

15empowered, wall slam

Damage

10base wall slam (min)

Damage

113empowered impact (max)

Duration

0.15stun, empowered wall slam

Duration

20sEmpowered Rocket Punch max duration

Duration

0.15sstun, wall slam

Duration

0.5sstun, punch impact

Knockback speed

15

Max Range

9.3self, empowered

Max Range

29.4mself empowered (max)

Max Range

5.5knockback

Max Range

6.3self

Max Range

19.7mself (max charge)

Mov. speed buff

700normal punch

Mov. speed penalty

-50charging

SHIFT

Seismic Slam

Leap forward and smash the ground.

cancellable by hackcancellable by stundash

Cooldown

6.5s

Damage

50

Damage

50

Height

1.45mclimb and drop

Movement speed

30

Radius

15m

View angle

100

E

Power Block

Protect yourself from frontal attacks. Blocking heavy damage empowers Rocket Punch.

cancellable by hackcancellable by stunchanneled

Cooldown

7s

Damage Reduction

75%

Dmg. reduction

-75

Duration

0.34smin

Duration

2.5smax

Mov. speed penalty

-35

ULTIMATE

Meteor Strike

Press Q to leap up into the air. Move the targeting circle, then press to strike the targeted area.

dashgrants invulnerability duringgrants phase duringpierces targets

Cast time

0initial activation

Cast time

1landing

Damage

100outer sphere (max)

Damage

50outer sphere (min)

Damage

100outer sphere

Damage

300inner sphere

Damage

300inner sphere

Duration

4stargeting, max

Duration

3sslow

Falloff range

2

Healing

90while targeting

Mov. speed buff

200

Movement slow

-50

Radius

2minner sphere

Radius

8mouter sphere

+

PASSIVE

Tank Role Passive

Receive reduced knockback and grant less Ultimate charge to enemies from damage and healing.

PRIMARY

Hand Cannon

Short-range weapon with spread. Reloads automatically.

Ammo

4

Damage

1.5per shot (min)

Damage

5per shot

Damage

55per volley

Damage

5per shot (max)

Falloff Range

15mstart

Falloff Range

30mend

Falloff Range

15

Projectile radius

0.05m

Projectile Speed

80

Rate of Fire

1.36continuous fire of final shot

Rate of Fire

3

Reload Time

1.6sfrom empty

Reload Time

0.4sper shot

Shots per volley

11

Spread

2.5

Minor Perks

M

A Minor Perk is unlocked at level 2.

One-Two

One-Two

Hitting an enemy into a wall with Rocket Punch reloads all Hand Cannon and overfills ammo by 2.

Survival of the Fittest

The Best Defense grants 25 overhealth from eliminations and its max overhealth is increased by 50.

Major Perks

M

A Major Perk is unlocked at level 3.

Aftershock

Aftershock

Enemies hit by Seismic Slam are slowed by 40% for 2 seconds.

Power Matrix

Power Block absorbs projectiles for the first second of its duration.

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