When you use an ability, create 2 [Hyperspheres] that orbit around you that deal 75% damage.
[Quick Melee] causes enemies hit to levitate into the air for 1s. (10s Cooldown)
[Accretion] projectiles that pass through [Experimental Barrier] gain 300% Projectile Speed, deal 25% increased damage and restore 150 [Experimental Barrier] health.
When you use an ability or Gadget, gain the ability to fly for 2.5 seconds.
Your primary fire launches a third [Hypersphere] that deals 50% reduced damage.
When [Kintic Grasp] ends, for every 50 damage absorbed gain 10% Attack Speed for 4s, stacking up to 4 times.
Damage absorbed by [Kinetic Grasp] grants Overhealth to visible allies and restores [Experimental Barrier]'s health. Excess is converted to Overhealth.
Experimental Barrier has 25% increased Max Health. Barrier health regenerates constantly but 50% slower while deployed.
Get a mini [Experimental Barrier] that orbits around you. It has 50% reduced health.
[Accertion] splash damage is increased by 75% and enemies are pulled towards its explosion. [Accretion]'s cooldown is reduced by 25% on direct hit.
[Hyperspheres] direct hits reduce the cooldown of [Accretion] by 0.8 seconds.
50% Ultimate Cost Reduction. [Gravitic Flux] Radius is reduced by 35% and refunds 50% of Ultimate Charge if no enemies are affected.
Charged Plating1,000After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.. 10 Health
Compensator1,000
Electrolytes1,000At the start of the round and every time you respawn, gain 30% Move Speed for 10s while out of combat and 100 Overhealth.
Field Rations1,000While on the Objective, restore 8 Life every 1s.. 10 Health
Plasma Converter1,000
Power Playbook1,000
Running Shoes1,000At the start of the round and when you respawn while not in Overtime, gain 30% Move Speed for 10s while out of combat.. 10 Health
Shady Spectacles1,000
Weapon Grease1,000
Adrenaline Shot1,500Health Packs grant 20% Move Speed for 5s and 50 Overhealth.. 25 Health
Ammo Reserves1,500
Armored Vest1,500
Aura Repellant1,500On Use: Knockback all enemies within 8m.. 25 Health
Barrier Snippet1,500On Use: Gain 50 Overhealth for 3s.. 25 Health
Exo Springs1,500Holding [Crouch] for up to 0.75 seconds increases the height of your next jump by up to 250%. (15s cooldown)
Feathered Soles1,500On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus.. 25 Health
First Aid Kit1,500Reduce the time before your Life begins regenerating by 33%.. 25 Shields
Frenzy Amplifier1,500Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.
Heartbeat Sensor1,500Enemies below 30% Life are Revealed to you.. 5% Move Speed
Med Kit1,500On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus.. 25 Health
Reflex Coating1,500When you are stunned, slept, hindered or anti-healed, gain 50 Overhealth for 2s.. 10 Health
Siphon Gloves1,500[Quick Melee] damage heals for 25 Life.. 25 Health
Stratosphere Beacon1,500Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (15s Cooldown). 25 Health
Winning Attitude1,500When you die, gain 15% Ultimate Charge.. 25 Health
Aftermarket Firing Pin3,750
Ballistic Buffer3,750After taking damage from an Airborne target above 5m, gain 75 overhealth for 3s (8s cooldown). 25 Shields
Cushioned Padding3,750When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.. 25 Shields. -40% Negative Effect Duration
Custom Stock3,750On Use: Dash a short distance.. 25 Health
Iron Eyes3,750
Vishkar Condensor3,750Convert 150 Health into Shields.. 25 Shields
Advanced Nanobiotics4,000After healing an ally, gain 10% Attack Speed for 3s.. 5% Weapon Power
While [Kinetic Grasp] is active, reduce incoming Beam and Melee damage by 75%.
Biolight Overflow4,000When you spend your Ultimate Charge, cleanse yourself and grant nearby allies 75 Overhealth for 3s.. 25 Health. 5% Ability Power
Bloodbound4,000The last enemy to deal a final blow to you is Revealed to you when nearby. Deal 15% more damage to them and take 15% reduced damage from them.. 25 Armor
Emergency Chip4,000Once per life, when you are below 150 Life, gain 15% Weapon Lifesteal and 50 Overhealth for 5s. 25 Shields. 5% Weapon Power
Energized Bracers4,000On Use: Place a Biotic Field at your location that restores 40 Life every 1s for 5s.. 25 Armor. 5% Weapon Power
Ironclad Exhaust Ports4,000When you use an ability or Gadget, gain 25 Overhealth for 3s.. 10 Health. 5% Cooldown Reduction
Junker Whatchamajig4,000
Repulsion Greaves4,000After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s. (15s Cooldown).. 25 Armor. 5% Move Speed
Shieldbuster4,000After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.. 5% Weapon Power
On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown).. 25 Shields. 5% Cooldown Reduction
Skyline Nanites4,000Ability damage to airborne enemies deal 25% bonus damage over 2s
Stockpile4,000
Vital-E-Tee4,000Convert 100 Health into Armor.. 10 Armor
When you deal damage with [Accretion], gain 5% Ability Power until the end of the round, stacking up to 4 times.
Wrist Wraps4,000
Multi-Tool4,500While behind [Experimental Barrier], gain 10% Weapon Power and Attack Speed. While in front of [Experimental Barrier], gain 10% Move Speed and Weapon Lifesteal.
Technoleech4,500[Gravitic Flux] levitates enemies for 25% longer. Enemies affected take 20% increased damage from [Hyperspheres].
Meka Z-Series5,000
Vitality Amplifier5,000While above 50% Life gain 10% Ability Power.Otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.. 25 Shields
Icy Coolant5,500
Nano Cola5,500
Talon Modification Module6,000
Aerial Distresser9,000Weapon damage to airborne enemies deal 30% bonus damage over 3s.
Geneticist's Vial9,000The first time you would die each round, revive instead with 250 Life after 3s.. 25 Health
Necrotic Repellant9,000On Use: Knockback, Hinder and slow all enemies within 8m for 1s.
Salvaged Slugs9,000Dealing Weapon Damage to Barriers or Deployables has a 60% chance to restore 1 ammo. If ammo cannot be restored, instead restore Life equal to 20% of damage dealt.
Passive Life Regeneration can overheal up to 100.. 25 Health. 10% Ability Power
Sundering Vial9,000Damage reduces the enemy's existing Overhealth by 35% and applies 35% Overhealth reduction for 5s. (3s Cooldown).
On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (15s Cooldown).. 50 Health. 10% Move Speed
Divine Intervention9,500When you are Stunned or take more than 125 pre-mitigation damage at once, gain Overhealth equal to 25% of damage taken for 3s and start regenerating your Shields.
Once per life, if you take damage that would reduce you below 30% Max Life, first gain 150 decaying Overhealth.. 25 Shields. 10% Weapon Power
Reinforced Titanium9,500While you have Shields, gain 5% Ability Damage Reduction. Reduce the time before your Shields begins regenerating by 33%.. 50 Shields. 10% Ability Damage Reduction
After using an ability or Gadget, for 3s your Weapon Damage deals additional damage equal to 3% of the target's current Life. (0.5s Cooldown).
Deal 6% increased Weapon Damage for every 100 Bonus Max Life the target has, up to 25%.
Catalytic Crystal10,000Ability Damage and Healing grants 20% more Ultimate Charge.. 15% Ability Power
Codebreaker10,000Ignore 50% of Armor's damage reduction.. 15% Weapon Power
On Use: Gain Unstoppable, 10% Damage Reduction, 25% Max Life, and grow in size, but deal 25% reduced damage and healing for 3s.
Commander's Clip10,000When you use an ability or Gadget, restore 10% of your Max Ammo.. 10% Attack Speed. 40% Max Ammo
Gloomgauntlet10,000[Melee] damage grants 10% Move Speed and restores 5% of Max Life over 2s.. 50 Armor. 15% Melee Damage
On Use: Dash a short distance.. 25 Health. 10% Weapon Power. 10% Ability Power (10s Cooldown)
Martian Mender10,000Restore 3% of your Life every 1s.. 25 Health. 5% Cooldown Reduction
Phantasmic Flux10,000While at full Life, Lifesteal grants up to 50 Overhealth.. 10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal
Rüstung von Wilhelm10,000While below 30% Life, gain 10% Damage Reduction.. 50 Health. 10% Health, Armor, Shields
Super Serum10,000On Use: Increase your total Attack Speed by 50% but deal 15% reduced Weapon Damage and Healing for 5s. Reload all your Ammo.. 25 Health. 10% Attack Speed. 10% Weapon Lifesteal
Superflexor10,000When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.. 25 Health. 10% Weapon Power
If [Accretion] misses, [Accretion]'s cooldown is reduced by 4s.
Weapon Jammer10,000Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.. 25 Armor. 10% Weapon Power
Dealing Ability damage applies 35% healing reduction for 2s.. 10% Ability Power. 5% Cooldown Reduction
When you take damage, gain 0.5% damage reduction for 1s, stacking up to 20 times.. 50 Armor
Amari's Antidote11,000While healing an ally below 50% Life with your weapon, deal 15% increased Weapon Healing.. 25 Health. 15% Weapon Power
Booster Jets11,000When you use an ability or Gadget, gain 10% Move Speed for 2s.. 20% Attack Speed
When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s.. 50 Armor. 10% Weapon Damage Reduction
[Experimental Barrier] heals nearby allies for 3% of your max Life every 1s.
Critical Hits apply 35% Healing Reduction to the target for 2s.. 10% Weapon Power
On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s.. 50 Shields. -40% Incoming Negative Effect Duration (25s Cooldown)
Liquid Nitrogen11,000Dealing Ability Damage slows the target's Move Speed by 10% and their bonus Move Speed by 15% for 3s.. 25 Health. 10% Ability Power
When you use an ability or Gadget, restore 50 Armor or Shields over 3s.. 50 Armor. 10% Ability Power
Mark of the Kitsune11,000When you use an ability or Gadget, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.. 10% Ability Power
Nebula Conduit11,000Prevent 15% of incoming damage and instead take that prevented damage over 3s.. 50 Health. 5% Weapon Power
When you use an ability or Gadget, gain 5% Weapon Power for 3s, stacking up to 3 times.. 10% Weapon Power. 10% Cooldown Reduction
Iridescent Iris12,000After spending your Ultimate Charge, gain 100 Overhealth for 3s.. 20% Ability Power. 10% Cooldown Reduction
While at 100% Ultimate Charge, gain: 50 Health 10% Weapon Power 10% Ability Power 10% Attack Speed 10% Cooldown Reduction 10% Move Speed. 50 Shields
Refresher13,000Reduce all Ability cooldowns by 8s.. 25 Health
Eye of the Spider14,000Critical Hits reveal the target for 3s.
Champion's Kit14,500
The Closer14,500Deal 10% increased damage to enemies below 30% Life.