Allies within [Barrier Projector] are healed for 30 every 1s.
While using [Jump Pack], press [Jump] to quickly slam toward your crosshair. During [Primal Rage], slam speed is increased by 50%.
Gain 10% of Electric damage as Overhealth, up to 100.
+15% [Tesla Cannon] Primary Fire Max Range. [Tesla Cannon]'s Primary Fire deals 2% increased damage per enemy being hit.
Hits with [Tesla Cannon]'s fully charged secondary fire bounce to all other enemies within 8m for 75% reduced damage.
[Tesla Cannon]'s secondary fire can critically hit for 250% damage.
[Melee] or [Jump Pack] or [Tesla Cannon] Secondary Fire eliminations reset [Jump Pack] cooldown. For every 25 Armor you have, gain 3% [Melee] Damage.
Heal for 7% of Max Life per enemy damaged by [Jump Pack]'s landing.
Gain 3% bonus Ultimate Charge per enemy damaged by [Jump Pack]'s landing. While using [Jump Pack], gain 5% of Max Life as Overhealth every 1s, up to 100.
Activating a [Barrier Projector] attaches an additional, smaller [Barrier Projector] to Winston with 10% health.
Enemies within [Barrier Projector] take 40 Electric damage every 1s.
[Jump Pack]'s damage becomes Electric and increases by up to 75% while airborne. During [Primal Rage] this is doubled.
Charged Plating1,000After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.. 10 Health
Compensator1,000
Electrolytes1,000At the start of the round and every time you respawn, gain 30% Move Speed for 10s while out of combat and 100 Overhealth.
Field Rations1,000While on the Objective, restore 8 Life every 1s.. 10 Health
Plasma Converter1,000
Power Playbook1,000
Running Shoes1,000At the start of the round and when you respawn while not in Overtime, gain 30% Move Speed for 10s while out of combat.. 10 Health
Shady Spectacles1,000
Weapon Grease1,000
Adrenaline Shot1,500Health Packs grant 20% Move Speed for 5s and 50 Overhealth.. 25 Health
Ammo Reserves1,500
Armored Vest1,500
Aura Repellant1,500On Use: Knockback all enemies within 8m.. 25 Health
Barrier Snippet1,500On Use: Gain 50 Overhealth for 3s.. 25 Health
Exo Springs1,500Holding [Crouch] for up to 0.75 seconds increases the height of your next jump by up to 250%. (15s cooldown)
Feathered Soles1,500On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus.. 25 Health
First Aid Kit1,500Reduce the time before your Life begins regenerating by 33%.. 25 Shields
Frenzy Amplifier1,500Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.
Heartbeat Sensor1,500Enemies below 30% Life are Revealed to you.. 5% Move Speed
Med Kit1,500On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus.. 25 Health
Reflex Coating1,500When you are stunned, slept, hindered or anti-healed, gain 50 Overhealth for 2s.. 10 Health
Siphon Gloves1,500[Quick Melee] damage heals for 25 Life.. 25 Health
Stratosphere Beacon1,500Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (15s Cooldown). 25 Health
Winning Attitude1,500When you die, gain 15% Ultimate Charge.. 25 Health
Winning a round awards Winston 2000 bonus cash.
Aftermarket Firing Pin3,750
Ballistic Buffer3,750After taking damage from an Airborne target above 5m, gain 75 overhealth for 3s (8s cooldown). 25 Shields
Cushioned Padding3,750When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.. 25 Shields. -40% Negative Effect Duration
Custom Stock3,750On Use: Dash a short distance.. 25 Health
Iron Eyes3,750
Vishkar Condensor3,750Convert 150 Health into Shields.. 25 Shields
Advanced Nanobiotics4,000After healing an ally, gain 10% Attack Speed for 3s.. 5% Weapon Power
Biolight Overflow4,000When you spend your Ultimate Charge, cleanse yourself and grant nearby allies 75 Overhealth for 3s.. 25 Health. 5% Ability Power
Bloodbound4,000The last enemy to deal a final blow to you is Revealed to you when nearby. Deal 15% more damage to them and take 15% reduced damage from them.. 25 Armor
Gain 15% of damage dealt by [Tesla Cannon]’s secondary fire as Overhealth, up to 50.
[Tesla Cannon] deals 50% more damage to deployable objects, such as turrets and barriers.
Emergency Chip4,000Once per life, when you are below 150 Life, gain 15% Weapon Lifesteal and 50 Overhealth for 5s. 25 Shields. 5% Weapon Power
Energized Bracers4,000On Use: Place a Biotic Field at your location that restores 40 Life every 1s for 5s.. 25 Armor. 5% Weapon Power
Ironclad Exhaust Ports4,000When you use an ability or Gadget, gain 25 Overhealth for 3s.. 10 Health. 5% Cooldown Reduction
Junker Whatchamajig4,000
Repulsion Greaves4,000After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s. (15s Cooldown).. 25 Armor. 5% Move Speed
When exiting [Primal Rage], gain 150 Overhealth.
Shieldbuster4,000After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.. 5% Weapon Power
On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown).. 25 Shields. 5% Cooldown Reduction
Skyline Nanites4,000Ability damage to airborne enemies deal 25% bonus damage over 2s
While below 50% Life, take 25% reduced damage from Shotguns, such as Reaper, Junker Queen, and D.Va’s Primary Fire.
Stockpile4,000
Vital-E-Tee4,000Convert 100 Health into Armor.. 10 Armor
Wrist Wraps4,000
Multi-Tool4,500
Technoleech4,500
Meka Z-Series5,000
Vitality Amplifier5,000While above 50% Life gain 10% Ability Power.Otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.. 25 Shields
After activating [Jump Pack], increase Move Speed by 50% for 2 seconds when you next jump.
Icy Coolant5,500
Nano Cola5,500
Talon Modification Module6,000
Aerial Distresser9,000Weapon damage to airborne enemies deal 30% bonus damage over 3s.
Geneticist's Vial9,000The first time you would die each round, revive instead with 250 Life after 3s.. 25 Health
Necrotic Repellant9,000On Use: Knockback, Hinder and slow all enemies within 8m for 1s.
Salvaged Slugs9,000Dealing Weapon Damage to Barriers or Deployables has a 60% chance to restore 1 ammo. If ammo cannot be restored, instead restore Life equal to 20% of damage dealt.
Passive Life Regeneration can overheal up to 100.. 25 Health. 10% Ability Power
Sundering Vial9,000Damage reduces the enemy's existing Overhealth by 35% and applies 35% Overhealth reduction for 5s. (3s Cooldown).
Divine Intervention9,500When you are Stunned or take more than 125 pre-mitigation damage at once, gain Overhealth equal to 25% of damage taken for 3s and start regenerating your Shields.
Once per life, if you take damage that would reduce you below 30% Max Life, first gain 150 decaying Overhealth.. 25 Shields. 10% Weapon Power
Reinforced Titanium9,500While you have Shields, gain 5% Ability Damage Reduction. Reduce the time before your Shields begins regenerating by 33%.. 50 Shields. 10% Ability Damage Reduction
After using an ability or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target's current Life over 5s.
Deal 5% increase Weapon Damage for every 100 Bonus Max Life the target has, up to 25%.
Catalytic Crystal10,000Ability Damage and Healing grants 20% more Ultimate Charge.. 15% Ability Power
Codebreaker10,000Ignore 50% of Armor's damage reduction.. 15% Weapon Power
On Use: Gain Unstoppable, 10% Damage Reduction, 25% Max Life, and grow in size, but deal 25% reduced damage and healing for 3s.
Commander's Clip10,000When you use an ability or Gadget, restore 10% of your Max Ammo.. 10% Attack Speed. 40% Max Ammo
[Barrier Projector] grants Winston 10% increased Weapon Power while inside.
Gloomgauntlet10,000[Melee] damage grants 10% Move Speed and restores 5% of Max Life over 2s.. 50 Armor. 15% Melee Damage
[Jump Pack]’s landing area can increase by up to 100% while airborne.
On Use: Dash a short distance.. 25 Health. 10% Weapon Power. 10% Ability Power (10s Cooldown)
Martian Mender10,000Restore 3% of your Life every 1s.. 25 Health. 5% Cooldown Reduction
Phantasmic Flux10,000While at full Life, Lifesteal grants up to 50 Overhealth.. 10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal
Using [Jump Pack] cleanses all negative effects.
Rüstung von Wilhelm10,000While below 30% Life, gain 10% Damage Reduction.. 50 Health. 10% Health, Armor, Shields
[Barrier Projector]'s max health is increased by 300.
Super Serum10,000On Use: Increase your total Attack Speed by 50% but deal 15% reduced Weapon Damage and Healing for 5s. Reload all your Ammo.. 25 Health. 10% Attack Speed. 10% Weapon Lifesteal
Superflexor10,000When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.. 25 Health. 10% Weapon Power
On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown).. 50 Health. 10% Move Speed
Weapon Jammer10,000Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.. 25 Armor. 10% Weapon Power
Dealing Ability damage applies 35% healing reduction for 2s.. 10% Ability Power. 5% Cooldown Reduction
Damage received during [Jump Pack] is reduced by 20%.
When you take damage, gain 0.5% damage reduction for 1s, stacking up to 20 times.. 50 Armor
Amari's Antidote11,000While healing an ally below 50% Life with your weapon, deal 15% increased Weapon Healing.. 25 Health. 15% Weapon Power
Booster Jets11,000When you use an ability or Gadget, gain 10% Move Speed for 2s.. 20% Attack Speed
When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s.. 50 Armor. 10% Weapon Damage Reduction
Critical Hits apply 35% Healing Reduction to the target for 2s.. 10% Weapon Power
During [Jump Pack], [Tesla Cannon]'s Secondary Fire deals 15% increased damage and charges 75% faster.
On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s.. 50 Shields. -40% Incoming Negative Effect Duration (25s Cooldown)
Liquid Nitrogen11,000Dealing Ability Damage slows the target's Move Speed by 10% and their bonus Move Speed by 15% for 3s.. 25 Health. 10% Ability Power
When you use an ability or Gadget, restore 50 Armor or Shields over 3s.. 50 Armor. 10% Ability Power
Mark of the Kitsune11,000When you use an ability or Gadget, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.. 10% Ability Power
Nebula Conduit11,000Prevent 15% of incoming damage and instead take that prevented damage over 3s.. 50 Health. 5% Weapon Power
[Barrier Projector] bursts when it is removed, dealing 25 electric damage to nearby enemies.
When you use an ability or Gadget, gain 5% Weapon Power for 3s, stacking up to 3 times.. 10% Weapon Power. 10% Cooldown Reduction
Iridescent Iris12,000After spending your Ultimate Charge, gain 100 Overhealth for 3s.. 20% Ability Power. 10% Cooldown Reduction
While at 100% Ultimate Charge, gain: 50 Health 10% Weapon Power 10% Ability Power 10% Attack Speed 10% Cooldown Reduction 10% Move Speed. 50 Shields
Refresher13,000Reduce all Ability cooldowns by 8s.. 25 Health
Eye of the Spider14,000Critical Hits reveal the target for 3s.
Champion's Kit14,500
The Closer14,500Deal 10% increased damage to enemies below 30% Life.