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STADIUM // BUILD EDITORCYBER VORTEX · POWERS + ITEMS
// POWERS · PICK 40/4 · ROUNDS 1·2·4·6
STRATEGIST NOTE
Here To Spot You

+20% [Projected Barrier] Range. [Projected Barrier] pulls you to the targeted ally and heals you for 30% of Max Life over 3s.

// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Fission Field

[Projected Barrier] also applies to 1 additional ally within 10m, but has 25% reduced maximum [Energy] gain and 20% reduced duration.

// VIEW STRATEGIST NOTE
STRATEGIST NOTE
Graviton Anomaly

+25% Ultimate Cost Reduction [Graviton Surge] base damage is increased to 30 and increased by [Energy], but has 25% reduced duration.

// VIEW STRATEGIST NOTE
Pre-Workout

Gain Weapon Lifesteal and Ability Lifesteal equal to 15% of [Energy].

No Limits

Maximum [Energy] increased to 150. [Energy] always decays above 100 [Energy] at a 150% faster rate.

Particle Accelerator

Gain 20% Attack Speed for [Particle Cannon]'s secondary fire. After using an ability, quintuple this bonus for 5s.

STRATEGIST NOTE
Volskaya Vortex

After a [Barrier] is cast, [Particle Cannon]'s next secondary fire spawns a slowing vortex that deals 60 damage over 2s.

// VIEW STRATEGIST NOTE
Lifelift

+50% [Particle Barrier] Size. Increase [Barrier] Health by 50% of Bonus Max Life from Items.

Barrier Benefits

When [Barriers] expire, grant Overhealth equal to 100% of remaining [Barrier] Health to the target for 2s.

Major Flex

[Barrier] knocks back and deals 25 damage, increased by [Energy], to enemies within 5m every 1s.

Containment Shield

[Barrier] heals the target for 5% of your Max Life every 1s and grants 20% Move Speed while active.

Charged Link

[Particle Cannon]'s Secondary Fire hits grant 2 [Energy] and increase [Particle Cannon]'s Primary Fire range by 20% for 3s.

ITEM LIBRARYR7: 6/6 · 68,000g total · 105/105 items
Charged Plating1,000
ABILITY ·

After you spend your Ultimate Charge, gain 25 Armor and 10% Ability Power for the rest of the round.. 10 Health

AP +10% HP +10 AR +25
Compensator1,000
WEAPON ·
WP +5%
Electrolytes1,000
SURVIVAL ·

At the start of the round and every time you respawn, gain 30% Move Speed for 10s while out of combat and 100 Overhealth.

MS +30% HP +10 OH +100
Field Rations1,000
SURVIVAL ·

While on the Objective, restore 8 Life every 1s.. 10 Health

HP +10
Plasma Converter1,000
WEAPON ·
WLS +10%
STRATEGIST NOTE
Power Playbook1,000
ABILITY ·
AP +10%
// VIEW STRATEGIST NOTE
Running Shoes1,000
SURVIVAL ·

At the start of the round and when you respawn while not in Overtime, gain 30% Move Speed for 10s while out of combat.. 10 Health

MS +30% HP +10
Shady Spectacles1,000
ABILITY ·
ALS +10%
Weapon Grease1,000
WEAPON ·
AS +5%
Adrenaline Shot1,500
SURVIVAL ·

Health Packs grant 20% Move Speed for 5s and 50 Overhealth.. 25 Health

MS +20% HP +25 OH +50
Ammo Reserves1,500
WEAPON ·
Ammo +20%
STRATEGIST NOTE
Armored Vest1,500
SURVIVAL ·
AR +25
// VIEW STRATEGIST NOTE
Aura Repellant1,500
GADGET ·

On Use: Knockback all enemies within 8m.. 25 Health

HP +25
Barrier Snippet1,500
GADGET ·

On Use: Gain 50 Overhealth for 3s.. 25 Health

HP +25 OH +50
Exo Springs1,500
SURVIVAL ·

Holding [Crouch] for up to 0.75 seconds increases the height of your next jump by up to 250%. (15s cooldown)

HP +25
Feathered Soles1,500
GADGET ·

On Use: Gain 25% Move Speed for 5s. Dealing damage removes this bonus.. 25 Health

MS +25% HP +25
First Aid Kit1,500
SURVIVAL ·

Reduce the time before your Life begins regenerating by 33%.. 25 Shields

SH +25
Frenzy Amplifier1,500
WEAPON ·

Eliminations grant 10% Attack Speed and 15% Move Speed for 3s.

AS +10% MS +15%
Heartbeat Sensor1,500
GADGET ·

Enemies below 30% Life are Revealed to you.. 5% Move Speed

MS +5%
Med Kit1,500
GADGET ·

On Use: Restore 20 Life every 1s for 10s. Taking damage removes this bonus.. 25 Health

HP +25
Reflex Coating1,500
SURVIVAL ·

When you are stunned, slept, hindered or anti-healed, gain 50 Overhealth for 2s.. 10 Health

HP +10 OH +50
Siphon Gloves1,500
SURVIVAL ·

[Quick Melee] damage heals for 25 Life.. 25 Health

HP +25
Stratosphere Beacon1,500
SURVIVAL ·

Damage to airborne targets above 3m deals 10 bonus damage and slows the enemy by 25% for 3s (15s Cooldown). 25 Health

HP +25
Winning Attitude1,500
SURVIVAL ·

When you die, gain 15% Ultimate Charge.. 25 Health

Ult +15% HP +25
Aftermarket Firing Pin3,750
WEAPON ·
AS +10% MS +5%
Ballistic Buffer3,750
SURVIVAL ·

After taking damage from an Airborne target above 5m, gain 75 overhealth for 3s (8s cooldown). 25 Shields

SH +25 OH +75
Blastproof Boots3,750
SURVIVAL ·

[Particle Cannon]'s secondary-fire self knockback is increased by 100% and no longer damages yourself.

MS +5% HP +25
Cushioned Padding3,750
SURVIVAL ·

When affected by Stun, Sleep, or Hinder, restore 10% of your max Life over 3s.. 25 Shields. -40% Negative Effect Duration

SH +25
Custom Stock3,750
WEAPON ·
WP +5% AP +10% HP +10
Dashing Skates3,750
GADGET ·

On Use: Dash a short distance.. 25 Health

HP +25
Iron Eyes3,750
SURVIVAL ·
AR +25
Vishkar Condensor3,750
SURVIVAL ·

Convert 150 Health into Shields.. 25 Shields

HP -150 SH +175
Advanced Nanobiotics4,000
WEAPON ·

After healing an ally, gain 10% Attack Speed for 3s.. 5% Weapon Power

WP +5% AS +10%
Beyond Barrier4,000
ABILITY ·
AP +10%
Biolight Overflow4,000
ABILITY ·

When you spend your Ultimate Charge, cleanse yourself and grant nearby allies 75 Overhealth for 3s.. 25 Health. 5% Ability Power

AP +5% HP +25 OH +75
Bloodbound4,000
SURVIVAL ·

The last enemy to deal a final blow to you is Revealed to you when nearby. Deal 15% more damage to them and take 15% reduced damage from them.. 25 Armor

AR +25
Emergency Chip4,000
WEAPON ·

Once per life, when you are below 150 Life, gain 15% Weapon Lifesteal and 50 Overhealth for 5s. 25 Shields. 5% Weapon Power

WP +5% WLS +15% SH +25 OH +50
Energized Bracers4,000
ABILITY ·
AP +10% ALS +10% HP +10
Field Support4,000
WEAPON ·

On Use: Place a Biotic Field at your location that restores 40 Life every 1s for 5s.. 25 Armor. 5% Weapon Power

WP +5% AR +25
Hybrid Battery4,000
WEAPON ·

[Energy] cannot be reduced below 20.

WP +5%
Ironclad Exhaust Ports4,000
ABILITY ·

When you use an ability or Gadget, gain 25 Overhealth for 3s.. 10 Health. 5% Cooldown Reduction

CDR +5% HP +10 OH +25
Jumper Cables4,000
SURVIVAL ·

After using a [Barrier], start regenerating Shields instantly.

AP +5% SH +25
Junker Whatchamajig4,000
SURVIVAL ·
HP +25
Protein Shake4,000
SURVIVAL ·

While [Particle Barrier] is active, become Unstoppable and [Quick Melee] knocks back enemies.

Melee +15% HP +25
Repulsion Greaves4,000
SURVIVAL ·

After taking damage from an enemy within 5m, knockback all enemies within 6m and gain 75 Overhealth for 3s. (15s Cooldown).. 25 Armor. 5% Move Speed

MS +5% AR +25 OH +75
Shieldbuster4,000
WEAPON ·

After dealing damage to Shields or Armor, gain 15% Attack Speed for 1s.. 5% Weapon Power

WP +5% AS +15%
Siphon Snippet4,000
GADGET ·

On Use: Knockback and apply 35% Healing Reduction for 5s to all enemies within 8m. Gain 25 Overhealth for each enemy hit. (25s Cooldown).. 25 Shields. 5% Cooldown Reduction

CDR +5% SH +25
Skyline Nanites4,000
ABILITY ·

Ability damage to airborne enemies deal 25% bonus damage over 2s

ALS +10%
Stockpile4,000
WEAPON ·
AS +5% Ammo +25% HP +10
Vital-E-Tee4,000
SURVIVAL ·

Convert 100 Health into Armor.. 10 Armor

HP -100 AR +110
Wrist Wraps4,000
ABILITY ·
AP +5% AS +10% HP +10
Multi-Tool4,500
ABILITY ·
AP +10% CDR +5%
Technoleech4,500
WEAPON ·
WLS +10% AS +5% HP +25
Meka Z-Series5,000
SURVIVAL ·
HP +25
Vitality Amplifier5,000
ABILITY ·

While above 50% Life gain 10% Ability Power.Otherwise, gain 15% Ability Lifesteal and abilities refresh 10% faster.. 25 Shields

AP +10% ALS +15% SH +25
Icy Coolant5,500
WEAPON ·
WP +10% CDR +5%
Nano Cola5,500
ABILITY ·
AP +15%
Talon Modification Module6,000
WEAPON ·
WP +15%
Aerial Distresser9,000
WEAPON ·

Weapon damage to airborne enemies deal 30% bonus damage over 3s.

AS +10% SH +25
Geneticist's Vial9,000
SURVIVAL ·

The first time you would die each round, revive instead with 250 Life after 3s.. 25 Health

HP +25
Necrotic Repellant9,000
GADGET ·

On Use: Knockback, Hinder and slow all enemies within 8m for 1s.

CDR +5% AR +50
Salvaged Slugs9,000
WEAPON ·

Dealing Weapon Damage to Barriers or Deployables has a 60% chance to restore 1 ammo. If ammo cannot be restored, instead restore Life equal to 20% of damage dealt.

AS +10% HP +25
Sonic Recharger9,000
ABILITY ·

Passive Life Regeneration can overheal up to 100.. 25 Health. 10% Ability Power

AP +10% HP +25
Sundering Vial9,000
WEAPON ·

Damage reduces the enemy's existing Overhealth by 35% and applies 35% Overhealth reduction for 5s. (3s Cooldown).

WP +5% AP +5% HP +25
Divine Intervention9,500
SURVIVAL ·

When you are Stunned or take more than 125 pre-mitigation damage at once, gain Overhealth equal to 25% of damage taken for 3s and start regenerating your Shields.

SH +50
Gadget Maximizer9,500
ABILITY ·
AP +10% CDR +5%
Overdrive Core9,500
WEAPON ·

Once per life, if you take damage that would reduce you below 30% Max Life, first gain 150 decaying Overhealth.. 25 Shields. 10% Weapon Power

WP +10% SH +25
Reinforced Titanium9,500
ABILITY ·

While you have Shields, gain 5% Ability Damage Reduction. Reduce the time before your Shields begins regenerating by 33%.. 50 Shields. 10% Ability Damage Reduction

SH +50
Three-Tap Tommygun9,500
WEAPON ·

After using an ability or Gadget, your next 3 instances of Weapon Damage deals additional damage equal to 5% of the target's current Life over 5s.

AP +10% AS +10%
Volskaya Ordnance9,500
WEAPON ·

Deal 5% increase Weapon Damage for every 100 Bonus Max Life the target has, up to 25%.

AS +10%
STRATEGIST NOTE
Catalytic Crystal10,000
ABILITY ·

Ability Damage and Healing grants 20% more Ultimate Charge.. 15% Ability Power

AP +15%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Codebreaker10,000
WEAPON ·

Ignore 50% of Armor's damage reduction.. 15% Weapon Power

WP +15%
Colossus Core10,000
GADGET ·

On Use: Gain Unstoppable, 10% Damage Reduction, 25% Max Life, and grow in size, but deal 25% reduced damage and healing for 3s.

AR +50
Commander's Clip10,000
ABILITY ·

When you use an ability or Gadget, restore 10% of your Max Ammo.. 10% Attack Speed. 40% Max Ammo

AS +10% Ammo +40%
Gloomgauntlet10,000
SURVIVAL ·

[Melee] damage grants 10% Move Speed and restores 5% of Max Life over 2s.. 50 Armor. 15% Melee Damage

MS +10% Melee +15% AR +50
Jet Skates10,000
WEAPON ·

On Use: Dash a short distance.. 25 Health. 10% Weapon Power. 10% Ability Power (10s Cooldown)

WP +10% AP +10% HP +25
Light Launcher10,000
WEAPON ·

Consecutive [Particle Cannon] secondary fire shots consume 20% less ammo, up to 60%, for your current magazine.

WP +15%
Lynx's Datadrive10,000
ABILITY ·

Restore Life equal to 30% of damage mitigated by [Projected Barrier].

AP +10% HP +50
Martian Mender10,000
ABILITY ·

Restore 3% of your Life every 1s.. 25 Health. 5% Cooldown Reduction

CDR +5% HP +25
Phantasmic Flux10,000
WEAPON ·

While at full Life, Lifesteal grants up to 50 Overhealth.. 10% Weapon Power. 10% Ability Power. 15% Weapon Lifesteal. 15% Ability Lifesteal

WP +10% WLS +15% AP +10% OH +50
Rüstung von Wilhelm10,000
SURVIVAL ·

While below 30% Life, gain 10% Damage Reduction.. 50 Health. 10% Health, Armor, Shields

HP +50
Super Serum10,000
WEAPON ·

On Use: Increase your total Attack Speed by 50% but deal 15% reduced Weapon Damage and Healing for 5s. Reload all your Ammo.. 25 Health. 10% Attack Speed. 10% Weapon Lifesteal

WLS +10% AS +10% HP +25
STRATEGIST NOTE
Superconductor10,000
ABILITY ·

After [Particle Barrier] is destroyed or expires, gain decaying Overhealth equal to 50% of damage mitigated during [Particle Barrier] for 3s.

AP +15% HP +25
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Superflexor10,000
WEAPON ·

When you deal Weapon Damage or Healing, gain 5% Ability Power for 3s, stacking up to 5 times.. 25 Health. 10% Weapon Power

WP +10% AP +5% HP +25
Vortex Vial10,000
GADGET ·

On Use: Place a slowing Vortex that pulls enemies downward at your location for 2.5s. (25s Cooldown).. 50 Health. 10% Move Speed

MS +10% HP +50
Weapon Jammer10,000
WEAPON ·

Dealing Weapon Damage negates 10% of the target's bonus Attack Speed and increases your Attack Speed by 10% for 2s.. 25 Armor. 10% Weapon Power

WP +10% AR +25
STRATEGIST NOTE
Cybervenom10,500
ABILITY ·

Dealing Ability damage applies 35% healing reduction for 2s.. 10% Ability Power. 5% Cooldown Reduction

AP +10% CDR +5%
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Ogundimu Reduction Field10,500
SURVIVAL ·

When you take damage, gain 0.5% damage reduction for 1s, stacking up to 20 times.. 50 Armor

AR +50
Amari's Antidote11,000
WEAPON ·

While healing an ally below 50% Life with your weapon, deal 15% increased Weapon Healing.. 25 Health. 15% Weapon Power

WP +15% HP +25
Booster Jets11,000
ABILITY ·

When you use an ability or Gadget, gain 10% Move Speed for 2s.. 20% Attack Speed

AS +20% MS +10%
Crusader Hydraulics11,000
WEAPON ·

When an enemy deals Weapon Damage to your Armor, reduce their Attack Speed by 10% for 3s.. 50 Armor. 10% Weapon Damage Reduction

AR +50
El-Sa'ka Suppressor11,000
WEAPON ·

Critical Hits apply 35% Healing Reduction to the target for 2s.. 10% Weapon Power

WP +10%
Kitsune Charm11,000
ABILITY ·

On Use: Cleanse yourself of most negative effects, restore 75 Life, and gain Invulnerability and 75% Move Speed for 0.65s.. 50 Shields. -40% Incoming Negative Effect Duration (25s Cooldown)

MS +75% SH +50
Liquid Nitrogen11,000
ABILITY ·

Dealing Ability Damage slows the target's Move Speed by 10% and their bonus Move Speed by 15% for 3s.. 25 Health. 10% Ability Power

AP +10% HP +25
Lumérico Fusion Drive11,000
ABILITY ·

When you use an ability or Gadget, restore 50 Armor or Shields over 3s.. 50 Armor. 10% Ability Power

AP +10% AR +50
✓ EQUIPPED · R7
Mark of the Kitsune11,000
WEAPON ·

When you use an ability or Gadget, your next instance of Weapon Damage or Healing deals 25 bonus damage or healing.. 10% Ability Power

AP +10%
Nebula Conduit11,000
WEAPON ·

Prevent 15% of incoming damage and instead take that prevented damage over 3s.. 50 Health. 5% Weapon Power

WP +5% HP +50
Piercing Beam11,000
WEAPON ·

Above 80 [Energy], [Particle Cannon]'s Primary Fire will pierce enemies.

WP +15%
Hardlight Accelerator12,000
WEAPON ·

When you use an ability or Gadget, gain 5% Weapon Power for 3s, stacking up to 3 times.. 10% Weapon Power. 10% Cooldown Reduction

WP +5% CDR +10%
STRATEGIST NOTE
Iridescent Iris12,000
ABILITY ·

After spending your Ultimate Charge, gain 100 Overhealth for 3s.. 20% Ability Power. 10% Cooldown Reduction

AP +20% CDR +10% OH +100
✓ EQUIPPED · R7
// VIEW STRATEGIST NOTE
Vanadium Injection12,000
WEAPON ·

While at 100% Ultimate Charge, gain: 50 Health 10% Weapon Power 10% Ability Power 10% Attack Speed 10% Cooldown Reduction 10% Move Speed. 50 Shields

WP +10% AP +10% AS +10% MS +10% CDR +10% Ult +100% HP +50 SH +50
Refresher13,000
ABILITY ·

Reduce all Ability cooldowns by 8s.. 25 Health

CDR 8s HP +25
Eye of the Spider14,000
WEAPON ·

Critical Hits reveal the target for 3s.

WP +25%
Champion's Kit14,500
ABILITY ·
AP +35%
✓ EQUIPPED · R7
The Closer14,500
WEAPON ·

Deal 10% increased damage to enemies below 30% Life.

WP +20%
IF COUNTERING…
No conditional adjustments. Add one to plan counters (vs a hero, a comp, ahead/behind).
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